Ege Oktar

Ege Oktar Email and Phone Number

Head of Product @ xix3D
Toronto, ON, CA
Ege Oktar's Location
Toronto, Ontario, Canada, Canada
About Ege Oktar

Dynamic and passionate 3D Art Leader with 14+ years of experience in Film/TV, Gaming, Automotive, E-Commerce, and XR. As a CG Supervisor, Art Director, and 3D Lead Artist, I excel at blending creativity and technology to craft innovative solutions, optimize pipelines, and deliver high-quality visuals that captivate audiences and drive engagement.With expertise in 3D Modeling, Texturing, VFX, Animation, and AR/VR/MR/XR, I’ve led groundbreaking projects like AI-enhanced immersive e-commerce experiences for Apple Vision Pro and real-time XR pipelines for NYSE and Amazon. My leadership focuses on empowering cross-functional teams, fostering collaboration across global time zones, and achieving remarkable results, including reducing costs by 95% and boosting productivity by 90%.I am driven by a passion for innovation and pushing boundaries in 3D artistry. Whether through remote, hybrid, or on-site roles, I bring energy, adaptability, and a results-oriented mindset to every project. Let’s connect to create something extraordinary together!

Ege Oktar's Current Company Details
xix3D

Xix3D

View
Head of Product
Toronto, ON, CA
Website:
xix3d.com
Employees:
14
Ege Oktar Work Experience Details
  • Xix3D
    Head Of Product
    Xix3D
    Toronto, On, Ca
  • Aequilibrium
    3D Environment Artist
    Aequilibrium Dec 2024 - Present
    Toronto, Ontario, Canada
    Environment Artist, Prop Artist, Texturing, Lighting, Rendering, VR/AR
  • Curie
    Lead 3D Artist, Art Director, Cg Supervisor
    Curie Jan 2024 - Dec 2024
    Toronto, Ontario, Canada
    - As a key member of the Curie team, I collaborated closely with cross-functional teams to pioneer the world's first immersive AR, VR, and MR e-commerce experience for StockX on Apple Vision OS. - Together, we developed AI-driven tools that optimized 3D model creation, streamlined workflows, and enhanced content quality. - I took on diverse responsibilities, from creating artist tools and managing team resources to leading AI training and optimizing assets for WebGL, AR / VR / MR experiences.- Contributed to streamlining onboarding in for new hires and external studios by creating an automated contract distribution system tool.- Played a crucial role in content and demo creation, ensuring alignment across teams and delivering on client expectations.
  • Unity Technologies
    Senior 3D Artist
    Unity Technologies Oct 2020 - Jan 2024
    Toronto, Ontario, Canada
    - Collaborated as a key team player in developing a repeatable Virtual IPO Interactive Streaming product with NYSE, contributing to setting new standards for metaverse and interactive broadcasting experiences.- Worked closely with cross functional teams to transition rendering pipelines, achieving significant time and cost savings, resulted in enhanced data security through advanced tool integration.- Contributed to over 30 projects for 25+ clients, including 2D & 3D assets, HDR environments, and HMI for brands like Bombardier and Harley-Davidson and additional tools for various projects.- Co-developed tools that streamlined asset processes across DCC software, optimized content creation, and automated tasks, reducing setup times, boosting efficiency for NYSE, CNBC, Unity Engine and Figma.- Co-founded Leadership Training Sessions to enhance team building and leadership, problem solving and cross-functional collaboration.- Additionally, I created tutorials and conducted training sessions for engineers to enhance their understanding of the 3D artist pipeline.- Co-presented our team-developed tools at a company-wide event, where our names were highlighted for innovative creation. These tools enabled the creation of repeatable products and unique lighting setups within seconds, demonstrating our commitment to constant innovation.
  • Spin Vfx
    3D Artist - Spin Vr
    Spin Vfx Aug 2019 - May 2020
    Toronto, Ontario, Canada
    - Collaborated on enhancing Brio Engine, contributing to its Adobe acquisition and expanding global e-commerce capabilities.- Helped innovating cloud-based rendering solutions to streamline AR/VR/MR workflows and reduce development time.- Developed e-commerce scene templates for rapid 3D/2D asset integration, improving user adaptation.- Created comprehensive documentation and tutorials to facilitate onboarding and support marketing strategies.
  • Ime Productions
    Cgi Generalist
    Ime Productions May 2019 - Aug 2019
    Toronto, Canada Area
