I began my design career in 2002 as a web designer after graduating from Hoseo University in Seoul, where I majored in Computer Graphic Design. Since then, I have spent my entire career in the gaming industry.As a UX/UI designer, I love identifying objectives and solving issues with practical and testable solutions that benefit both the business and players. Throughout my career, I have always aimed to improve workflows that are easy to understand and free of hassles, which fuels my curiosity and passion for UX design.Skills:Market researchInformation Architecture User flowsWireframingPrototypingUsability testingInterface & interaction designBranding & logo designVisual designTools:Figma, FigJamSketchAdobe (XD, Photoshop, Illustrator)ProtopieZeplinUnityAtlassian
Freelance
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Freelance Ui And Ux DesignerFreelanceCalifornia, United States
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Freelance Ui/Ux DesignerFreelance Sep 2018 - PresentMarket researchInformation Architecture User flowsWireframingPrototypingUsability testingInterface & interaction designBranding & logo designVisual design
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Senior Ui/Ux DesignerJam City Apr 2022 - Aug 2024San Francisco Bay AreaPanda pop:The majority of my work involved unifying the user flow, creating detailed maps, and developing wireframes with fully functional prototypes. My goal was to provide players with a positive and consistent experience to encourage long-term engagement with the game. I worked on various user flows and layouts for all the features, collaborating closely with the team. Additionally, I provided clear UX documentation, consolidated in a single Figma file, to guide the entire team through the final product development.- Market research- Information Architecture - User flows- Wireframing- Prototyping- Usability testing- Interface & interaction design- Implementation using Unity - Bug fixing -
Ui/Ux DesignerJam City Oct 2019 - Aug 2024San Francisco Bay AreaVineyard Valley: UI/UX designer- Create UX doc including user flow, story, wireframe, interaction, animation, and prototype.- Create UI design - Implementation using Unity - Bug fixingProject :Golden grape event UX/UICollection event UX/UIMarket place UX/UITime limited currency event UX/UIOut of move screen revamp UX/UIAsset download screen revamp UX/UIPremium currency deco store UX/UIEvent Hub UIPowerup event UI -
Visual Lead / Sales ArtMz Apr 2017 - Mar 2018Palo Alto, CaliforniaWork with Live Ops team to determine visual business requirements. - Develop visual UI/UX design for new sales templates, target to our audiences. - Create new tickets/scheduling deadlines and gathered art work for the team. - Collaborated new character design to target our audiences. Work with Outsourcing team to determine visual business requirements. - Organized game guideline documents for all the game to target our audiences. - Give them feedback and help them develop their design to fit our target. - Create all games library to keep consistent looking design.Work with Game of War, Mobile Strike Art Directors to create new assets for sales. - Create tickets including target and concept to guide illustrators to help - Collaborated with art director to determine visual business requirements for sales. - Give feedback to illustrators to fit our target and proportion character/environment. Work as Visual Lead - Create/organize photoshop library to share with the sales art, blog, marketing, outsourcing and localization team to have unified style for each games. - Have knowledge share for graphic programs and typography for understanding of marketing Ad. - Changed visual design including typography and color for "Game of War, Mobile Strike, FFXV". - One on one with each team members. - Help team members to create guidelines for games. - Daily deadline. -
Ui/Ux Designer / Sales ArtMachine Zone, Inc. Feb 2016 - Mar 2018Palo Alto, CaliforniaDevelop visual UI/UX design for new sales templates, target to our audiences. Scheduling deadline and gathering art work for the team. Collaborated new character design to target to our audiences. Create/organize photoshop library to share with the sales art, blog team to have unified style for each games.Have knowledge share for graphic programs and typography for understanding of marketing Ads.Changed sales visual design including typography and color for "Game of War, Mobile Strike, FFXV".Help team members to create guidelines for games. Daily deadline . -
Lead Ui DesignerOnnet Usa May 2010 - Dec 2015San Jose , Ca• Work with product managers to determine visual business requirements.• Develop web design styles targeted at our audience.• Website Design : - CBT website design - Official website design• Marketing Design - Landing page for signup - Motion flash for Google banner - Sales banners for website.• BI design
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Assistant Manager / Design TeamMgame Nov 2007 - Jan 2010Seoul, Korea• Designed web sites and web based applications. • Designed logo, campaign, email marketing, banner ads and more. • Website usability test and information architecture.• Design for specific sales in-game requirements. -
Web DesignerGoorm Interactive Aug 2006 - Aug 2007Seoul, KoreaWebsite designPromotion designWeb 2.0
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Web DesignerDuty Free Apr 2006 - Jun 2006일본• Build shopping mall website design.• Marketing page design
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Web DesignerJeumedia ( Gamemeca.Com ) Jun 2004 - Mar 2006Seoul, Korea• Website design.• Create brand design for specific Marketing campaigns.
Ej G. Education Details
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Computer Design
Frequently Asked Questions about Ej G.
What company does Ej G. work for?
Ej G. works for Freelance
What is Ej G.'s role at the current company?
Ej G.'s current role is Freelance UI and UX Designer.
What schools did Ej G. attend?
Ej G. attended 호서대학교 / Hoseo University.
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