Enrique José Sainz Navarro Email & Phone Number
@yahoo.es
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Who is Enrique José Sainz Navarro? Overview
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Enrique José Sainz Navarro is listed as Unity Teacher at LEVEL UP [Game Dev Hub], a company with 18 employees, based in Greater Barcelona Metropolitan Area, Spain, Spain. AeroLeads shows a work email signal at yahoo.es and a matched LinkedIn profile for Enrique José Sainz Navarro.
Enrique José Sainz Navarro previously worked as Unity Teacher at Ifp. Innovación En Formación Profesional and Unity Teacher at The Core Entertainment Science School. Enrique José Sainz Navarro holds Technical Engineering, Computer Science from Universitat Autònoma De Barcelona.
Email format at LEVEL UP [Game Dev Hub]
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AeroLeads found 1 current-domain work email signal for Enrique José Sainz Navarro. Compare company email patterns before reaching out.
About Enrique José Sainz Navarro
Hello, my name is Enrique Sainz, a developer and teacher. My focus is set in videogames, and this has driven my interest, curiosity, and career.I've worked for many game companies in various products ranging from AAA to gambling. My main occupation has always been programmer, but I found myself comfortable also as a teacher.On my spare time I've also produced many independent games. I'm currently working as team lead on two multidisciplinary production involving 15 promising people, some of which have formerly been my students.I defend excellence and knowledge as the way to achieve success and results. I work to transmit this idea both to my students and my peers.
Listed skills include Video Games, Game Development, Game Design, Computer Games, and 15 others.
Enrique José Sainz Navarro's current company
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Enrique José Sainz Navarro work experience
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Unity Teacher
Current
Unity Teacher
CurrentUnity teaching for advanced concepts, both practical and theoretical.
Team Lead, Tech Designer And Game Director
CurrentCurrently working in GardenWorld, an AA game, with some of my former students. My role is both Team Lead, Tech Designer and Game Director.As Team Lead, my duties consist of:- headhunting, writing job definitions, conducting recruitment- defining tools and workflows- oversee the development- balance the development / experimentation percentage- make sure.
Virtual Reality Software Engineer
Unity And Projects Teacher
Teacher for programming in C, C# and Unity. Also Projects mentoring.
Team Lead
Working as team lead in GKT Studios. My job consisted in:- Overseeing the production of a multiplayer VR project- Headhunting and recruiting, writing job descriptions and interviewing- Setting studio guidelines, tools and processes- Maintaining continuous contact with stakeholders, analyzing needs- Breaking down needs into tasks- Elaborating time and money.
Programming Teacher For Vocational Training In Games Programming
Worked as a teacher of programming for two years. My job consisted in:- Preparing the course materials for seven subjects- Teaching in masterclass format- Mentoring in practical classes- Preparing exams, attending and correctingI used C++ as the guiding language. The subjects I covered where the following: - Basic programming- Structured code, libraries.
Projects Teacher For University Students And Vocational Trainees
For three years I worked as teacher in two projects subjects: one for University Students, the other for Vocational Training students. Both shared the content and the workflow, but had differences in the evaluation level of exigence.I designed the subject so it would be a simulation of a real production with limited time. The subject asked the students.
Founder
- Founded SpiritVG in 2002 with some friends to develop PanicBCN just for fun; published on self-made web on 2006; worked as designer, programmer, artist, level designer and web developer- Started developing "El Sello Mágico: La Falsa Princesa" in 2005; switched to commercial direction on 2009; published on self-made web and BigFishGames on 2010; worked as.
Game Developer / Dev Lead
Worked for GKT Studios as Game Developer for VR productions. As a programmer: created the original technology for the Gappo's Legacy game, a 1st person VR shooter. Designed the technology focusing on being able to quickly adapt to an evolving design and to the tides of an emerging market.As a Development Lead, worked side by side with producers to hire.
R+D Software Developer
- Started in the VideoBingo production team; developed basic graphics technology improvements to the legacy layer over Irrlicht- Moved to the E-Games department; worked in the Direla Real Time Engine (DIRT); developed BeeAlive3D and Stiffanys prototypes and underlying technology, mostly high level nodes and Lua scripts for the prototypes; integrated DIRT.
