Edvard Toth Email and Phone Number
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⚡️Forward-thinking creative leader with exceptionally comprehensive creative and design expertise, supported by strong product development sensibilities and technical fundamentals. Proven track record of delivering ambitious projects across a wide range of platforms, genres, and markets.⚡️Recognized for leading highly effective cross-functional teams and translating bold creative visions into compelling products that delight millions of users and transcend established boundaries.⚡️Played key roles in raising over $200 million of funding and contributing to multiple successful exits and acquisitions. Extensive experience with both innovative startups and industry-leading companies. Senior contributor on 11 consecutive PlayStation Greatest Hits console titles that sold over 35 million units combined.CORE COMPETENCIES✔ Creative Vision, Game Design, Art Direction, Visual Development✔ Product Design, UI/UX, End-To-End Product Development✔ IP Creation & Adaptation, Creative & Content Strategy✔ Team Leadership, Studio Operations, External Development✔ Persuasive Communication, Stakeholder Engagement, Relentless Execution✔ Technical Tools: Adobe CS, Figma, Affinity, Unreal, Unity, GenAI Workflows👉🏻 Visit https://edvardtoth.com for more!👇🏻 To see what others think, check out the Recommendations section below!
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Creative Technologist And ConsultantEdvard TothLos Angeles, Ca, Us -
Game DirectorApocalypse Studios Inc. Jun 2023 - PresentSt Catharines, Ontario, CaBuilding an ambitious Action RPG title alongside industry veterans behind acclaimed titles like Legacy of Kain, Eternal Darkness, Metal Gear Solid: Twin Snakes, and Warframe.● Led the prototype development of a patented AI-assisted narrative control framework in the Unreal engine.● Driving design efforts on asymmetric playable classes and core systems, modular abilities and stats, an innovative item system, combat, world building, narrative development, and more.● Established a new, boldly stylized visual direction and design language for the game. Developed an integrated workflow to illustrate a community-favorite lore video series using GenAI solutions trained on proprietary data. -
Senior Design DirectorStatespace May 2022 - Apr 2023New York, New York, UsDrove product design and UI/UX for Aimlabs, the leading esports training platform with 25 million players. Aimlabs is partly owned by Riot Games and combines cognitive science, analytics, and AI to improve gaming performance.● Led visual development on industry-first GenAI features and core modules like the Shop, Results, Profile, Lobby, and Leaderboards, gaining an 11% increase in player engagement and 93% positive user reviews. ● Product design on a premium Valorant training feature, launching the company’s first subscription revenue stream.● Game design and technical art on Aimlab’s launch title for TikTok’s experimental gaming initiative. Advised on design, UI, and monetization for Aimblox, the company’s Roblox FPS title (250+ million visits). -
Chief Creative OfficerGamblit Gaming Apr 2018 - Feb 2022Glendale, California, UsCreated trailblazing content, technology, and patented IP to power a new generation of interactive “casino arcade” gaming experiences. Introduced new genres to the space, and successfully engaged a younger, tech-savvy audience.● Built the internal game studio and a portfolio of 20+ games for mobile as well as Gamblit’s proprietary hardware platforms, scaling into 24 regulated gaming jurisdictions across 9 US states.● Won industry awards for top product performance and innovation in this new market segment.● Pivoted the studio team to fully remote operation during the pandemic, and converted the company’s product lineup into an HTML5/WebGL-based igaming portfolio in record time. -
Vp Game Studio & CreativeGamblit Gaming Aug 2014 - Apr 2018Glendale, California, Us -
Studio HeadGamblit Gaming Feb 2014 - Aug 2014Glendale, California, Us -
Vp Creative / ProductPlaytika Oct 2012 - Jan 2014Herzliya, IlHelmed content, design, and product development on the category-leading BINGO Blitz (5 million monthly active users).● Delivered top-performing content and feature releases, resulting in a nearly 40% sustained increase in revenue.● Led creative content initiatives, including a community-favorite collaboration with Elvis Presley Enterprises. -
Lead ProducerPlaysino Dec 2011 - Oct 2012Santa Monica, Ca, UsDesigned and produced Solitaire and Prizes, a social card game with a unique Sweepstakes element that offered players the chance to win real-world prizes.● Achieved exceptionally strong retention results (21-day @46%+), a signature KPI that contributed to the title’s robust 10-year lifespan. -
Senior Product DirectorMeteor Games May 2011 - Dec 2011Beverly Hills, UsLed a cross-functional team to redesign the genre-defying game Serf Wars, guiding the project to a successful relaunch and widespread critical acclaim. -
Vp Creative / ProductSix Degrees Games Oct 2010 - May 2011Developed high replay value cooperative/competitive content and social features in Action AllStars, a sports-themed virtual world for kids with 6 million registered users and the NBA, MLB, and NFL as official partner brands.● The product updates substantially improved player engagement, conversion, and content lifespan, securing a $4 million round of funding for the company.
