Enrique José Sainz Navarro

Enrique José Sainz Navarro Email and Phone Number

Unity Teacher @ LEVEL UP [Game Dev Hub]
Barcelona, CT, ES
Enrique José Sainz Navarro's Location
Greater Barcelona Metropolitan Area, Spain
Enrique José Sainz Navarro's Contact Details

Enrique José Sainz Navarro work email

Enrique José Sainz Navarro personal email

n/a
About Enrique José Sainz Navarro

Hello, my name is Enrique Sainz, a developer and teacher. My focus is set in videogames, and this has driven my interest, curiosity, and career.I've worked for many game companies in various products ranging from AAA to gambling. My main occupation has always been programmer, but I found myself comfortable also as a teacher.On my spare time I've also produced many independent games. I'm currently working as team lead on two multidisciplinary production involving 15 promising people, some of which have formerly been my students.I defend excellence and knowledge as the way to achieve success and results. I work to transmit this idea both to my students and my peers.

Enrique José Sainz Navarro's Current Company Details
LEVEL UP [Game Dev Hub]

Level Up [Game Dev Hub]

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Unity Teacher
Barcelona, CT, ES
Website:
game-levelup.com
Employees:
18
Enrique José Sainz Navarro Work Experience Details
  • Level Up [Game Dev Hub]
    Unity Teacher
    Level Up [Game Dev Hub]
    Barcelona, Ct, Es
  • Ifp. Innovación En Formación Profesional
    Unity Teacher
    Ifp. Innovación En Formación Profesional Sep 2023 - Present
    Barcelona
  • The Core Entertainment Science School
    Unity Teacher
    The Core Entertainment Science School May 2022 - Present
    Madrid
    Unity Teacher for Master Studies.
  • Level Up [Game Dev Hub]
    Unity Teacher
    Level Up [Game Dev Hub] Oct 2021 - Present
    Barcelona
    Unity teaching for advanced concepts, both practical and theoretical.
  • Team Garden
    Team Lead, Tech Designer And Game Director
    Team Garden Sep 2018 - Present
    Barcelona Area, Spain
    Currently working in GardenWorld, an AA game, with some of my former students. My role is both Team Lead, Tech Designer and Game Director.As Team Lead, my duties consist of:- headhunting, writing job definitions, conducting recruitment- defining tools and workflows- oversee the development- balance the development / experimentation percentage- make sure milestones and deliveries are set and reachedAs Tech Designer, my duty consists in designing and developing the SphereWorld utility, that allows to create planets with seamless tiling on its surface.As Game Director, my duty is to:- define an horizon and a direction for the game- define mood, art direction, core features- check with actual players viability and direction- make sure the game keeps its unique identity through the development proces
  • Raccoon Game Studio
    Virtual Reality Software Engineer
    Raccoon Game Studio Jun 2023 - Jul 2023
    Valencian Community, Spain
  • Cev Barcelona
    Unity And Projects Teacher
    Cev Barcelona Sep 2019 - Jul 2023
    Barcelona
    Teacher for programming in C, C# and Unity. Also Projects mentoring.
  • Gkt Studios
    Team Lead
    Gkt Studios Feb 2019 - Mar 2020
    Barcelona Area, Spain
    Working as team lead in GKT Studios. My job consisted in:- Overseeing the production of a multiplayer VR project- Headhunting and recruiting, writing job descriptions and interviewing- Setting studio guidelines, tools and processes- Maintaining continuous contact with stakeholders, analyzing needs- Breaking down needs into tasks- Elaborating time and money budgets - Eventually helping acquiring material (furniture, computers)- Checking task completion and overseeing quality- Team size: 4 to 8Also, part of my job consisted in foreseeing technical/artistical needs, then using my programming/art background to investigate solutions.
  • Enti Escola De Noves Tecnologies Interactives
    Programming Teacher For Vocational Training In Games Programming
    Enti Escola De Noves Tecnologies Interactives Sep 2017 - Jul 2019
    Barcelona Area, Spain
    Worked as a teacher of programming for two years. My job consisted in:- Preparing the course materials for seven subjects- Teaching in masterclass format- Mentoring in practical classes- Preparing exams, attending and correctingI used C++ as the guiding language. The subjects I covered where the following: - Basic programming- Structured code, libraries- Files and dynamic memory management- Object oriented programming- High level OOP: STD/STL, containers, streams, XML handling, CLR appIn my classes I tried to pass on the knowledge I've gathered through years of C++ programming in the videogames industry:- The importance of analysis and problem solving, not just in coding- But also the importance of correctness in communicating and debating solutions, as the future of the students is in teamworking- Good coding practices, coding conventions, code versioning, etc.Also, I gave a fair amount of computer history, so the students could understand the evolution of coding from the times of technology-driven, low level coding to current tendency of higher level, application oriented coding.
  • Enti Escola De Noves Tecnologies Interactives
    Projects Teacher For University Students And Vocational Trainees
    Enti Escola De Noves Tecnologies Interactives Sep 2016 - Jul 2019
    Barcelona Area, Spain
    For three years I worked as teacher in two projects subjects: one for University Students, the other for Vocational Training students. Both shared the content and the workflow, but had differences in the evaluation level of exigence.I designed the subject so it would be a simulation of a real production with limited time. The subject asked the students to:- build multidisciplinary teams (devs + artists)- choose a target audience, develop communication, finantial and monetizing plans- pitch a game idea, detect needed roles and actions, break down in tasks- develop documentation- use task managing and version repository tools- create prototype, vertical slice, alpha and beta versions- test, polish, publish and marketize- maintain and extend the productAlso in charge of assisting in development matters like programming, designing, or tool development.
  • Spiritvg
    Founder
    Spiritvg Dec 2002 - Mar 2018
    Barcelona Area, Spain
    - Founded SpiritVG in 2002 with some friends to develop PanicBCN just for fun; published on self-made web on 2006; worked as designer, programmer, artist, level designer and web developer- Started developing "El Sello Mágico: La Falsa Princesa" in 2005; switched to commercial direction on 2009; published on self-made web and BigFishGames on 2010; worked as designer, programmer, artist, art director, writer and web developer- Currently developing KeruKeru, 75% completed; working as 2D artist, sound artist, music composer, designer, coder, producer and also marketing roles
  • Gkt Studios
    Game Developer / Dev Lead
    Gkt Studios Oct 2016 - Aug 2017
    Worked for GKT Studios as Game Developer for VR productions. As a programmer: created the original technology for the Gappo's Legacy game, a 1st person VR shooter. Designed the technology focusing on being able to quickly adapt to an evolving design and to the tides of an emerging market.As a Development Lead, worked side by side with producers to hire talent and integrating them into the team: writing and posting job positions, running interviews. Also organized daily meetings, made sure on-time deliveries and oversaw production in general.
  • Zitro
    R+D Software Developer
    Zitro Nov 2010 - Aug 2014
    Barcelona Area, Spain
    - Started in the VideoBingo production team; developed basic graphics technology improvements to the legacy layer over Irrlicht- Moved to the E-Games department; worked in the Direla Real Time Engine (DIRT); developed BeeAlive3D and Stiffanys prototypes and underlying technology, mostly high level nodes and Lua scripts for the prototypes; integrated DIRT into the VideoBingo system, making it fully compatible with legacy Irrlicht based engine- Developed Jack and the Beans, first Real Time 3D VideoBingo of the company; was mainly in charge of the 3D bonus, which included a library for mouse handling to work in accordance with Linux drivers which I also had to customize- Was in charge of mentoring the team in charge of Bingo Story 3D, the second RT3D game of the company
  • Virtual Toys
    Lead Programmer
    Virtual Toys Aug 2008 - Oct 2009
    Barcelona Area, Spain
    - Developed "Imagine Rescue Vet"; as programmer improved the serialization system and developed the story event system; as lead programmer was in charge of a junior programmer, also of coordination with design and production- Developed "Yummy Yummy Cooking Jam"; as designer analized the original Wii game to come out with the NDS 2 screen layout, also designed levels and adjusted difficulty; as lead programmer was in charge of up to 4 programmers; analyzed the low level needs and designed the base structure for restaurants; also designed the multi-platform abstraction that led to NDS/iPhone/PSP deployment.
  • Virtual Toys
    Senior Programmer
    Virtual Toys Mar 2008 - Aug 2008
    Barcelona Area, Spain
    - Took over "My Eco Planet - Veterinarios al Rescate"; developed many Mini Games, and was also in charge of tweaking, tuning and adjusting difficulty.
  • Digital Chocolate
    Designer
    Digital Chocolate Sep 2006 - Feb 2008
    Barcelona Area, Spain
    - MicroJocs Mobile renamed to Digital Chocolate Barcelona- Worked in Diamond Islands game concepts- Designed and led Brain Tester 24 pack; adapted minigames from previous MicroJocs and Digital Chocolate brain testers and designed several new ones; improved the user interface so it would make sense
  • Microjocs Mobile Sl
    Programmer
    Microjocs Mobile Sl Sep 2006 - Sep 2007
    Barcelona Area, Spain
    - Joined as senior programmer in the UEFA Mobile 2007 game where got develop the card edition tool, improved the AI and prepared the HUD- In Hot Balloon Race programmed the Physics Engine and the Entity System; also designed game modes, levels, characters and storytelling
  • Pyro Studios
    Programmer
    Pyro Studios Sep 2000 - Sep 2005
    Madrid Area, Spain
    - Joined Pyro Studios as a junior programmer to start working for the Commandos franchise.- Started in Commandos 2, PC version; done several tasks for the UI; as a colleague left the company took over the enemy AI, for maintainment, improvement and bug fixing- In Commandos 3 (only for PC) merged alliy and enemiy AI so they could engage in true combat; also got to integrate the GameSpy lobby system on the multiplayer mode- In Commandos Strike Force, prepared the versus multiplayer mode using Quazal NetZ and Quazal Rendezvous packages, for PC, XBox and PS2; also integrated the XBox buddy system