Lead Programmer
- Developed "Imagine Rescue Vet"; as programmer improved the serialization system and developed the story event system; as lead programmer was in charge of a junior programmer, also of coordination with design and production- Developed "Yummy Yummy Cooking Jam"; as designer analized the original Wii game to come out with the NDS 2 screen layout, also.
Senior Programmer
- Took over "My Eco Planet - Veterinarios al Rescate"; developed many Mini Games, and was also in charge of tweaking, tuning and adjusting difficulty.
Designer
- MicroJocs Mobile renamed to Digital Chocolate Barcelona- Worked in Diamond Islands game concepts- Designed and led Brain Tester 24 pack; adapted minigames from previous MicroJocs and Digital Chocolate brain testers and designed several new ones; improved the user interface so it would make sense
Programmer
- Joined as senior programmer in the UEFA Mobile 2007 game where got develop the card edition tool, improved the AI and prepared the HUD- In Hot Balloon Race programmed the Physics Engine and the Entity System; also designed game modes, levels, characters and storytelling
Programmer
- Joined Pyro Studios as a junior programmer to start working for the Commandos franchise.- Started in Commandos 2, PC version; done several tasks for the UI; as a colleague left the company took over the enemy AI, for maintainment, improvement and bug fixing- In Commandos 3 (only for PC) merged alliy and enemiy AI so they could engage in true combat; also.
Colleagues at LEVEL UP [Game Dev Hub]
Other employees you can reach at game-levelup.com. View company contacts for 18 employees →
Óscar Castro
Colleague at Level Up [Game Dev Hub]
Zaragoza, Aragon, Spain, Spain
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MA
Mohamed Amine Braiki
Colleague at Level Up [Game Dev Hub]
Tunis, Tunis, Tunisia, Tunisia
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CC
Carlos Ching
Colleague at Level Up [Game Dev Hub]
Quezon City, National Capital Region, Philippines, Philippines
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Enrique José Sainz Navarro education
Technical Engineering, Computer Science
Master, Marketing
Frequently asked questions about Enrique José Sainz Navarro
Quick answers generated from the profile data available on this page.
What company does Enrique José Sainz Navarro work for?
Enrique José Sainz Navarro works for LEVEL UP [Game Dev Hub].
What is Enrique José Sainz Navarro's role at LEVEL UP [Game Dev Hub]?
Enrique José Sainz Navarro is listed as Unity Teacher at LEVEL UP [Game Dev Hub].
What is Enrique José Sainz Navarro's email address?
AeroLeads has found 1 work email signal at @yahoo.es for Enrique José Sainz Navarro at LEVEL UP [Game Dev Hub].
Where is Enrique José Sainz Navarro based?
Enrique José Sainz Navarro is based in Greater Barcelona Metropolitan Area, Spain, Spain while working with LEVEL UP [Game Dev Hub].
What companies has Enrique José Sainz Navarro worked for?
Enrique José Sainz Navarro has worked for Level Up [Game Dev Hub], Ifp. Innovación En Formación Profesional, The Core Entertainment Science School, Team Garden, and Raccoon Game Studio.
Who are Enrique José Sainz Navarro's colleagues at LEVEL UP [Game Dev Hub]?
Enrique José Sainz Navarro's colleagues at LEVEL UP [Game Dev Hub] include Óscar Castro, Mohamed Amine Braiki, and Carlos Ching.
How can I contact Enrique José Sainz Navarro?
You can use AeroLeads to view verified contact signals for Enrique José Sainz Navarro at LEVEL UP [Game Dev Hub], including work email, phone, and LinkedIn data when available.
What schools did Enrique José Sainz Navarro attend?
Enrique José Sainz Navarro holds Technical Engineering, Computer Science from Universitat Autònoma De Barcelona.
What skills is Enrique José Sainz Navarro known for?
Enrique José Sainz Navarro is listed with skills including Video Games, Game Development, Game Design, Computer Games, C++, Lua, Actionscript, and Mobile Games.
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