Enrique José Sainz Navarro Email and Phone Number
Enrique José Sainz Navarro work email
- Valid
Enrique José Sainz Navarro personal email
Hello, my name is Enrique Sainz, a developer and teacher. My focus is set in videogames, and this has driven my interest, curiosity, and career.I've worked for many game companies in various products ranging from AAA to gambling. My main occupation has always been programmer, but I found myself comfortable also as a teacher.On my spare time I've also produced many independent games. I'm currently working as team lead on two multidisciplinary production involving 15 promising people, some of which have formerly been my students.I defend excellence and knowledge as the way to achieve success and results. I work to transmit this idea both to my students and my peers.
Level Up [Game Dev Hub]
View- Website:
- game-levelup.com
- Employees:
- 18
-
Unity TeacherLevel Up [Game Dev Hub]Barcelona, Ct, Es -
Unity TeacherIfp. Innovación En Formación Profesional Sep 2023 - PresentBarcelona -
Unity TeacherThe Core Entertainment Science School May 2022 - PresentMadridUnity Teacher for Master Studies. -
Unity TeacherLevel Up [Game Dev Hub] Oct 2021 - PresentBarcelonaUnity teaching for advanced concepts, both practical and theoretical. -
Team Lead, Tech Designer And Game DirectorTeam Garden Sep 2018 - PresentBarcelona Area, SpainCurrently working in GardenWorld, an AA game, with some of my former students. My role is both Team Lead, Tech Designer and Game Director.As Team Lead, my duties consist of:- headhunting, writing job definitions, conducting recruitment- defining tools and workflows- oversee the development- balance the development / experimentation percentage- make sure milestones and deliveries are set and reachedAs Tech Designer, my duty consists in designing and developing the SphereWorld utility, that allows to create planets with seamless tiling on its surface.As Game Director, my duty is to:- define an horizon and a direction for the game- define mood, art direction, core features- check with actual players viability and direction- make sure the game keeps its unique identity through the development proces -
Virtual Reality Software EngineerRaccoon Game Studio Jun 2023 - Jul 2023Valencian Community, Spain -
Unity And Projects TeacherCev Barcelona Sep 2019 - Jul 2023BarcelonaTeacher for programming in C, C# and Unity. Also Projects mentoring.
-
Team LeadGkt Studios Feb 2019 - Mar 2020Barcelona Area, SpainWorking as team lead in GKT Studios. My job consisted in:- Overseeing the production of a multiplayer VR project- Headhunting and recruiting, writing job descriptions and interviewing- Setting studio guidelines, tools and processes- Maintaining continuous contact with stakeholders, analyzing needs- Breaking down needs into tasks- Elaborating time and money budgets - Eventually helping acquiring material (furniture, computers)- Checking task completion and overseeing quality- Team size: 4 to 8Also, part of my job consisted in foreseeing technical/artistical needs, then using my programming/art background to investigate solutions. -
Programming Teacher For Vocational Training In Games ProgrammingEnti Escola De Noves Tecnologies Interactives Sep 2017 - Jul 2019Barcelona Area, SpainWorked as a teacher of programming for two years. My job consisted in:- Preparing the course materials for seven subjects- Teaching in masterclass format- Mentoring in practical classes- Preparing exams, attending and correctingI used C++ as the guiding language. The subjects I covered where the following: - Basic programming- Structured code, libraries- Files and dynamic memory management- Object oriented programming- High level OOP: STD/STL, containers, streams, XML handling, CLR appIn my classes I tried to pass on the knowledge I've gathered through years of C++ programming in the videogames industry:- The importance of analysis and problem solving, not just in coding- But also the importance of correctness in communicating and debating solutions, as the future of the students is in teamworking- Good coding practices, coding conventions, code versioning, etc.Also, I gave a fair amount of computer history, so the students could understand the evolution of coding from the times of technology-driven, low level coding to current tendency of higher level, application oriented coding. -
Projects Teacher For University Students And Vocational TraineesEnti Escola De Noves Tecnologies Interactives Sep 2016 - Jul 2019Barcelona Area, SpainFor three years I worked as teacher in two projects subjects: one for University Students, the other for Vocational Training students. Both shared the content and the workflow, but had differences in the evaluation level of exigence.I designed the subject so it would be a simulation of a real production with limited time. The subject asked the students to:- build multidisciplinary teams (devs + artists)- choose a target audience, develop communication, finantial and monetizing plans- pitch a game idea, detect needed roles and actions, break down in tasks- develop documentation- use task managing and version repository tools- create prototype, vertical slice, alpha and beta versions- test, polish, publish and marketize- maintain and extend the productAlso in charge of assisting in development matters like programming, designing, or tool development. -
