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Ben Deane Email & Phone Number

Principal Engineer at Intel Corporation
Location: Denver Metropolitan Area, United States 8 work roles 1 school
1 work email found @intel.com 3 phones found area 424, 800, and 949 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email b****@intel.com
Direct phone (424) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Engineer
Location
Denver Metropolitan Area, United States
Company size

Who is Ben Deane? Overview

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Quick answer

Ben Deane is listed as Principal Engineer at Intel Corporation, a with 10 employees, based in Denver Metropolitan Area, United States. AeroLeads shows a work email signal at intel.com, phone signal with area code 424, 800, 949, and a matched LinkedIn profile for Ben Deane.

Ben Deane previously worked as Software Engineering Team Lead at Quantlab Group and Principal Software Engineer at Blizzard Entertainment. Ben Deane holds Ma (Cantab), Computer Science from University Of Cambridge.

Company email context

Email format at Intel Corporation

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{first}.{last}@intel.com
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AeroLeads found 1 current-domain work email signal for Ben Deane. Compare company email patterns before reaching out.

Profile bio

About Ben Deane

C++ expert; engineering team lead; application/library developer; finance industry and game industry veteran.Specialties: Network programming, tech design and architecture, library development, game engine programming, distributed systems, C++.Gameography:- Syndicate Wars- Theme Hospital- Populous: The Beginning- Dungeon Keeper- Theme Park World (aka Sim Theme Park)- Shogun: Total War- Shogun: Total War - The Mongol Invasion- Harry Potter and the Philosopher's Stone- Reign of Fire- Warhammer 40K: Fire Warrior- Goldeneye: Rogue Agent- Medal of Honor: Airborne- Tiberium (cancelled)- StarCraft II: Wings of Liberty- World of Warcraft: Wrath of the Lich King (patch 3.3.5+)- World of Warcraft: Cataclysm- Diablo III- World of Warcraft: Mists of Pandaria- StarCraft II: Heart of the Swarm- Hearthstone: Heroes of Warcraft- World of Warcraft: Warlords of Draenor- Heroes of the Storm- StarCraft II: Legacy of the Void- Overwatch- Battle.net Desktop App- World of Warcraft: Legion

Listed skills include Game Programming, Video Games, C++, Game Development, and 18 others.

Current workplace

Ben Deane's current company

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Intel Corporation
Intel Corporation
Principal Engineer
(408) 765-8080
Website
Employees
10
AeroLeads page
8 roles

Ben Deane work experience

A career timeline built from the work history available for this profile.

Principal Engineer

Current

Santa Clara, California, Us

Oct 2022 - Present

Software Engineering Team Lead

Houston, Tx, Us

With a small team, architecting and building next-gen low latency trading solutions.

Aug 2018 - Sep 2022

Principal Software Engineer

Irvine, Ca, Us

I was a principal engineer and the lead of the Battle.net Desktop Application (http://battle.net/app/) team.As the lead on a team of 8 engineers, I worked with engineers and PMs to plan, write tech specs, and develop a logistical and technical roadmap for features. I also did lots of "regular engineering" type things - architecting and implementing systems, fixing bugs, code and API reviews, documentation.As a principal engineer, my duties leaned more towards being a resource for the whole of Blizzard. In that respect I do a lot under the value "Learn and Grow", for example: - giving presentations internally on various technical topics - running engineering "lightning talks" which help and encourage other engineers to become proficient at presenting to their peers and spreading their knowledge - acting as owner for Blizzard's internal C++ mailing list; people often come to me with questions about C++ usage, especially the parts where modern C++ is changing - working with University Relations and mentoring Computer Game Science students undertaking their final-year group projects at UCI - speaking at conferences and universities

Jun 2014 - Aug 2018

Lead Software Engineer

Irvine, Ca, Us

As a lead engineer on the Battle.net team, I managed 3-6 engineers (it varied) as part of the larger Battle.net team.I helped architect and build the revamped Battle.net platform (commonly known in the media as "Battle.net 2.0") which launched with StarCraft II, was integrated into World of Warcraft as of patch 3.3.5.Subsequently I was a lead engineer on Battle.net for shipping and supporting Diablo III, Hearthstone, and the Battle.net Desktop App. I led a team that built back-end servers and front-end client libraries.Switching as the need arose, I was a lead engineer on the Battle.net Desktop App for about 18 months, focused on providing cross-game social features for players.

