Eli Tuttle Email & Phone Number
Who is Eli Tuttle? Overview
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Eli Tuttle is listed as Lead Environment Artist at Bit Reactor, LLC, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for Eli Tuttle.
Eli Tuttle previously worked as Principal Level Artist at Firewalk Studios and Sr. Level Artist at Firewalk Studios. Eli Tuttle holds Master Of Fine Arts, Game Design from Academy Of Art University.
Email format at Bit Reactor, LLC
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About Eli Tuttle
With nearly 20 years of 3D modeling and environment art experience my career has been varied. After working in related fields, I got a "late start" in AAA gaming. Having previously worked on social media games, architectural visualization, commercials, and in a startup 3D software Bio-Tech company.Through my career I have leveraged my Bachelor of Architecture and MFA to create believable, immersive, and engaging spaces. Among other skills, my understanding of the built environment, sense of proportions/scale, and enjoyment of collaborations has helped me develop these environments. Please feel free to reach out with questions. www.EliTuttle.com
Eli Tuttle's current company
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Eli Tuttle work experience
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Principal Level Artist
Current- Helped achieve the Art Director’s vision through world building- Point of contact and daily organizer of working on multiple maps- Liaison with multiple teams: Level Design, Lighting, Concept Art, Tech. Art- Performance optimization, analysis, and bug fixing- Tools development and R&D in an effort create development efficiencies - Collaborated with external partners- Duties continue below
Sr. Level Artist
- In charge of world building, set dressing, map compositions- Responsible for requested asset scope- Proxy modeled modular kits- Provided feedback to pallet team on modular kits- Help educate world art team members who were working on their first FPS
Sr. Environment Artist
- Worked with the Art Director and Lead Environment Artist to set visual bars- Collaborated with Level Design to contextualize maps early in the block out- Helped onboard & train sister studios across the world. - ensured best practices were followed - became a primary point of contact for multiplayer env. art questions - Liaison with: Level Design, Concept Art, Vfx, Lighting, Tech. Art, Outsourcing- Provided compositions, contextual, and polish notes for map pod members- Worked on preproduction map pitches and art studies- Duties continue below
Environment Artist
- Contextualized map areas for callouts- Assigned tasked, built reference library, conducted reviews for artists on maps- Interviewed prospective new hires, trained/on boarded new hires- Helped team understand engine changes post engine consolidation- In addition to duties below
Associate Environment Artist
- In charge of the success of multiple map as the “Map Pod Lead”- Environmental modeling, texturing, set dressing - Worked closely with Level Design & Concept Art - Brought block out design to final art- Blocked in outsourcing assets & ensured assets met e- Performance optimization and bug fixing
Sr. 3D Environment Artist
- Worked on company project(s) “Meez” and “Openwager”- Modeling, Texturing, and Lighting - Project Management for “Rooms” - schedule releases and ensure on time delivery - coordinate with Art Director and Technical teams - Published rooms to the Test and Production Servers- Tools development and R&D - investigated new features and new pipeline options- Managed outsourcing needs with contracted vendors
Freelance 3D Environment Artist
- Provided Modeling, Sculpting, Texturing and limited lighting services- Worked in multiple styles: Photoreal, Sci-Fi, Hand painted ect- Had multiple return clients
3D Environment Artist
- Worked on an internal FPS project- modeling, texturing, layout tasks- Worked on outsourcing assets for studio clients
3D Environment Artist
- Worked with the Star Wars license to develop a Brisk Iced Tea commercial - Was the primary Environment and Prop modeler- Textured and set dressed based on key frames- Blocked in lighting and camera animation- Later consulted/contracted for other shorter term project
3D Digital Artist
I worked in the small Digital Media Group of Ewing Cole, a large full service architecture firm in Philadelphia. We were most often tasked with creating renders and videos for our high end projects. These renders and videos were used to either secure projects or give updates to clients at major milestones- Modeled, Textured, UV'ed, Light the architectural designs for print, renders, and/or animations- Worked with the Technical Director to created interactive applications in the Virtools Engine for clients- In addition to normal modeling and texturing I was responsible for scripting in the applications- Virtools Projects: Mortuary Design Tool, Operating Room Equipment Builder, Employee Office Finder
Senior 3D Visualization Designer
- Helped develop a proteomic and genomic software tool at a start up- Project Management – scheduling, tasking, approving work - coordinated design, art, and UI/UX with the biology team - Responsible for modeling, texturing, lighting assets for use in application- Responsible for proof of concept scripting in the Virtools Engine- Trained Junior artists
Teaching Assistant
Helped teach underclassmen in 3 different courses: Design II, Computer Aided Drafting I & II - Taught hand drafting, design theory/analysis, critical thinking, and rendering in Design II- Taught Drafting, Photoshop, and Modeling in CAD I- Taught Drafting and troubleshot technical issues in CAD II- Gave students design and technical critiques in all classes
Architecture Intern
- Built physical models for in house studies and client presentations- Constructed models were in accordance to the Project Architects designs- Revised and rebuilt models as designs evolved- Drafted changes to construction documents according to Project Architect and Technical Architects specifications
Eli Tuttle education
Master Of Fine Arts, Game Design
Bachelors, Architecture
Frequently asked questions about Eli Tuttle
Quick answers generated from the profile data available on this page.
What company does Eli Tuttle work for?
Eli Tuttle works for Bit Reactor, LLC.
What is Eli Tuttle's role at Bit Reactor, LLC?
Eli Tuttle is listed as Lead Environment Artist at Bit Reactor, LLC.
Where is Eli Tuttle based?
Eli Tuttle is based in San Francisco, California, United States while working with Bit Reactor, LLC.
What companies has Eli Tuttle worked for?
Eli Tuttle has worked for Bit Reactor, Llc, Firewalk Studios, Sledgehammer Games, Donnerwood Media, and Sole Proprietor.
How can I contact Eli Tuttle?
You can use AeroLeads to view verified contact signals for Eli Tuttle at Bit Reactor, LLC, including work email, phone, and LinkedIn data when available.
What schools did Eli Tuttle attend?
Eli Tuttle holds Master Of Fine Arts, Game Design from Academy Of Art University.
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