Ben Deane Email & Phone Number
@intel.com
3 phones found area 424, 800, and 949
LinkedIn matched
Who is Ben Deane? Overview
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Ben Deane is listed as Principal Engineer at Intel Corporation, a with 10 employees, based in Denver Metropolitan Area, United States. AeroLeads shows a work email signal at intel.com, phone signal with area code 424, 800, 949, and a matched LinkedIn profile for Ben Deane.
Ben Deane previously worked as Software Engineering Team Lead at Quantlab Group and Principal Software Engineer at Blizzard Entertainment. Ben Deane holds Ma (Cantab), Computer Science from University Of Cambridge.
Email format at Intel Corporation
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AeroLeads found 1 current-domain work email signal for Ben Deane. Compare company email patterns before reaching out.
About Ben Deane
C++ expert; engineering team lead; application/library developer; finance industry and game industry veteran.Specialties: Network programming, tech design and architecture, library development, game engine programming, distributed systems, C++.Gameography:- Syndicate Wars- Theme Hospital- Populous: The Beginning- Dungeon Keeper- Theme Park World (aka Sim Theme Park)- Shogun: Total War- Shogun: Total War - The Mongol Invasion- Harry Potter and the Philosopher's Stone- Reign of Fire- Warhammer 40K: Fire Warrior- Goldeneye: Rogue Agent- Medal of Honor: Airborne- Tiberium (cancelled)- StarCraft II: Wings of Liberty- World of Warcraft: Wrath of the Lich King (patch 3.3.5+)- World of Warcraft: Cataclysm- Diablo III- World of Warcraft: Mists of Pandaria- StarCraft II: Heart of the Swarm- Hearthstone: Heroes of Warcraft- World of Warcraft: Warlords of Draenor- Heroes of the Storm- StarCraft II: Legacy of the Void- Overwatch- Battle.net Desktop App- World of Warcraft: Legion
Listed skills include Game Programming, Video Games, C++, Game Development, and 18 others.
Ben Deane's current company
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Ben Deane work experience
A career timeline built from the work history available for this profile.
Software Engineering Team Lead
With a small team, architecting and building next-gen low latency trading solutions.
Principal Software Engineer
I was a principal engineer and the lead of the Battle.net Desktop Application (http://battle.net/app/) team.As the lead on a team of 8 engineers, I worked with engineers and PMs to plan, write tech specs, and develop a logistical and technical roadmap for features. I also did lots of "regular engineering" type things - architecting and implementing systems, fixing bugs, code and API reviews, documentation.As a principal engineer, my duties leaned more towards being a resource for the whole of Blizzard. In that respect I do a lot under the value "Learn and Grow", for example: - giving presentations internally on various technical topics - running engineering "lightning talks" which help and encourage other engineers to become proficient at presenting to their peers and spreading their knowledge - acting as owner for Blizzard's internal C++ mailing list; people often come to me with questions about C++ usage, especially the parts where modern C++ is changing - working with University Relations and mentoring Computer Game Science students undertaking their final-year group projects at UCI - speaking at conferences and universities
Lead Software Engineer
As a lead engineer on the Battle.net team, I managed 3-6 engineers (it varied) as part of the larger Battle.net team.I helped architect and build the revamped Battle.net platform (commonly known in the media as "Battle.net 2.0") which launched with StarCraft II, was integrated into World of Warcraft as of patch 3.3.5.Subsequently I was a lead engineer on Battle.net for shipping and supporting Diablo III, Hearthstone, and the Battle.net Desktop App. I led a team that built back-end servers and front-end client libraries.Switching as the need arose, I was a lead engineer on the Battle.net Desktop App for about 18 months, focused on providing cross-game social features for players.
Senior Software Engineer
I was hired as network lead on Goldeneye: Rogue Agent (Xbox and PS2). I architected and built the network engine, working with and directing other engineers, most of which were remotely located (at EA Montreal).When Goldeneye: Rogue Agent shipped, I was promoted and became lead engineer on Tiberium, a hybrid FPS/RTS in the Command & Conquer universe. Initially I helped develop an in-house engine. Later on we switched to the Unreal 3 engine for its superior content capabilities. I did a lot of work customizing Unreal 3 for our needs, including various threading jobs, networking upgrades and a complete lighting pipeline rework.However, EA eventually cancelled the project.
Software Engineer
I gained console experience on PS2 at Kuju, acting as lead engineer during the finalling stage of Reign of Fire, and then taking a role as network lead for Warhammer 40,000: Fire Warrior.Fire Warrior was one of the first titles to support the PS2 broadband adaptor.
Software Engineer
As a jack-of-all-trades engineer, I tackled many tasks: gameplay, systems, tools, UI, networking, localization, audio.My specific area of expertise became networking. I implemented network play on multiple titles, starting in the days of IPX and modem play, progressing through DirectPlay and finally landing in the world of TCP/IP.I also got a lot of experience with localization and UI work.
Colleagues at Intel Corporation
Other employees you can reach at intel.com. View company contacts for 10 employees →
Waraporn Narasane
Colleague at Intel CorporationBangkok, Bangkok City, Thailand
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SK
Samir K Saha
Colleague at Intel CorporationHillsboro, Oregon, United States
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JC
Jeremy Cryer
Colleague at Intel CorporationGilbert, Arizona, United States
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AN
Adam Nelson Bin Afiq Alvin
Colleague at Intel CorporationCyberjaya, Selangor, Malaysia
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MC
Mateus Cabanlong
Colleague at Intel CorporationRio Rancho, New Mexico, United States
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Di W.
Colleague at Intel CorporationDalian, Liaoning, China
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Mor Erez
Colleague at Intel CorporationRaanana, Center District, Israel
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KN
Khoa Nguyen
Colleague at Intel CorporationVietnam, Viet Nam
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MC
Mindy Cheng
Colleague at Intel CorporationTaipei City, Taiwan, Province Of China
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JT
James T.
Colleague at Intel CorporationPhoenix, Arizona, United States
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Ben Deane education
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University Of Cambridge
Frequently asked questions about Ben Deane
Quick answers generated from the profile data available on this page.
What company does Ben Deane work for?
Ben Deane works for Intel Corporation.
What is Ben Deane's role at Intel Corporation?
Ben Deane is listed as Principal Engineer at Intel Corporation.
What is Ben Deane's email address?
AeroLeads has found 1 work email signal at @intel.com for Ben Deane at Intel Corporation.
What is Ben Deane's phone number?
AeroLeads has found 3 phone signal(s) with area code 424, 800, 949 for Ben Deane at Intel Corporation.
Where is Ben Deane based?
Ben Deane is based in Denver Metropolitan Area, United States while working with Intel Corporation.
What companies has Ben Deane worked for?
Ben Deane has worked for Intel Corporation, Quantlab Group, Blizzard Entertainment, Electronic Arts, and Kuju Entertainment.
Who are Ben Deane's colleagues at Intel Corporation?
Ben Deane's colleagues at Intel Corporation include Waraporn Narasane, Samir K Saha, Jeremy Cryer, Adam Nelson Bin Afiq Alvin, and Mateus Cabanlong.
How can I contact Ben Deane?
You can use AeroLeads to view verified contact signals for Ben Deane at Intel Corporation, including work email, phone, and LinkedIn data when available.
What schools did Ben Deane attend?
Ben Deane holds Ma (Cantab), Computer Science from University Of Cambridge.
What skills is Ben Deane known for?
Ben Deane is listed with skills including Game Programming, Video Games, C++, Game Development, Xbox, Console, Distributed Systems, and Programming.
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