Eduardo Hueso

Eduardo Hueso Email and Phone Number

Founder @ The Coven Talent | Product Manager, Software Engineer @ The Coven
Eduardo Hueso's Location
San Francisco Bay Area, United States, United States
Eduardo Hueso's Contact Details
About Eduardo Hueso

I am the founder of The Coven Talent, a marketplace of highly creative and self-starting XR engineers and artists ready to lead the most innovative and impactful projects in XR.I believe in the power of XR to elicit emotional reactions that can change minds. Today my mission is to help catalyze positive change in the world by creating the largest network of XR wizards and connecting them with meaningful projects that strive to align minds with the real challenges of our times. If If you are an XR wizard or have a challenging XR project, I need to hear from you, please! In my 20+ year software engineering career, I've had the fortune of serving organizations such as Meta, Lucasfilm and Brown University as well as dozens of startups. As a research engineer at Industrial Light and Magic I helped develop the facial animation system behind Davy Jones' expressive tentacles in Pirates of the Caribbean. As a VR engineer at Brown University, I helped researchers understand how bats fly via novel VR aerodynamics visualizations. As an mobile entrepreneur, I launched one of the first AR apps in the Apple App store to visualize furniture in your own space. Having developed dozens of iPhone apps in Obj.C and Swift, I've gotten pretty good at UX design and front-end software development in general. Besides getting my hands "dirty" in code, I have ran my own business for 12 years, assembled and led development teams, crafted enterprise deals, managed client relationships, worked with governments and dreamed about a better world.

Eduardo Hueso's Current Company Details
The Coven

The Coven

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Founder @ The Coven Talent | Product Manager, Software Engineer
Eduardo Hueso Work Experience Details
  • The Coven
    Founder
    The Coven Apr 2019 - Present
    San Francisco, Ca, Us
    At Coven Staffing we focus on staffing cutting edge XR projects with top creative engineers from the US and Canada.
  • Snapshop Inc.
    Founder | Product Manager | Lead Ios Engineer
    Snapshop Inc. Jan 2009 - Present
    Have provided consulting services on mobile strategy, product management and development for large clients such as Facebook and Logitech as well as numerous Silicon Valley startups such as Humin (acquired by Tinder) and Bluebox Security (acquired by Lookout).As a Product Manager I get to: - Run collaborative workshops with project stakeholders - Run customer development interviews - Write user stories - Create roadmaps - Groom backlogs - Create UX wireframes - Manage design and developmentAs an engineer, I've built multiple iOS apps from the ground app, sometimes alone most times with teams.Conceptualized, designed and bootstrapped the development of SnapShop Showroom, the first AR app for interior design in the iTunes App Store. - Over 300k installs - White label implementations for clients such as Big Ass Fans and Velux Skylights - Marketing agreements with companies like Crate&Barrel and Pier1
  • Producers Market
    Director Of Product
    Producers Market May 2018 - Present
    Boulder, Colorado, Us
    Producers Token is creating the first conscious B2B marketplace for agricultural products using distributed ledger (blockchain) technologies.
  • Earth Observation
    Product Manager
    Earth Observation Jan 2017 - Oct 2018
    At EO we are combatting illegal logging through transparency and efficiency. We empower sustainable logging communities, like the ones in the Maya Biosphere of Guatemala, with mobile and blockchain technologies that make their work more efficient and their products more appealing in regulated markets. Our mobile tools are designed from the ground up to be usable in the harsh conditions under which forest loggers do their work, and consider the cultural, language and literacy realities of our users.
  • Hangout Industries
    Lead 3D Engineer/Manager
    Hangout Industries May 2008 - Nov 2008
    Hangout is a web-based 3D virtual world focused on space and avatar personalization.At hangout I managed the 3D development team, oversaw the 3D software design and architecture (using the Unity 3D engine) and participated in product definition.
  • Lucasfilm
    Research Engineer
    Lucasfilm Mar 2004 - May 2008
    San Francisco, Ca, Us
    Made significant contributions to the design and development of ILM's second generation facial animation system used in Pirates of the Caribbean.Created a rule-based classification system for the management of shot data used on Star Wars.Contributed to the development of a Maya converter, which is used to translate Maya scenes into ILM's proprietary file format and vice-versa. Supported modeling and animation software in response to requests from show productions. Worked closely with artists to improve existing workflows and create new ones.ILM is a Linux facility with most development done in C++ and Python.
  • Brown University
    Head Teaching Assistant
    Brown University Sep 2003 - Dec 2003
    Providence, Rhode Island, Us
    Taught special sessions on modeling, shading, and choreography in Maya, held office hours and advised students on animation projects. (http://www.cs.brown.edu/courses/cs195-9)
  • Brown University
    Research Assistant
    Brown University Jun 2002 - Dec 2003
    Providence, Rhode Island, Us
    Advisors: Andries VanDam and David LaidlawResearch in scientific visualization and VR- Built a 3D model of a flying bat from motion capture data- Developed tools for visualizing unsteady flow data using a virtual reality environment (CAVE)- Developed annotation tools and user interfaces for a surgery training system that runs in the CAVE- Programed within the framework of a large interactive-graphics system written in C++ and OpenGL.- Published http://www.cs.brown.edu/research/pubs/techreports/reports/CS-03-25.html
  • Digital Elite
    Research Scientist
    Digital Elite Aug 2000 - Sep 2002
    Managed a development office in Caracas Venezuela, and supervised a team of engineers. Designed and developed novel 3D facial modeling and animation tools in the form of Maya plug-ins.Worked with structured lighting 3D data capture systems, mesh processing software and 3D production modeling tools like Maya and 3DS MAX to produce high quality animation-ready facial models.www.digitalelite.net

Eduardo Hueso Skills

Python Objective C Maya Ios Development C++ Mobile Applications Computer Graphics Photoshop Software Design Software Engineering Mobile Devices User Experience Product Management Start Ups Computer Animation Entrepreneurship Software Product Management Technical Product Management Product Development Opengl Front End Coding Management Linux Project Management C# 3d Animation 3d Rendering Iphone Development Agile Methodologies Sailing Instruction Uscg Captain Swift

Eduardo Hueso Education Details

  • Brown University
    Brown University
    Computer Science
  • Universidad Simón Bolívar
    Universidad Simón Bolívar
    Computer Engineering

Frequently Asked Questions about Eduardo Hueso

What company does Eduardo Hueso work for?

Eduardo Hueso works for The Coven

What is Eduardo Hueso's role at the current company?

Eduardo Hueso's current role is Founder @ The Coven Talent | Product Manager, Software Engineer.

What is Eduardo Hueso's email address?

Eduardo Hueso's email address is ed****@****inc.com

What is Eduardo Hueso's direct phone number?

Eduardo Hueso's direct phone number is +141534*****

What schools did Eduardo Hueso attend?

Eduardo Hueso attended Brown University, Universidad Simón Bolívar.

What are some of Eduardo Hueso's interests?

Eduardo Hueso has interest in Alwayson, Mobile, Mixtent, Kitesurfing, Pier 1 Imports, Cb2, Org, Environmental Defense Fund, Earth Island Institute, Video.

What skills is Eduardo Hueso known for?

Eduardo Hueso has skills like Python, Objective C, Maya, Ios Development, C++, Mobile Applications, Computer Graphics, Photoshop, Software Design, Software Engineering, Mobile Devices, User Experience.

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