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Senior Flash Developer / Art DirectorPlaydom | Disney Interactive Jan 2010 - Oct 2010Art and principal development on Tiki Resort, one of the first FB titles to reach 1 million DAUs and 4 million MAUs.
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Flash Developer / DesignerMonkey Gods Feb 2009 - Sep 2009UsArt and Flash development on early social/mobile games, including the remake of the popular classic puzzle game Snood. -
Technical Art Director / Flash DeveloperFlektor | Fox Interactive Media Jan 2007 - Jan 2009Technical art and principal development on Flektor’s advanced media-editing platform acquired by MySpace.
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Art DirectorNival Interactive Jun 2006 - Oct 2006Art directed and managed offshore teams on high-profile outsourcing projects for clients like EA and Sony. -
Senior Environment / Technical ArtistNaughty Dog | Sony Computer Entertainment Mar 2004 - Jun 2006Santa Monica, Ca, UsBuilt state-of-the-art environments for the Jak & Daxter and Uncharted series, and a suite of tools for the art team. -
Principal ArtistHeavy Iron Studios | Thq Jul 2002 - Mar 2004Agoura Hills, Ca, UsArt, technical art, and tools development for popular licensed properties, including Pixar and Spongebob. -
Senior ArtistLuxoflux | Activision Jan 1998 - Jul 2002Santa Monica, Ca, UsArt and design for hit franchises like the Vigilante 8 series, Star Wars: Demolition, and True Crime: Streets of L.A. -
FounderMetatron Ltd. 1996 - 1997Art directed and created contract artwork for AAA console titles and smaller independent projects.
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Founder / Creative DirectorMorbid Visions 1991 - 1994Created Perihelion, an innovative role-playing game for legendary UK publisher Psygnosis, while still in school.The game has attracted a cult following and maintains an active fan base to this day.
Edvard Toth Skills
Edvard Toth Education Details
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Berzeviczy Gizella Vocational Academy, Budapest, HungaryFinancial Planning -
Haman Kato Vocational Academy, Budapest, HungaryEconomics
Frequently Asked Questions about Edvard Toth
What company does Edvard Toth work for?
Edvard Toth works for Edvard Toth
What is Edvard Toth's role at the current company?
Edvard Toth's current role is Creative Technologist and Consultant.
What is Edvard Toth's email address?
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What is Edvard Toth's direct phone number?
Edvard Toth's direct phone number is +181895*****
What schools did Edvard Toth attend?
Edvard Toth attended Berzeviczy Gizella Vocational Academy, Budapest, Hungary, Haman Kato Vocational Academy, Budapest, Hungary.
What are some of Edvard Toth's interests?
Edvard Toth has interest in Cloud Gaming, Mobile, Social Media, Soccer, Home Improvement, Art, Reading, Mmo, Minimalism, Celiac Disease.
What skills is Edvard Toth known for?
Edvard Toth has skills like Game Development, Game Design, Video Games, Social Games, User Interface Design, Flash, User Experience, Mobile Games, Casual Games, Start Ups, Actionscript, Maya.
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