FounderSpiritvg Dec 2002 - Mar 2018Barcelona Area, Spain- Founded SpiritVG in 2002 with some friends to develop PanicBCN just for fun; published on self-made web on 2006; worked as designer, programmer, artist, level designer and web developer- Started developing "El Sello Mágico: La Falsa Princesa" in 2005; switched to commercial direction on 2009; published on self-made web and BigFishGames on 2010; worked as designer, programmer, artist, art director, writer and web developer- Currently developing KeruKeru, 75% completed; working as 2D artist, sound artist, music composer, designer, coder, producer and also marketing roles
-
Game Developer / Dev LeadGkt Studios Oct 2016 - Aug 2017Worked for GKT Studios as Game Developer for VR productions. As a programmer: created the original technology for the Gappo's Legacy game, a 1st person VR shooter. Designed the technology focusing on being able to quickly adapt to an evolving design and to the tides of an emerging market.As a Development Lead, worked side by side with producers to hire talent and integrating them into the team: writing and posting job positions, running interviews. Also organized daily meetings, made sure on-time deliveries and oversaw production in general. -
R+D Software DeveloperZitro Nov 2010 - Aug 2014Barcelona Area, Spain- Started in the VideoBingo production team; developed basic graphics technology improvements to the legacy layer over Irrlicht- Moved to the E-Games department; worked in the Direla Real Time Engine (DIRT); developed BeeAlive3D and Stiffanys prototypes and underlying technology, mostly high level nodes and Lua scripts for the prototypes; integrated DIRT into the VideoBingo system, making it fully compatible with legacy Irrlicht based engine- Developed Jack and the Beans, first Real Time 3D VideoBingo of the company; was mainly in charge of the 3D bonus, which included a library for mouse handling to work in accordance with Linux drivers which I also had to customize- Was in charge of mentoring the team in charge of Bingo Story 3D, the second RT3D game of the company -
Lead ProgrammerVirtual Toys Aug 2008 - Oct 2009Barcelona Area, Spain- Developed "Imagine Rescue Vet"; as programmer improved the serialization system and developed the story event system; as lead programmer was in charge of a junior programmer, also of coordination with design and production- Developed "Yummy Yummy Cooking Jam"; as designer analized the original Wii game to come out with the NDS 2 screen layout, also designed levels and adjusted difficulty; as lead programmer was in charge of up to 4 programmers; analyzed the low level needs and designed the base structure for restaurants; also designed the multi-platform abstraction that led to NDS/iPhone/PSP deployment. -
Senior ProgrammerVirtual Toys Mar 2008 - Aug 2008Barcelona Area, Spain- Took over "My Eco Planet - Veterinarios al Rescate"; developed many Mini Games, and was also in charge of tweaking, tuning and adjusting difficulty. -
DesignerDigital Chocolate Sep 2006 - Feb 2008Barcelona Area, Spain- MicroJocs Mobile renamed to Digital Chocolate Barcelona- Worked in Diamond Islands game concepts- Designed and led Brain Tester 24 pack; adapted minigames from previous MicroJocs and Digital Chocolate brain testers and designed several new ones; improved the user interface so it would make sense -
ProgrammerMicrojocs Mobile Sl Sep 2006 - Sep 2007Barcelona Area, Spain- Joined as senior programmer in the UEFA Mobile 2007 game where got develop the card edition tool, improved the AI and prepared the HUD- In Hot Balloon Race programmed the Physics Engine and the Entity System; also designed game modes, levels, characters and storytelling -
ProgrammerPyro Studios Sep 2000 - Sep 2005Madrid Area, Spain- Joined Pyro Studios as a junior programmer to start working for the Commandos franchise.- Started in Commandos 2, PC version; done several tasks for the UI; as a colleague left the company took over the enemy AI, for maintainment, improvement and bug fixing- In Commandos 3 (only for PC) merged alliy and enemiy AI so they could engage in true combat; also got to integrate the GameSpy lobby system on the multiplayer mode- In Commandos Strike Force, prepared the versus multiplayer mode using Quazal NetZ and Quazal Rendezvous packages, for PC, XBox and PS2; also integrated the XBox buddy system
Enrique José Sainz Navarro Skills
Enrique José Sainz Navarro Education Details
-
Computer Science -
Marketing
Frequently Asked Questions about Enrique José Sainz Navarro
What company does Enrique José Sainz Navarro work for?
Enrique José Sainz Navarro works for Level Up [Game Dev Hub]
What is Enrique José Sainz Navarro's role at the current company?
Enrique José Sainz Navarro's current role is Unity Teacher.
What is Enrique José Sainz Navarro's email address?
Enrique José Sainz Navarro's email address is ej****@****ahoo.es
What schools did Enrique José Sainz Navarro attend?
Enrique José Sainz Navarro attended Universitat Autònoma De Barcelona, La Salle Bcn.
What skills is Enrique José Sainz Navarro known for?
Enrique José Sainz Navarro has skills like Video Games, Game Development, Game Design, Computer Games, C++, Lua, Actionscript, Mobile Games, Unity3d, Xbox 360, Social Games, Adobe Photoshop.
Who are Enrique José Sainz Navarro's colleagues?
Enrique José Sainz Navarro's colleagues are Carlos Ching, Mohamed Amine Braiki, Óscar Castro.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial