Efren Javier Bocarando is a 3D Artist - Environment Artist at Pawl's Impossible Journey. They is proficient in Inglés.
Pawl'S Impossible Journey
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Lighting Artist/3D Artist/Vfx/ProgrammerPawl'S Impossible Journey 2023 - PresentCanada-Scene assembly lead. Set up look development, lighting, and environment master files.-Conceptualized and developed cinematic film sequences to improve the presentation of the levels.-Programmed unique mechanics for the main character using C++.-Participated in the constant improvement of the gameplay with colleagues and performed overall other tasks for the correct functionality of the game in a short time.-Provided support modeling assets to assist in the development of the game.-Used Zbrush to create realistic characters with full range of emotions and movement.-Created graphics and animations using traditional and cutting-edge techniques.-Worked with artistic and technical teams to implement new software for updated animation objectives.-Controlled light, textures, and shadows to create lifelike characters.-Used existing character animation to develop new stories.-Developed composition, action and storytelling to complete projects.-Designed quality benchmarks for projects to maintain producer satisfaction rate.-Digitize images using peripherals and transform them using retouching systems, graphic palettes or specialized software-Perform the layout, page make-up and placement using the conceptual mock-ups provided-Produce computerized images and drawings-Review the graphic designer's instructions
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3D GeneralistDti Consultores Nov 2019 - Nov 2021Tlaxcala, México-Directed and oversaw the production of AR and VR applications, including implementing game assets into mobile games that were already published.-Led a team of 5 in the production of two mobile games, boosting the quality and public engagement by 30%.-Utilized 3D modeling, textures, and mapping to create graphics and visual effects.-Created 3D sculpts and assets that met artistic standards of clients.-Attended project meetings to discuss 3D modeling needs, deadlines, and development timelines.-Completed research on key project concepts for accurate 3D rendering.-Followed 3D development timelines for project completion.-Collaborated with directors and clients by editing visuals and listening to feedback.-Assisted in troubleshooting 3D modeling issues as quickly as possible.-Supported engineering development by updating and modifying artwork to meet technical requirements.-Developed spec sheets that provided detailed ideas and instructions for other teammates.-Used existing character animations to develop new stories for over 3 projects.-Developed procedures for composition, action and storytelling to complete projects.-Worked with artistic and technical teams to implement new software for updated animation objectives.-Used Zbrush to create realistic characters with full range of emotions and movement.-Collaborated with writers and producers to translate visions into visuals. -
Environment Artist/Vfx ArtistGlobal Game Jam 2021 Sep 2018 - Nov 2019México, Mexico-Responsible for the grey boxing, modeling, texturing, and lighting-Developed and published within 2 days.-Developed and maintained professional, long term relationships with various individuals, including internal personnel through dynamic communication and active listening skills.-Selected colors, images, textures and shapes to create game layout.-Identified issues with gaming code and implemented debugging methods to ensure that all errors were alleviated.-Used [C++] programming language to develop game prototypes based on ideas from gaming designers.-Collaborated extensively with producer to take project goals, break each into job tasks and prioritize tasks for easier management.-Prepared and revised initial game sketches using two- and three-dimensional graphical design software.-Created distinctive and appealing game by devising fresh and engaging art, sound, video and AI behaviors.-Employed latest game design software to create layouts, levels, characters, vehicles and individual game elements and aspects.-Solicited, obtained and integrated feedback from design and technical staff into original game design.
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Freelance Digital ArtistPuercoespin Creativos Advertainment Jul 2018 - Sep 2018Puebla De Zaragoza Y Alrededores, México
Efren Javier Bocarando Education Details
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Digital Animation
Frequently Asked Questions about Efren Javier Bocarando
What company does Efren Javier Bocarando work for?
Efren Javier Bocarando works for Pawl's Impossible Journey
What is Efren Javier Bocarando's role at the current company?
Efren Javier Bocarando's current role is 3D Artist - Environment Artist.
What schools did Efren Javier Bocarando attend?
Efren Javier Bocarando attended Vancouver Institute Of Media Arts (Vanarts), Fundación Universidad De Las Américas Puebla.
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