Edward Bolme

Edward Bolme Email and Phone Number

Instructional Designer / Narrative Designer @ Snap One
Edward Bolme's Location
Charlotte, North Carolina, United States, United States
Edward Bolme's Contact Details

Edward Bolme personal email

About Edward Bolme

Ed began his professional writing career with the publication of his first commercial submission in 1988. Since then he has worked on fourteen different role-playing games and twelve different collectible games, earning several Origins Awards in the process. His fiction career started in 1993 with the publication of his first novel. He has since had eight short stories and four other novels published.During his career he has managed a variety of licensed and original-property products, always with an eye for involving the fans and expanding their interaction with the brand. He also enjoys building teams, learning new skills, and meeting deadlines with high-quality work. He's looking to expand his experience with a migration to electronic or sports entertainment.Specialties: Branding and identity • Project management • Licensee / licensor relations • Writing, editing, layout, publication • Tutorials, manuals, and demonstrations

Edward Bolme's Current Company Details
Snap One

Snap One

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Instructional Designer / Narrative Designer
Edward Bolme Work Experience Details
  • Snap One
    Senior Technical Writer
    Snap One Dec 2014 - Present
    Charlotte, North Carolina Area
    Technical writing, graphic design, and branding for printed and online materials that detail the installation and operation of surveillance hardware and software. Special projects include creating, developing, and updating a company-wide content style guide / text template, and assisting HR in creating a comprehensive employee onboarding kit.
  • Mcb Inc.
    Cofounder
    Mcb Inc. Jan 2004 - Present
    Charlotte, North Carolina Area
    MCB Inc. is dedicated to helping aspiring authors and small presses to succeed in the specialty Christian marketplace. My responsibilities include editing, typesetting, publishing, graphic design, assisting at trade shows, and maintaining our several websites.
  • Usa Self Employed
    Author, Editor, & Designer
    Usa Self Employed 1985 - Present
    I've always had a passion for writing. I began with short stories, and moved my way into technical writing, editing, layout, and game design. I've written user's manuals for items as basic as young-adult games as as technical as programming reference guides, which appeared in printed format, context-sensitive help files, and online animated tutorials. I approach each with the goal of ensuring that the projects are accessible to novice users yet not too basic for advanced users. For layout, I've done user's manuals (varying from small booklets to three-ring binder manuals), promotional postcards, advertisements, and product catalogs. With regard to fiction, I just finished my sixth novel, which is the first book of a trilogy.
  • Alderac Entertainment Group
    Producer (Contract, Telecommute)
    Alderac Entertainment Group Aug 2010 - Mar 2013
    Greater Los Angeles Area
    Developed multiple products in parallel, working in a virtual office environment and coordinating staff members and contractors in four countries across nine time zones. My primary responsibility is to take games from prototype to finished product. This includes prototype evaluation, playtesting and game development, graphic design direction and user experience, art direction and commissioning, product specs, and more, all with an eye to bringing out the best look and feel for the property. In addition, I handle rules writing and editing, text templating, and typesetting; and acted as front man for the game lines that I handled.—Launched the Tempest game line, with four titles that released more or less simultaneously, backed by a detailed world bible and online game deisgner's toolkit. —Spearheaded a procedural website to document a consistent methodology across the company, thus ensuring consistency of file naming, archiving, and reporting.
  • World Leaderz
    Director Of Product Development
    World Leaderz Nov 2008 - Aug 2010
    Created product specifications, collectability goals, and thematic concepts for trading cards sets. Designed detailed descriptions of inserts and inclusions, assisted with text, art, and website direction to ensure a consistent whole.World Leaderz ended not with a bang but a whimper, failing to meet its ongoing funding goals.
  • Press Pass, Inc.
    Brand Manager
    Press Pass, Inc. Dec 2004 - Apr 2008
    Charlotte, North Carolina Area
    Built a trading card game division from scratch, creating job descriptions, hiring staff members, and launching our first game nine months from my date of hire.—Supervised the licensing and creation of foreign-language and electronic versions. —Point man for licensor relations and approvals with Twentieth Century Fox, FUNimation, and overseas licensors and licensees. —Guided the creation of product-specific websites, regularly scheduled updates, and more.—Scripted and managed production of online flash tutorials.
  • Bioware
    Senior Writer
    Bioware Jul 2004 - Dec 2004
    Edmonton, Canada Area
    I developed story arcs and plot points for the forthcoming Dragon•Age computer role-playing game. This included both world-building and strategic planning, as well as scripting interactive and personalized dialog trees. Was also a member of a licensing think tank. I loved the company and got along well with everyone there, but unfortunately the wife and kids were miserable in northern Canada, so when an offer came along that would take me back to warmer climes, I regretfully felt compelled to take it.
  • Interactive Imagination
    Brand Manager
    Interactive Imagination Apr 2001 - Sep 2002
    Greater Seattle Area
    I ran the Magi-Nation: Duel trading card game line, managing both the art team and the game design team. My responsibilities covered both brand and project management. —Brought the release schedule on track, developing an overlapping 26-week development schedule. The first product produced with this schedule as also the first product that the company released on time.—Built a brand bible, expanded world-building, and wrote fiction.—Created strategic goals for the product.—Created advertising copy and messaging. Magi-Nation is now finally on television, but that was not nearly soon enough to keep the game division afloat.
  • Wizards Of The Coast
    Brand Manager
    Wizards Of The Coast Apr 1997 - Dec 2000
    Greater Seattle Area
    I started out as a staff editor and moved into brand management, taking some products that were woefully behind schedule and getting them back on track. I had no direct reports, but built a very effective cross-functional team. Responsibilities included creative and strategic direction, public relations, press relations, licensee and licensor relations, and branding. This time period includes my work for FRPG, which was bought by WotC a few months after I arrived, as well as time both before and after Hasbro bought WotC.

Edward Bolme Skills

Game Design Game Development Creative Direction Video Games Editing Publishing Copywriting Casual Games Creative Writing Game Mechanics Art Direction Technical Writing Writing Gameplay Project Management User Experience Content Strategy Copy Editing Interactive Entertainment World Building Gaming Proofreading Layout Content Development Mmorpg Brand Management Computer Games Fiction Writing Science Fiction Editorial Level Design Mmo Mobile Games Publications Cross Functional Team Leadership Online Gaming Monetization Xbox 360 Game Theory Indesign Blogging Typesetting Virtual Work Telecommuting Remote Locations Community Sites Console Community Management Procedure Development Technical Documentation

Edward Bolme Education Details

Frequently Asked Questions about Edward Bolme

What company does Edward Bolme work for?

Edward Bolme works for Snap One

What is Edward Bolme's role at the current company?

Edward Bolme's current role is Instructional Designer / Narrative Designer.

What is Edward Bolme's email address?

Edward Bolme's email address is ed****@****pav.com

What schools did Edward Bolme attend?

Edward Bolme attended University Of Washington, Texas A&m University.

What skills is Edward Bolme known for?

Edward Bolme has skills like Game Design, Game Development, Creative Direction, Video Games, Editing, Publishing, Copywriting, Casual Games, Creative Writing, Game Mechanics, Art Direction, Technical Writing.

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