Edward Kaminski Email and Phone Number
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Please view my portfolio (link in contact info) -- I highly recommend looking at the "Contact" section of my site before trying to connect on LinkedIn.After working as a producer for a small game developer and helping ship four professional titles, I attended DigiPen Institute of Technology to earn my BS in Real-Time Interactive Simulation (a fancy term for video game programming).After graduation, I was picked up by Disney Interactive to work as a Project Manager on January 23, 2012. A little under 2 years later, I made the switch over to Software Engineer.As of January 2015, I will have gained about 7 years of professional experience in the video games industry.Experience in: C/C++, Objective C, gameplay, UI, AI, tools programming, game design, JIRA and JIRA API, Lua, Node.js, Vue.js, Python, project management, scheduling, media/external partner communication, QA testing, media creation, writing
Disney Parks, Experiences And Products
View- Website:
- disneyconnect.com
- Employees:
- 50
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Lead Software EngineerDisney Parks, Experiences And ProductsSan Diego, Ca, Us -
Lead Software EngineerDisney Parks, Experiences And Products Dec 2021 - PresentAs of 1/22, I will have been working at Disney for 10 years. Still making cool stuff. Still having a blast. -
Senior Software EngineerDisney Parks, Experiences And Products Apr 2019 - Dec 2021A merging of segments and a change in position has occurred, but I'm still currently working on cool stuff for Walt Disney Imagineering until I'm told otherwise. Fun stuff. -
Software EngineerDisney Interactive Sep 2013 - Apr 2019Glendale, California, UsI made the switch from Project Manager to Software Engineer. Worked on the Metaplace client team as well as the Club Penguin asset pipeline team, and helped Disney Infinity with some tool work. Helped ABC and Disney Channel with their WATCH apps. Currently helping Imagineering R&D with super secret stuff. -
Technical Project ManagerDisney Interactive Jan 2012 - Sep 2013Glendale, California, UsOn January 23, 2012, I joined the Walt Disney Company as a Project Manager for an online game platform team called Metaplace. The team supported several in-house game studios including Playdom and Club Penguin. I had a number of responsibilities including sprint planning and tracking, JIRA administration, documentation, and, ActionScript/Lua coder for implementing examples and tutorials for programmers who are new to the platform. -
ProgrammerOpen Water Source May 2011 - Dec 2011Worked as a part-time programmer on the company website's swim event system and associated databases. Helped to implement educational modules, race searches, and other technologies.
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StudentDigipen Sep 2008 - Dec 2011Redmond, Wa, UsGraduated in December 2011. I have earned my BS in Real-Time Ineractive Simulation (computer science). My interests are in AI, gameplay, interface, tools, and design. -
Student Assistant For The Admissions DepartmentDigipen May 2009 - Sep 2011Redmond, Wa, Ushelping with day-to-day operations, mailing out information to prospective students, retrieving/updating records, filing, media supply maintenance -
Freelance Web DesignerHome Jan 2006 - Sep 2008Worked on various websites for friends and colleagues on a freelance basis.
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WebmasterReallivesports May 2006 - Apr 2007Was responsible for creating and maintaining the company website and setting up e-commerce capabilities through third-party turn-key solutions.
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ProducerLiquid Entertainment 2001 - 2005I started out as tester on Liquid's first game, Battle Realms (RTS, PC, Crave), and worked my way up to producer from there. Along with Battle Realms, I worked on its expansion pack Winter of the Wolf (RTS, PC, Crave), The Lord of the Rings: War of the Ring (RTS, PC, Vivendi-Universal), and Dungeons & Dragons: Dragonshard (RTS, PC, Atari). As a producer, I mainly worked with the art and design teams. I also had a number of side duties including model exportation, video production, strategy guide (re)writing, in-game text writing, design, and new business demo development just to name a few. I also had the opportunity to be a pseudo front-man for Liquid for a short time, traveling to press events and conventions where I would demo the games and answered various interview questions from media and the public.
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Assistant Webmaster/Online AuctioneerIbidlive May 2000 - Oct 2001ibidlive was a small start-up that pioneered the bringing of online auctions to television. The concept was to hold a high-profile auction of interesting items, televise it, and allow viewers to bid on the items they saw from the comfort of their own homes via computer. I was the receptionist-turned-assistant webmaster for the company along with online auctioneer (accepting bids from viewers and placing those bids in the auction house on their behalves).
Edward Kaminski Skills
Edward Kaminski Education Details
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Digipen Institute Of TechnologyGame Programming -
Baldwin Wallace UniversityLiberal Arts With A Major In Theater
Frequently Asked Questions about Edward Kaminski
What company does Edward Kaminski work for?
Edward Kaminski works for Disney Parks, Experiences And Products
What is Edward Kaminski's role at the current company?
Edward Kaminski's current role is Lead Software Engineer.
What is Edward Kaminski's email address?
Edward Kaminski's email address is ed****@****ney.com
What is Edward Kaminski's direct phone number?
Edward Kaminski's direct phone number is +142528*****
What schools did Edward Kaminski attend?
Edward Kaminski attended Digipen Institute Of Technology, Baldwin Wallace University.
What skills is Edward Kaminski known for?
Edward Kaminski has skills like Video Games, Game Design, Game Development, Gameplay, Programming, C++, Flash, Actionscript, Web Design, C, C#, Level Design.
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