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Mike Smith Email & Phone Number

Rendering Engineer at Amazon Game Studios at Amazon Game Studios
Location: Duvall, Washington, United States 9 work roles 2 schools
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Current company
Amazon Game Studios
Role
Rendering Engineer at Amazon Game Studios
Location
Duvall, Washington, United States

Who is Mike Smith? Overview

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Mike Smith is listed as Rendering Engineer at Amazon Game Studios at Amazon Game Studios, based in Duvall, Washington, United States. AeroLeads shows a matched LinkedIn profile for Mike Smith.

Mike Smith previously worked as Rendering Engineer at Amazon Game Studios and President at Elecorn Llc. Mike Smith holds Master Of Science, Computer Science, Computer Graphics, Animation from Brigham Young University.

Profile bio

About Mike Smith

Game developer with a strong background in Rendering, Animation, and Virtual Reality.Specialties: Computer Graphics, Computer Animation, Game and Tools Programming, Run-Time Performance and Memory Optimization.

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Mike Smith's current company

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Amazon Game Studios
Amazon Game Studios
Rendering Engineer at Amazon Game Studios
Duvall, WA, US
9 roles · 22 years

Mike Smith work experience

A career timeline built from the work history available for this profile.

Role listed

Amazon Game Studios

Duvall, WA, US

Rendering Engineer

Current
Amazon Game Studios

Worked on the New World team focusing on performance, memory, and rendering including porting the Azoth game engine to Xbox X & S, and PS5. Added data driven performance and memory budgets. Added performance and memory tracking tools that provided additional information to help narrow down the causes of performance degradations, high memory usage, and.

Mar 2018 - Present

President

Current
Elecorn Llc

Business used for publishing my side projects. Mostly video games and animation software.Released projects include:TweenMaker: Vector based 2D animation and inbetweening software for Windows, and Mac. Written in C++ based on graduate thesis research.Caster: A fast paced third person shooter built with a custom cross platform C++ engine for Windows, Mac.

2004 - Present ~22 yrs 4 mos

Senior Graphics Engineer

Red Lens Games

Worked with the Minecraft graphics team implementing advanced graphical features for the Super Duper Graphics pack for PC and XBox One. These including screen space reflections, ocean simulation, ocean surf simulation, bloom, and color grading. Helped with rendering on the Nintendo Switch port.Helped Undead Labs on State of Decay 2 adding several new game.

Mar 2017 - Mar 2018

Senior Graphics Engineer

Bellevue, Washington, US

I worked on numerous projects over the course of 9 years. Released or announced projects include:Counter Strike: Global Offensive: Source Engine for Xbox 360, PS3, PC, and Mac. Improved character animation system, rendering performance, and network stability. Supported the art and design team. Added move and sharpshooter support for PS3.Chroma ( Harmonix.

Mar 2008 - Mar 2017

Software Engineer: Computer Graphics

Redmond, WA, US

Worked in a C# based environment using Managed DirectX to develop the computer graphic visuals for a virtual D&D table top game experience. Worked closely with artists to create a character creation and customization system including baking out the character to a simpler 3D model that could be rendered on the digital game board.

Jul 2007 - Mar 2008

Software Engineer Level 3

Redwood City, CA, US

Worked to improve the performance and visuals for Tiger Woods Golf on the PC including a unified lighting solution and novel depth of field and 3D fog techniques. Added features and updated Tiger Woods Golf for the Xbox and Playstation 2 including a new character creation system. Ported Tiger Woods Golf from the Gamecube to the Nintendo Wii and added a new.

Jan 2005 - Jul 2007

Research Assistant

Computer Graphics, Vision, And Image Processing Laboratory

Researched existing technologies and prepare proposals for research funding. Worked with a research team to develop new algorithms for automatic image morphing and slow motion. Designed and built TweenMaker, a cartoon animation software package that speeds up animation production time by a factor of four.

Mar 2000 - Apr 2004

C Programmer And Graphic Artist

Environmental Modeling And Research Laboratory

Maintained and improved cross platform support for a proprietary user interface system. Developed, tested, and debugged environmental engineering software for commercial and government use.

Jun 1998 - Mar 2000
2 education records

Mike Smith education

Master Of Science, Computer Science, Computer Graphics, Animation

Brigham Young University

Bachelor Of Science, Computer Engineering

Brigham Young University
FAQ

Frequently asked questions about Mike Smith

Quick answers generated from the profile data available on this page.

What company does Mike Smith work for?

Mike Smith works for Amazon Game Studios.

What is Mike Smith's role at Amazon Game Studios?

Mike Smith is listed as Rendering Engineer at Amazon Game Studios at Amazon Game Studios.

Where is Mike Smith based?

Mike Smith is based in Duvall, Washington, United States while working with Amazon Game Studios.

What companies has Mike Smith worked for?

Mike Smith has worked for Amazon Game Studios, Elecorn Llc, Red Lens Games, Hidden Path Entertainment, and Solutions Iq.

How can I contact Mike Smith?

You can use AeroLeads to view verified contact signals for Mike Smith at Amazon Game Studios, including work email, phone, and LinkedIn data when available.

What schools did Mike Smith attend?

Mike Smith holds Master Of Science, Computer Science, Computer Graphics, Animation from Brigham Young University.

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