Eric Ferdinand work email
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Eric Ferdinand personal email
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I am a long term game industry professional with a proven history of shipping successful video games through industry leading publishers and studios. I have honed my expertise to specialize in certification, release, and software flighting. I am currently a member of the Halo Infinite Live Ops team at 343 Industries, and have been with Halo for the better portion of the last decade. I am passionate about the games we make and the community who enjoys them!
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ProducerHalo Studios Sep 2022 - PresentRedmond, Washington, United StatesProducer for 343 Live Operations on Halo Infinite. Manages and coordinates the release of all flights/betas, weekly service updates, and content releases. Ensures all release deliverables have a clear path through certification. Responsible for the title meeting the requirements for release on 1st and 3rd party platforms. -
Associate Producer343 Industries Jan 2022 - Sep 2022Redmond, Washington, United StatesAssociate Producer for Halo Infinite Live Operations. -
Quality EngineerStudios Quality - Xbox Game Studios Sep 2021 - Jan 2022Redmond, Washington, United States343 Industries: Halo Infinite Live Operations and Release QA. Developed and maintained current and historic release collateral. Negotiated, planned, and executed certification submission timelines. Planned QA and release work-back scheduling process. Coordinated QA support for Halo Infinite launch bridges. Maintained studio relationships across multiple organizations. Developed and executed release test methodologies and best-practices. -
Quality Analyst IiStudios Quality - Xbox Game Studios May 2019 - Sep 2021Redmond, Washington, United States343 Industries: Promotion to full-time role and title on Halo: MCC Insider and Halo: The Master Chief Collection sustainment. Released Halo: The Master Chief collection on PC (Steam/Windows Store) as well as continued sustainment on Halo: The Master Chief Collection (Xbox One/Xbox Series). Managed and coordinated external flight/beta user group. Planned monthly sustainment workback schedules for QA and Production. Continued to ensure quality CU releases each month, both for the game client, dedicated servers, and store pipeline. -
Software Test LeadStudios Quality - Xbox Game Studios Sep 2018 - Sep 2021Redmond, Wa343 Industries: Software Test Lead for Halo: MCC Insider and Halo: The Master Chief Collection sustainment. Managed internal and external test teams of 40+ throughout entire SDLC. Delegated headcount per project requirements. Onboarded newly hired test engineers to create test assets for meeting production’s needs. Tracked KPIs for continual build success. Created coverage dashboards using retail and test telemetry to discover priority areas of the products. Drove successful certification submissions through Studio Release Managers. Researched and prioritized potential certification blockers during development. -
Release Manager / Software Test Engineer 3Studios Quality - Xbox Game Studios Feb 2017 - Sep 2018343 Industries: Stand-in Release Manager and Test Lead for Halo: MCC Insider. Led flight setup with Xbox Flighting team. Managed flighting user group and build releases. Owned certification submission process. Updated and maintained product’s store catalog. Worked closely with production and development to plan release criteria and test requirements to meet release deadlines. Coordinated with XFH/M$/BizOps/1PP for regular release cadences through product growth. Worked with platform team to solve external issues impacting product release. -
Software Test Engineer 2Studios Quality - Xbox Game Studios Sep 2014 - Feb 2017Redmond, Wa343 Industries: Certification and Accessibility Area Owner for Halo Wars 2. User Interface, Configuration, Localization, and Controls Area Owner for Halo 5: Guardians. Created all test specifications and test suites for all owned areas. Lead external groups of 20+ testers to accomplish daily tasks and milestone testing through entire development cycle. Provided full area support during post release sustainment efforts and monthly updates. -
Sr. Software Quality EngineerPaula'S Choice Mar 2014 - Jul 2014Greater Seattle AreaImplemented best practice test procedures, formulated test plans and test suites for BVT and Sign Off Acceptance. Ran sign off tests bi-weekly before webpage deployment to production. Worked closely with the development team to find regressions and new issues in a timely matter. Presented new test process ideas to management. -
Iss Live Test R&D - Ste2Microsoft Mar 2013 - Feb 2014Redmond, Studio AWas responsible for build Sign Off and Sign Off report creation. Coordinated manual test effort throughout department. Coordinated manual test effort for outsourced teams. Developed test plans for outsource and internal use. Created How-To documentation for the team. Actively participated in sprint planning. Trained new hire STE/SDETs.
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Software Test EngineerWizards Of The Coast Apr 2012 - Mar 2013Renton, WaCreated test plans for sprints/milestones. Reported daily BVT status. Coordinated outsource teams. Provided dev/design/QA support. Hosted weekly internal events. Created documentation. Was QA representative during bi-weekly Triage meetings. -
Certification Quality Assurance AnalystWb Games Nov 2011 - Apr 2012Bothell, WaRan certification acceptance tests for multiple titles on Xbox 360, PS3, and GFWL. Specialized in A/V Certification.
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Test AssociateMicrosoft Game Studios Mar 2011 - Nov 2011Redmond, WaTested and Credited on Forza Motorsport 4 - Xbox 360Tested and Credited on Kinect FunLabs Gadgets: Bobbleheads, Build-A-Buddy, Kinect Me, Googly Eyes - Xbox 360 Kinect
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Qa - SteZipper Interactive Nov 2010 - Mar 2011Tested and Credited on SOCOM 4: US Navy SEALS -
Test AssociateMicrosoft Game Studios Jan 2010 - Nov 2010Tested and Credited on Crackdown 2 + DLC – Xbox 360Tested Kinectimals - Xbox 360 Kinect
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Compliance TesterVmc Jul 2009 - Jan 2010· Executed Technical Certification Requirement (TCRs) test cases on Xbox 360 titles · Specialized in TCRs pertaining to user interface requirements -
General Manager/QaLazer Zone Inc, Jun 2006 - Aug 2008
Eric Ferdinand Skills
Eric Ferdinand Education Details
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Flashpoint AcademyGame Design, Qa
Frequently Asked Questions about Eric Ferdinand
What company does Eric Ferdinand work for?
Eric Ferdinand works for Halo Studios
What is Eric Ferdinand's role at the current company?
Eric Ferdinand's current role is Producer at Halo Studios on Live Operations.
What is Eric Ferdinand's email address?
Eric Ferdinand's email address is er****@****int.com
What schools did Eric Ferdinand attend?
Eric Ferdinand attended Flashpoint Academy.
What are some of Eric Ferdinand's interests?
Eric Ferdinand has interest in Photoshop, Drawing, See 1, Modding, Conceptualizing, Story Boarding, See Less, Unreal Editor 3, Xbox 360 Development, Analytical Review Of Games.
What skills is Eric Ferdinand known for?
Eric Ferdinand has skills like Xbox 360 Xdk, Target Manager, Xcert, Jira, Bugzilla, Confluence, Windows, Linux, Microsoft Office, Surround Sound, Software Installation, Hardware Installation.
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Eric Ferdinand
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