Elena Siegman
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Elena Siegman Email & Phone Number

Co-Founder, Studio Head and Executive Producer at Mad Tale Games
Location: Seattle, Washington, United States 18 work roles
1 work email found @bungie.net 15 phones found area 323, 791, 310, 818, and 425 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 15 phones

Work email e****@bungie.net
Direct phone (323) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Co-Founder, Studio Head and Executive Producer
Location
Seattle, Washington, United States

Who is Elena Siegman? Overview

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Quick answer

Elena Siegman is listed as Co-Founder, Studio Head and Executive Producer at Mad Tale Games, based in Seattle, Washington, United States. AeroLeads shows a work email signal at bungie.net, phone signal with area code 323, 791, 310, 818, 425, and a matched LinkedIn profile for Elena Siegman.

Elena Siegman previously worked as Maker of Things at Stealth Mode and Studio Head at Cold Iron Studios.

Company email context

Email format at Mad Tale Games

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{first_initial}{last}@bungie.net
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AeroLeads found 1 current-domain work email signal for Elena Siegman. Compare company email patterns before reaching out.

Profile bio

About Elena Siegman

My passion is to make things that people will remember. I’m a multifaceted creative professional with extensive experience in both game development and the music industry. With a background in lead design, lead production roles and studio leadership, I’ve had the privilege of helping shape and launch some of the most iconic franchises in gaming history, including Destiny, Guitar Hero, and BioShock. Throughout my career, I’ve been fortunate to collaborate with talented teams that share a commitment to pushing creative and technical boundaries.Currently, I’m co-founding a stealth-mode game studio alongside two seasoned developers, where we’re crafting experiences that only games can. We’re blending technical innovation with creative storytelling, and while we're still in the early stages, we’re excited to share what we’ve been working on soon.In addition to my work in game development, I run DOLL BREATH, an independent record label I founded, dedicated to championing experimental and genre-defying music. The label reflects my deep love for music and my belief in connecting with an audience of people who aren't afraid to fall in love with something new, different or unexpected.My career has been defined by a commitment to building great teams, delivering quality products, and fostering environments where creativity thrives. Whether I’m designing complex systems for AAA games, managing studio operations, or producing music, I’m always focused on creating experiences that resonate with audiences and push the envelope of what’s possible.

Listed skills include Video Games, Game Development, Ps3, Xbox 360, and 21 others.

Current workplace

Elena Siegman's current company

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Mad Tale Games
Mad Tale Games
Co-Founder, Studio Head and Executive Producer
Seattle, WA, US
AeroLeads page
18 roles

Elena Siegman work experience

A career timeline built from the work history available for this profile.

Co-Founder, Studio Head And Executive Producer

Seattle, Wa, Us

Executive Producer

Bellevue, Washington, Us

Key member of studio leadership team for a new studio working on a new multiplayer game for Sony.

Mar 2020 - Aug 2022

Senior Producer (Project Lead)

Redwood City, Ca, Us

Leading a team on the development of an unannounced title.

Aug 2018 - Feb 2020

Executive Producer, Destiny 2: Forsaken

Bellevue, Wa, Us

Dec 2016 - Jul 2019

Lead Producer, Gameplay

Bellevue, Wa, Us

Sep 2015 - Apr 2017

Senior Producer, Destiny

Santa Monica, California, Us

May 2014 - Aug 2015

Sr. Producer

Irrational Games

As Sr. Producer: Led a development team of approximately 70+ to complete BioShock Infinite: Burial at Sea Episode 2 from inception to completion (releasing March 25, 2014). I helped the team more than double its efficiency: a smaller team created twice as much content (and fixed twice as many bugs) in as much calendar time as Burial at Sea: Episode 1.As Sr. Producer, Marketing: Led the marketing department at Irrational Games, managing the execution of a multi-million dollar AAA marketing and PR campaign that spanned digital, television and channel marketing as well as merchandising and licensing partnerships.