Enrique José Sainz Navarro Skills

Video Games Game Development Game Design Computer Games C++ Lua Actionscript Mobile Games Unity3d Xbox 360 Social Games Adobe Photoshop Iphone Comics Cubase C# Programming Photoshop Premiere Elements

Enrique José Sainz Navarro Education Details

Frequently Asked Questions about Enrique José Sainz Navarro

What company does Enrique José Sainz Navarro work for?

Enrique José Sainz Navarro works for Level Up [Game Dev Hub]

What is Enrique José Sainz Navarro's role at the current company?

Enrique José Sainz Navarro's current role is Unity Teacher.

What is Enrique José Sainz Navarro's email address?

Enrique José Sainz Navarro's email address is ej****@****ahoo.es

What schools did Enrique José Sainz Navarro attend?

Enrique José Sainz Navarro attended Universitat Autònoma De Barcelona, La Salle Bcn.

What skills is Enrique José Sainz Navarro known for?

Enrique José Sainz Navarro has skills like Video Games, Game Development, Game Design, Computer Games, C++, Lua, Actionscript, Mobile Games, Unity3d, Xbox 360, Social Games, Adobe Photoshop.

Who are Enrique José Sainz Navarro's colleagues?

Enrique José Sainz Navarro's colleagues are Carlos Ching, Mohamed Amine Braiki, Óscar Castro.

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