Senior Level Designer with 5+ years of experience in AA and Indie game productions, proven track record in developing Level Design Production Pipelines tailored to diverse game markets, optimizing workflows for modular and metrics based blockouts. Highly skilled in designing open-world and urban levels, with a deep understanding of urban planning and architectural principles to create immersive, realistic environments. Experienced in building Level Design teams from scratch and maximizing efficiency to meet creative and technical demands.
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Senior Level DesignerJyamma GamesUzhhorod, Ua -
Co-FounderRunaways Studio Jan 2021 - Present•Co-founder of a newly and multidisciplinary team of talented developers, working remotely from all over Europe.•Overseeing the production and management of the team, currently working on Imperfection, FPS Narrative game. -
Level DesignerOne-O-One Games Nov 2020 - Dec 2024Supervising and managing the level design department for multiple upcoming titles including our next release, The Fading of Nicole Wilson:•Contributed to the implementation and management of new Level Design pipeline.•Managing the flow of tasks and documentation internal for the Level Design team.•Designing & Creating high-level & low-level blockouts in a realistic urban environment. -
Lecturer In Level DesignAiv - Accademia Italiana Videogiochi Apr 2020 - Oct 2024Rome, Latium, Italy•Lecturer of Level Design theory & practice, Unreal Engine blockouts, Pipeline & documentation.•Support & Mentoring for new and aspiring level designers.•Research and publication of Level Design theories and frameworks. -
Project ManagerRedbit Games Aug 2019 - Nov 2020Roma, Lazio, ItaliaJelly Cube Blast:•Developed a Production Pipeline to increase the efficiency of designing and creating new levels.•Manage and coordinate tasks of external team.•Liaison between the in-house core team and the external team.•Design new features to meet target KPI’s. -
Lead Level DesignerRedbit Games Aug 2019 - Nov 2020Roma, Lazio, ItaliaJelly Juice - Stones & Sails•Managing the Level Design team and coordinating the production of new levels for Jelly Juice and Stones & Sails. Live service match-3 games with more than 1 million players worldwide. -
Level DesignerRedbit Games Feb 2019 - Jul 2019Roma, Lazio, ItaliaJelly Juice - Stones & Sails•Design & Implementation of new levels.•Balancing and playtesting.•Managing the Level Design Documentation.•Working on the pre-production of the new upcoming title, Stones & Sails.
Eduardo Tassi Skills
Eduardo Tassi Education Details
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Game Design -
Communication, Media And Advertising
Frequently Asked Questions about Eduardo Tassi
What company does Eduardo Tassi work for?
Eduardo Tassi works for Jyamma Games
What is Eduardo Tassi's role at the current company?
Eduardo Tassi's current role is Senior Level Designer.
What schools did Eduardo Tassi attend?
Eduardo Tassi attended Libera Università Di Lingue E Comunicazione Iulm, Libera Università Di Lingue E Comunicazione Iulm.
What skills is Eduardo Tassi known for?
Eduardo Tassi has skills like Game Design, Level Design, Production Planning, Unity3d, C#, Digital And Paper Prototyping.
Who are Eduardo Tassi's colleagues?
Eduardo Tassi's colleagues are Kelian Buiatti, Daryll Española, Cristina Leontii, Domenico Del Gaudio, Juan Leon, Matteo Carosi, Jacopo Lariccia.
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