Ej Moreland work email
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Ej Moreland personal email
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A veteran of online entertainment with over 28 years of industry experience. I have held senior and lead roles on 15 separate game teams and shipped ten online SKU’s.Specialties: * Team leadership* Project planning* Monetization design* Acquisition and Retention analysis and management* Public relations including public speaking and interview talent* Relationship management and coordination with external partners* Veteran game developer, with online / live specialization
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Senior Director Of OperationsAzra GamesAustin, Tx, Us -
Executive ProducerNetflix Mar 2022 - PresentLos Gatos, Ca, UsExecutive Producer at Boss Fight Studios as part of Netflix games. -
Live ProducerBoss Fight Entertainment Dec 2015 - Mar 2022Allen, Texas, UsLive Producer on DungeonBoss -
Lead ProducerElectronic Arts Jan 2013 - Nov 2015Redwood City, Ca, UsLead Producer, Heroes of Dragon Age - Capital Games, EA Mobile - AustinService owner for Heroes of Dragon Age. -
Executive ProducerHeatwave Interactive Dec 2012 - Feb 2013Austin, Tx, UsCurrently working in Production on contract -
Director Of Business Planning, Senior PartnerObsidian Peak Sep 2012 - Jan 2013Responsible for managing clients, back-office needs, forecasting and analysis.In addition, active consulting in the following areas:Game DesignDevelopment Process and Architecture (specializing in Atlassian products such as JIRA)Monetization analysis and designProduction and Team Management practices
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Executive Producer, IgniteHeatwave Interactive Feb 2012 - Sep 2012Austin, Tx, UsResponsible for the management of Heatwave's Ignite division - game design and development services. -
Producer, Social GamesHeatwave Interactive Feb 2011 - Feb 2012Austin, Tx, UsResponsible for managing internal teams and external relationships to ensure top-quality products that arrive on-time and within budget - and that meet business, development, and other company goals. -
Senior Game Designer (Contract)Heatwave Interactive Dec 2010 - Feb 2011Austin, Tx, UsI am working with the social games group on upcoming releases, see www.heatwave.com for more details. -
Director Of Business PlanningRealtime Worlds Mar 2010 - Aug 2010Dundee, GbResponsible for business analysis, partner management and new business development as part of RTW's ongoing transition into an on-line games publisher.Duties include:* Responsible for Business Model growth and evolution* Led key Acquisition and Retention campaigns including a successful Buddy program* Advisor for the Business Analytics group, applying said data to growing the business* Coordinated US PR effort in conjunction with outside contractors, partners and internal Marketing* Partnership management including strategy guide, VoIP planning, console/additional platform, and territory licensing -
Design LeadRealtime Worlds Nov 2006 - Mar 2010Dundee, GbDesign Lead, All Points Bulletin, Realtime Worlds, Dundee UK -
Senior Game DesignerSony Online Entertainment (Austin) Nov 2005 - Nov 2006Tokyo, JpStar Wars: Galaxies -
Game DesignerSony Online Entertainment May 2001 - Nov 2005San Diego, Ca, UsEverQuest II -
Senior Game DesignerWizards Of The Coast (Hasbro) Mar 2000 - Mar 2001Bellevue, Washington, UsThe original Dungeons and Dragons Online development in Austin, TX under Wizards of the Coast, then Hasbro Interactive, ultimately purchased and canceled by Infogrames. -
Game DesignerOrigin Systems (Electronic Arts) Jul 1999 - Mar 2000Redwood City, Ca, UsPrivateer Online (canceled) -
Game DesignerBootprint (Gt Interactive) Feb 1999 - Jul 1999Startup studio in Austin, TX under Rod Nakamoto. I was lead designer on two pitched products (Wingblade and Derelict). Ultimately the studio was canceled.
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Game DesignerFasa Interactive (Microsoft) Oct 1998 - Feb 1999Designer on Shadowrun: Assassin which was canceled when Microsoft purchased the studio (in Chicago) and moved us to Seattle, WA. Briefly did pre-production design on Mechwarrior 4 during this transition.
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Associate Game DesignerOrigin Systems (Electronic Arts) Nov 1997 - Oct 1998Redwood City, Ca, UsAssociate designer on Ultima Online and Ultima Online: Second Age. -
Quality Assurance/Customer ServiceOrigin Systems (Electronic Arts) Aug 1994 - Nov 1997Redwood City, Ca, UsQA and CS for most of the released Origin titles during this period. Also one of the original GameMasters for Ultima Online.
Ej Moreland Skills
Frequently Asked Questions about Ej Moreland
What company does Ej Moreland work for?
Ej Moreland works for Azra Games
What is Ej Moreland's role at the current company?
Ej Moreland's current role is Senior Director of Operations.
What is Ej Moreland's email address?
Ej Moreland's email address is ej****@****ent.com
What skills is Ej Moreland known for?
Ej Moreland has skills like Game Design, Mmo, Social Games, Game Development, Online Gaming, Multiplayer, Gameplay, Computer Games, Scripting, Game Mechanics, Team Leadership, Team Management.
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