    - Solely handled 3D production for the MYLE Vape commercial, achieving high realism through detailed modeling and animation in Maya, VRay.
  • Sgsco, Own The Moment™
    Cgi Artist
    Sgsco, Own The Moment™ Jun 2017 - Sep 2018
    Toronto, Canada Area
    - Developed high-fidelity 3D products in Shotgun and Maya, using 3D scans for reference and remodeling for VRay network/cloud rendering.- Leveraged VFX skills and Maya's Bullet Tool to create realistic particle simulations, enhancing visual appeal and product realism.- Contributed studio savings by taking on a 3D scanning role, mastering Vx Elements and Creaform 3D alongside my CGI Artist responsibilities.
  • Kerosene Visual Effects Inc.
    Cgi Generalist
    Kerosene Visual Effects Inc. Apr 2017 - Jul 2017
    Toronto, Canada Area
    - Contributed as CGI Artist with 2D /3D assets for two Discovery Channel Canada shows: Mighty Ships (1) and Mighty Planes (2).- Optimized and remodeled Rhino CAD models for production in Maya, RedShift for After Effects, ensuring rendering performance and efficiency for Animators and Compositors.
  • Cyclone Creative
    Cgi Generalist
    Cyclone Creative Feb 2017 - Apr 2017
    Toronto, Canada Area
    - Worked with a cross-functional team for Acura NSX and Kia car build and price experience, with WebGL, VR, AR, MR for Oculus Rift and Microsoft HoloLens.- Worked on scene, model, lighting optimization, created camera animations and co-deployed the scene for AR, VR experiences
  • Minibrute Games
    Vfx Artist
    Minibrute Games Sep 2016 - Oct 2016
    Toronto, Canada Area
    - Contributed as a VFX Artist, Video & Audio Editor, and Quality Assurance Artist for the JRPG game Dark Descent: Blue Rose.- Created and edited the game's trailer, including video and music. Successfully developed the trailer on a limited budget, preparing it for the Steam announcement.- Tested gameplay and provided critical feedback to enhance the game's quality.
  • Vipster Startup
    Multimedia Graphic Designer
    Vipster Startup Feb 2015 - May 2015
    Toronto
    - Designed logo, business cards, and merchandise as a Multimedia Graphic Artist at Vipster utilizing Photoshop, Illustrator, Audition, After Effects, and Premiere.- Managed photo and video shoots, and created a video reel to enhance brand presence.- Gained expertise in CMYK color space for high-quality print results.
  • Joy Game
    Cgi Generalist And Qa Analyst
    Joy Game Jul 2011 - Oct 2012
    Istanbul
    - Created 2D and 3D assets, animations for Joy Game’s logo in Cinema 4D, designed website and video reel content for company introduction.- Worked on projects Wolfteam, Kehanet, Cengizhan 2, Fashion Dream, Rakion, Son Destan, S2 Son Silah, MStar, Jamia Online, Zombie Rock.- Utilized QA skills to report bugs and rene game mechanics, translated game content from English to Turkish to enhance user experience.
  • Anima Istanbul
    Cgi Generalist
    Anima Istanbul Nov 2010 - May 2011
    Istanbul, Turkey
    - Created 2D and 3D assets for TV series Magnificent Century (Netflix), national commercial D-Smart, and advertising campaign Hell's Farm.- Rapidly integrated into team workflow, contributing to VFX and 3D asset creation in Maya, accelerating project completion.
  • Agora Ins
    Marketing And Managemet
    Agora Ins Sep 2009 - Oct 2010
    Izmir, Turkey
    - Led marketing, sales, and business development teams. Drove market expansion and revenue growth.- Conducted market research in collaboration with the management, to lay the foundation for establishing a new chimney factory
  • Iduna / Emibel
    Game Designer And Translator
    Iduna / Emibel Oct 2009 - Nov 2009
    Izmir, Turkey
    - Collaborated on Swon6, web-based space game development. Optimized game mechanics and user experience.- My gaming background helped the team further balance the Game Mechanics, Game Progression and improve the overall quality and experience of the game.- Reduced production costs optimizing Game Development process and by translating content (English-Turkish).

Ege Oktar Education Details

Frequently Asked Questions about Ege Oktar

What company does Ege Oktar work for?

Ege Oktar works for Xix3d

What is Ege Oktar's role at the current company?

Ege Oktar's current role is Head of Product.

What schools did Ege Oktar attend?

Ege Oktar attended Baskent University, Centennial College, Centennial College, 3d Academy, 3d Academy, The American International School • Vienna.

Who are Ege Oktar's colleagues?

Ege Oktar's colleagues are Gabriel Freer Jimenez, Marizan Chandrasegar, Aamir Badruddin, Anthony Spadafora, Byron Barquero, Noah Douglas, Selby Juskans.

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