Enrique José Sainz Navarro Email & Phone Number
@yahoo.es
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Who is Enrique José Sainz Navarro? Overview
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Enrique José Sainz Navarro is listed as Unity Teacher at LEVEL UP [Game Dev Hub], a with 18 employees, based in Greater Barcelona Metropolitan Area, Spain. AeroLeads shows a work email signal at yahoo.es and a matched LinkedIn profile for Enrique José Sainz Navarro.
Enrique José Sainz Navarro previously worked as Unity Teacher at Ifp. Innovación En Formación Profesional and Unity Teacher at The Core Entertainment Science School. Enrique José Sainz Navarro holds Technical Engineering, Computer Science from Universitat Autònoma De Barcelona.
Email format at LEVEL UP [Game Dev Hub]
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AeroLeads found 1 current-domain work email signal for Enrique José Sainz Navarro. Compare company email patterns before reaching out.
About Enrique José Sainz Navarro
Hello, my name is Enrique Sainz, a developer and teacher. My focus is set in videogames, and this has driven my interest, curiosity, and career.I've worked for many game companies in various products ranging from AAA to gambling. My main occupation has always been programmer, but I found myself comfortable also as a teacher.On my spare time I've also produced many independent games. I'm currently working as team lead on two multidisciplinary production involving 15 promising people, some of which have formerly been my students.I defend excellence and knowledge as the way to achieve success and results. I work to transmit this idea both to my students and my peers.
Listed skills include Video Games, Game Development, Game Design, Computer Games, and 15 others.
Enrique José Sainz Navarro's current company
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Enrique José Sainz Navarro work experience
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Unity Teacher
Current
Unity Teacher
CurrentUnity teaching for advanced concepts, both practical and theoretical.
Team Lead, Tech Designer And Game Director
CurrentCurrently working in GardenWorld, an AA game, with some of my former students. My role is both Team Lead, Tech Designer and Game Director.As Team Lead, my duties consist of:- headhunting, writing job definitions, conducting recruitment- defining tools and workflows- oversee the development- balance the development / experimentation percentage- make sure milestones and deliveries are set and reachedAs Tech Designer, my duty consists in designing and developing the SphereWorld utility, that allows to create planets with seamless tiling on its surface.As Game Director, my duty is to:- define an horizon and a direction for the game- define mood, art direction, core features- check with actual players viability and direction- make sure the game keeps its unique identity through the development proces
Virtual Reality Software Engineer
Unity And Projects Teacher
Teacher for programming in C, C# and Unity. Also Projects mentoring.
Team Lead
Working as team lead in GKT Studios. My job consisted in:- Overseeing the production of a multiplayer VR project- Headhunting and recruiting, writing job descriptions and interviewing- Setting studio guidelines, tools and processes- Maintaining continuous contact with stakeholders, analyzing needs- Breaking down needs into tasks- Elaborating time and money budgets - Eventually helping acquiring material (furniture, computers)- Checking task completion and overseeing quality- Team size: 4 to 8Also, part of my job consisted in foreseeing technical/artistical needs, then using my programming/art background to investigate solutions.
Programming Teacher For Vocational Training In Games Programming
Worked as a teacher of programming for two years. My job consisted in:- Preparing the course materials for seven subjects- Teaching in masterclass format- Mentoring in practical classes- Preparing exams, attending and correctingI used C++ as the guiding language. The subjects I covered where the following: - Basic programming- Structured code, libraries- Files and dynamic memory management- Object oriented programming- High level OOP: STD/STL, containers, streams, XML handling, CLR appIn my classes I tried to pass on the knowledge I've gathered through years of C++ programming in the videogames industry:- The importance of analysis and problem solving, not just in coding- But also the importance of correctness in communicating and debating solutions, as the future of the students is in teamworking- Good coding practices, coding conventions, code versioning, etc.Also, I gave a fair amount of computer history, so the students could understand the evolution of coding from the times of technology-driven, low level coding to current tendency of higher level, application oriented coding.
Projects Teacher For University Students And Vocational Trainees
For three years I worked as teacher in two projects subjects: one for University Students, the other for Vocational Training students. Both shared the content and the workflow, but had differences in the evaluation level of exigence.I designed the subject so it would be a simulation of a real production with limited time. The subject asked the students to:- build multidisciplinary teams (devs + artists)- choose a target audience, develop communication, finantial and monetizing plans- pitch a game idea, detect needed roles and actions, break down in tasks- develop documentation- use task managing and version repository tools- create prototype, vertical slice, alpha and beta versions- test, polish, publish and marketize- maintain and extend the productAlso in charge of assisting in development matters like programming, designing, or tool development.
Founder
- Founded SpiritVG in 2002 with some friends to develop PanicBCN just for fun; published on self-made web on 2006; worked as designer, programmer, artist, level designer and web developer- Started developing "El Sello Mágico: La Falsa Princesa" in 2005; switched to commercial direction on 2009; published on self-made web and BigFishGames on 2010; worked as designer, programmer, artist, art director, writer and web developer- Currently developing KeruKeru, 75% completed; working as 2D artist, sound artist, music composer, designer, coder, producer and also marketing roles
Game Developer / Dev Lead
Worked for GKT Studios as Game Developer for VR productions. As a programmer: created the original technology for the Gappo's Legacy game, a 1st person VR shooter. Designed the technology focusing on being able to quickly adapt to an evolving design and to the tides of an emerging market.As a Development Lead, worked side by side with producers to hire talent and integrating them into the team: writing and posting job positions, running interviews. Also organized daily meetings, made sure on-time deliveries and oversaw production in general.
