Eli Tuttle

Eli Tuttle Email and Phone Number

Lead Environment Artist @ Bit Reactor, LLC
San Francisco, CA, US
Eli Tuttle's Location
San Francisco, California, United States, United States
About Eli Tuttle

With nearly 20 years of 3D modeling and environment art experience my career has been varied. After working in related fields, I got a "late start" in AAA gaming. Having previously worked on social media games, architectural visualization, commercials, and in a startup 3D software Bio-Tech company.Through my career I have leveraged my Bachelor of Architecture and MFA to create believable, immersive, and engaging spaces. Among other skills, my understanding of the built environment, sense of proportions/scale, and enjoyment of collaborations has helped me develop these environments. Please feel free to reach out with questions. www.EliTuttle.com

Eli Tuttle's Current Company Details
Bit Reactor, LLC

Bit Reactor, Llc

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Lead Environment Artist
San Francisco, CA, US
Eli Tuttle Work Experience Details
  • Bit Reactor, Llc
    Lead Environment Artist
    Bit Reactor, Llc
    San Francisco, Ca, Us
  • Firewalk Studios
    Principal Level Artist
    Firewalk Studios Mar 2023 - Present
    Bellevue, Washington, Us
    - Helped achieve the Art Director’s vision through world building- Point of contact and daily organizer of working on multiple maps- Liaison with multiple teams: Level Design, Lighting, Concept Art, Tech. Art- Performance optimization, analysis, and bug fixing- Tools development and R&D in an effort create development efficiencies - Collaborated with external partners- Duties continue below
  • Firewalk Studios
    Sr. Level Artist
    Firewalk Studios Jun 2022 - Mar 2023
    Bellevue, Washington, Us
    - In charge of world building, set dressing, map compositions- Responsible for requested asset scope- Proxy modeled modular kits- Provided feedback to pallet team on modular kits- Help educate world art team members who were working on their first FPS
  • Sledgehammer Games
    Sr. Environment Artist
    Sledgehammer Games Oct 2020 - Jun 2022
    Foster City, Ca, Us
    - Worked with the Art Director and Lead Environment Artist to set visual bars- Collaborated with Level Design to contextualize maps early in the block out- Helped onboard & train sister studios across the world. - ensured best practices were followed - became a primary point of contact for multiplayer env. art questions - Liaison with: Level Design, Concept Art, Vfx, Lighting, Tech. Art, Outsourcing- Provided compositions, contextual, and polish notes for map pod members- Worked on preproduction map pitches and art studies- Duties continue below
  • Sledgehammer Games
    Environment Artist
    Sledgehammer Games Sep 2017 - Oct 2020
    Foster City, Ca, Us
    - Contextualized map areas for callouts- Assigned tasked, built reference library, conducted reviews for artists on maps- Interviewed prospective new hires, trained/on boarded new hires- Helped team understand engine changes post engine consolidation- In addition to duties below
  • Sledgehammer Games
    Associate Environment Artist
    Sledgehammer Games Mar 2016 - Sep 2017
    Foster City, Ca, Us
    - In charge of the success of multiple map as the “Map Pod Lead”- Environmental modeling, texturing, set dressing - Worked closely with Level Design & Concept Art - Brought block out design to final art- Blocked in outsourcing assets & ensured assets met e- Performance optimization and bug fixing
  • Donnerwood Media
    Sr. 3D Environment Artist
    Donnerwood Media Sep 2012 - Mar 2016
    Us
    - Worked on company project(s) “Meez” and “Openwager”- Modeling, Texturing, and Lighting - Project Management for “Rooms” - schedule releases and ensure on time delivery - coordinate with Art Director and Technical teams - Published rooms to the Test and Production Servers- Tools development and R&D - investigated new features and new pipeline options- Managed outsourcing needs with contracted vendors
  • Sole Proprietor
    Freelance 3D Environment Artist
    Sole Proprietor Jan 2012 - Mar 2015
    - Provided Modeling, Sculpting, Texturing and limited lighting services- Worked in multiple styles: Photoreal, Sci-Fi, Hand painted ect- Had multiple return clients
  • Ironbelly Studios
    3D Environment Artist
    Ironbelly Studios Mar 2012 - Aug 2012
    Montreal, Qc, Ca
    - Worked on an internal FPS project- modeling, texturing, layout tasks- Worked on outsourcing assets for studio clients
  • Aatma Studio
    3D Environment Artist
    Aatma Studio Sep 2011 - Nov 2011
    - Worked with the Star Wars license to develop a Brisk Iced Tea commercial - Was the primary Environment and Prop modeler- Textured and set dressed based on key frames- Blocked in lighting and camera animation- Later consulted/contracted for other shorter term project
  • Ewing Cole Dmg
    3D Digital Artist
    Ewing Cole Dmg Jan 2008 - Jan 2009
    I worked in the small Digital Media Group of Ewing Cole, a large full service architecture firm in Philadelphia. We were most often tasked with creating renders and videos for our high end projects. These renders and videos were used to either secure projects or give updates to clients at major milestones- Modeled, Textured, UV'ed, Light the architectural designs for print, renders, and/or animations- Worked with the Technical Director to created interactive applications in the Virtools Engine for clients- In addition to normal modeling and texturing I was responsible for scripting in the applications- Virtools Projects: Mortuary Design Tool, Operating Room Equipment Builder, Employee Office Finder
  • Tacitus Llc
    Senior 3D Visualization Designer
    Tacitus Llc Jun 2006 - Jan 2008
    - Helped develop a proteomic and genomic software tool at a start up- Project Management – scheduling, tasking, approving work - coordinated design, art, and UI/UX with the biology team - Responsible for modeling, texturing, lighting assets for use in application- Responsible for proof of concept scripting in the Virtools Engine- Trained Junior artists
  • Philadelphia University
    Teaching Assistant
    Philadelphia University Sep 2003 - May 2006
    Philadelphia, Pa, Us
    Helped teach underclassmen in 3 different courses: Design II, Computer Aided Drafting I & II - Taught hand drafting, design theory/analysis, critical thinking, and rendering in Design II- Taught Drafting, Photoshop, and Modeling in CAD I- Taught Drafting and troubleshot technical issues in CAD II- Gave students design and technical critiques in all classes
  • Ballinger Architecture And Engineering
    Architecture Intern
    Ballinger Architecture And Engineering Jan 2002 - Sep 2005
    Philadelphia, Pa, Us
    - Built physical models for in house studies and client presentations- Constructed models were in accordance to the Project Architects designs- Revised and rebuilt models as designs evolved- Drafted changes to construction documents according to Project Architect and Technical Architects specifications

Eli Tuttle Education Details

  • Academy Of Art University
    Academy Of Art University
    Game Design
  • Philadelphia University
    Philadelphia University
    Architecture

Frequently Asked Questions about Eli Tuttle

What company does Eli Tuttle work for?

Eli Tuttle works for Bit Reactor, Llc

What is Eli Tuttle's role at the current company?

Eli Tuttle's current role is Lead Environment Artist.

What schools did Eli Tuttle attend?

Eli Tuttle attended Academy Of Art University, Philadelphia University.

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