Nov 2011 - Apr 2014

Sr. Producer

Boston, Massachusetts, Us

Conceived and developed project plans to facilitate managing multi-disciplinary, small game development teams ranging from 6 to 20 members, and acted as the face of the product for the studio leadership, team members, publishers and external partners. To do this, I had to facilitate communication and ensure all expectations and goals were unquestionably clear. I also worked to analyze the efficacy of existing production processes, constantly working with all parties to improve or strengthen them where possible.

Jan 2010 - Nov 2011

Producer

Santa Monica, Ca, Us

Oversaw the process of finalizing the game script for Transformers: Revenge of the Fallen, which launched in tandem with the big budget film directed by Michael Bay. This included managing the casting and recording 23 voice actors performing approximately 10,000 lines of dialogue.

Nov 2008 - Jun 2009

Producer

Los Angeles, California, Us

Oversaw a team of 120+ in the scheduling, planning and daily development of James Bond: Quantum of Solace – a highly anticipated AAA First Person shooter for Xbox 360 and PS3.

Apr 2007 - Nov 2008

Producer/Sr. Game Designer

Boston, Ma, Us

Acted as Lead Producer on Guitar Hero II, the most critically acclaimed entry in a wildly successful and beloved series (garnering the highest metacritic score at 92). My role as producer required me to oversee a team of 50+ in the title's daily production from inception to release.As Lead Game Designer on Karaoke Revolution Party, I managed the highly iterative design process for a cross-platform title, maintained or wrote all design documentation, clearly communicating all design goals to a development team of over 50 artists, designers and programmers. I also designed and planned focus tests, and tailored game functionality based on results.

Feb 2005 - Apr 2007

Director Of Production

Los Angeles, Ca, Us

Managed the day to day production pipeline of a successful, high profile interactive agency with 60+ employees (staff and freelance) and 45+ simultaneous projects. Also worked establish and refine company production process for a rich variety of projects, from short creative projects to long term software development.

Mar 2004 - Jan 2005

Producer/Designer

Gigawatt Studios

Drove the production process of major PC titles from concept to RTM (including localization), maintaining each product’s vision and integrity, while managing project scope and risk. I also helped to develop new game ideas, pitches and proposals to help drum up new business.

Jan 2001 - Oct 2003

Producer

Kpe

Took a leadership role in the creation of ’s game development unit. Principally, this required me to conceive of and design web-based and internet-based games for development or syndication.

Feb 2000 - Nov 2000

Associate Producer

America Online/Digital City Los Angeles
Apr 1997 - Nov 1998
FAQ

Frequently asked questions about Elena Siegman

Quick answers generated from the profile data available on this page.

What company does Elena Siegman work for?

Elena Siegman works for Mad Tale Games.

What is Elena Siegman's role at Mad Tale Games?

Elena Siegman is listed as Co-Founder, Studio Head and Executive Producer at Mad Tale Games.

What is Elena Siegman's email address?

AeroLeads has found 1 work email signal at @bungie.net for Elena Siegman at Mad Tale Games.

What is Elena Siegman's phone number?

AeroLeads has found 15 phone signal(s) with area code 323, 791, 310, 818, 425 for Elena Siegman at Mad Tale Games.

Where is Elena Siegman based?

Elena Siegman is based in Seattle, Washington, United States while working with Mad Tale Games.

What companies has Elena Siegman worked for?

Elena Siegman has worked for Mad Tale Games, Stealth Mode, Cold Iron Studios, Firewalk Studios, and Electronic Arts (Ea).

How can I contact Elena Siegman?

You can use AeroLeads to view verified contact signals for Elena Siegman at Mad Tale Games, including work email, phone, and LinkedIn data when available.

What skills is Elena Siegman known for?

Elena Siegman is listed with skills including Video Games, Game Development, Ps3, Xbox 360, Game Design, Gameplay, Computer Games, and Console.

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