R+D Software Developer
- Started in the VideoBingo production team; developed basic graphics technology improvements to the legacy layer over Irrlicht- Moved to the E-Games department; worked in the Direla Real Time Engine (DIRT); developed BeeAlive3D and Stiffanys prototypes and underlying technology, mostly high level nodes and Lua scripts for the prototypes; integrated DIRT into the VideoBingo system, making it fully compatible with legacy Irrlicht based engine- Developed Jack and the Beans, first Real Time 3D VideoBingo of the company; was mainly in charge of the 3D bonus, which included a library for mouse handling to work in accordance with Linux drivers which I also had to customize- Was in charge of mentoring the team in charge of Bingo Story 3D, the second RT3D game of the company
Lead Programmer
- Developed "Imagine Rescue Vet"; as programmer improved the serialization system and developed the story event system; as lead programmer was in charge of a junior programmer, also of coordination with design and production- Developed "Yummy Yummy Cooking Jam"; as designer analized the original Wii game to come out with the NDS 2 screen layout, also designed levels and adjusted difficulty; as lead programmer was in charge of up to 4 programmers; analyzed the low level needs and designed the base structure for restaurants; also designed the multi-platform abstraction that led to NDS/iPhone/PSP deployment.
Senior Programmer
- Took over "My Eco Planet - Veterinarios al Rescate"; developed many Mini Games, and was also in charge of tweaking, tuning and adjusting difficulty.
Designer
- MicroJocs Mobile renamed to Digital Chocolate Barcelona- Worked in Diamond Islands game concepts- Designed and led Brain Tester 24 pack; adapted minigames from previous MicroJocs and Digital Chocolate brain testers and designed several new ones; improved the user interface so it would make sense
Programmer
- Joined as senior programmer in the UEFA Mobile 2007 game where got develop the card edition tool, improved the AI and prepared the HUD- In Hot Balloon Race programmed the Physics Engine and the Entity System; also designed game modes, levels, characters and storytelling
Programmer
- Joined Pyro Studios as a junior programmer to start working for the Commandos franchise.- Started in Commandos 2, PC version; done several tasks for the UI; as a colleague left the company took over the enemy AI, for maintainment, improvement and bug fixing- In Commandos 3 (only for PC) merged alliy and enemiy AI so they could engage in true combat; also got to integrate the GameSpy lobby system on the multiplayer mode- In Commandos Strike Force, prepared the versus multiplayer mode using Quazal NetZ and Quazal Rendezvous packages, for PC, XBox and PS2; also integrated the XBox buddy system
Colleagues at LEVEL UP [Game Dev Hub]
Other employees you can reach at game-levelup.com. View company contacts for 18 employees →
Enrique José Sainz Navarro education
Technical Engineering, Computer Science
Master, Marketing
Frequently asked questions about Enrique José Sainz Navarro
Quick answers generated from the profile data available on this page.
What company does Enrique José Sainz Navarro work for?
Enrique José Sainz Navarro works for LEVEL UP [Game Dev Hub].
What is Enrique José Sainz Navarro's role at LEVEL UP [Game Dev Hub]?
Enrique José Sainz Navarro is listed as Unity Teacher at LEVEL UP [Game Dev Hub].
What is Enrique José Sainz Navarro's email address?
AeroLeads has found 1 work email signal at @yahoo.es for Enrique José Sainz Navarro at LEVEL UP [Game Dev Hub].
Where is Enrique José Sainz Navarro based?
Enrique José Sainz Navarro is based in Greater Barcelona Metropolitan Area, Spain while working with LEVEL UP [Game Dev Hub].
What companies has Enrique José Sainz Navarro worked for?
Enrique José Sainz Navarro has worked for Level Up [Game Dev Hub], Ifp. Innovación En Formación Profesional, The Core Entertainment Science School, Team Garden, and Raccoon Game Studio.
Who are Enrique José Sainz Navarro's colleagues at LEVEL UP [Game Dev Hub]?
Enrique José Sainz Navarro's colleagues at LEVEL UP [Game Dev Hub] include Mohamed Amine Braiki, Carlos Ching, and Óscar Castro.
How can I contact Enrique José Sainz Navarro?
You can use AeroLeads to view verified contact signals for Enrique José Sainz Navarro at LEVEL UP [Game Dev Hub], including work email, phone, and LinkedIn data when available.
What schools did Enrique José Sainz Navarro attend?
Enrique José Sainz Navarro holds Technical Engineering, Computer Science from Universitat Autònoma De Barcelona.
What skills is Enrique José Sainz Navarro known for?
Enrique José Sainz Navarro is listed with skills including Video Games, Game Development, Game Design, Computer Games, C++, Lua, Actionscript, and Mobile Games.
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