Nov 2008 - Jun 2014

Senior Software Engineer

Redwood City, Ca, Us

I was hired as network lead on Goldeneye: Rogue Agent (Xbox and PS2). I architected and built the network engine, working with and directing other engineers, most of which were remotely located (at EA Montreal).When Goldeneye: Rogue Agent shipped, I was promoted and became lead engineer on Tiberium, a hybrid FPS/RTS in the Command & Conquer universe. Initially I helped develop an in-house engine. Later on we switched to the Unreal 3 engine for its superior content capabilities. I did a lot of work customizing Unreal 3 for our needs, including various threading jobs, networking upgrades and a complete lighting pipeline rework.However, EA eventually cancelled the project.

Sep 2003 - Oct 2008

Software Engineer

Croydon, London, Gb

I gained console experience on PS2 at Kuju, acting as lead engineer during the finalling stage of Reign of Fire, and then taking a role as network lead for Warhammer 40,000: Fire Warrior.Fire Warrior was one of the first titles to support the PS2 broadband adaptor.

Nov 2001 - Sep 2003

Software Engineer

Redwood City, Ca, Us

(Work as at Bullfrog Productions Ltd)

Jul 1995 - Nov 2001

Software Engineer

Bullfrog Productions Ltd

As a jack-of-all-trades engineer, I tackled many tasks: gameplay, systems, tools, UI, networking, localization, audio.My specific area of expertise became networking. I implemented network play on multiple titles, starting in the days of IPX and modem play, progressing through DirectPlay and finally landing in the world of TCP/IP.I also got a lot of experience with localization and UI work.

Jul 1995 - Nov 2001
Team & coworkers

Colleagues at Intel Corporation

Other employees you can reach at intel.com. View company contacts for 10 employees →

1 education record

Ben Deane education

  • University Of Cambridge
    University Of Cambridge
    Computer Science
FAQ

Frequently asked questions about Ben Deane

Quick answers generated from the profile data available on this page.

What company does Ben Deane work for?

Ben Deane works for Intel Corporation.

What is Ben Deane's role at Intel Corporation?

Ben Deane is listed as Principal Engineer at Intel Corporation.

What is Ben Deane's email address?

AeroLeads has found 1 work email signal at @intel.com for Ben Deane at Intel Corporation.

What is Ben Deane's phone number?

AeroLeads has found 3 phone signal(s) with area code 424, 800, 949 for Ben Deane at Intel Corporation.

Where is Ben Deane based?

Ben Deane is based in Denver Metropolitan Area, United States while working with Intel Corporation.

What companies has Ben Deane worked for?

Ben Deane has worked for Intel Corporation, Quantlab Group, Blizzard Entertainment, Electronic Arts, and Kuju Entertainment.

Who are Ben Deane's colleagues at Intel Corporation?

Ben Deane's colleagues at Intel Corporation include Waraporn Narasane, Samir K Saha, Jeremy Cryer, Adam Nelson Bin Afiq Alvin, and Mateus Cabanlong.

How can I contact Ben Deane?

You can use AeroLeads to view verified contact signals for Ben Deane at Intel Corporation, including work email, phone, and LinkedIn data when available.

What schools did Ben Deane attend?

Ben Deane holds Ma (Cantab), Computer Science from University Of Cambridge.

What skills is Ben Deane known for?

Ben Deane is listed with skills including Game Programming, Video Games, C++, Game Development, Xbox, Console, Distributed Systems, and Programming.

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