Senior Manager Of Software Development
Current2018-Current: System Engineering and software development for multiple camera-based capture systems for head/body capture. Supporting internal R&D algorithm development and external deployment at Playstation. Iterated and deployed six different capture rigs and support production activities to ensure smooth operation and reliability. Included developing custom synchronization system to improve reconstruction across varying camera types.2024-Current: Supporting launch activities for Sony's Head Mounted Display. (https://www.sony.net/corporate/information/news/202401/24-001E/)2022-2024: Managing team for plug-in software development in Unreal Engine and Maya for the mocopi personal motion capture system (https://electronics.sony.com/more/mocopi/all-mocopi/p/qmss1-uscx). Team was also responsible for assisting in US launch activities, business development support, 3rd level technical support. Developed demonstrations for US trade shows (AWE, CES, etc.)