Eli Tuttle
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Eli Tuttle Email & Phone Number

Lead Environment Artist at Bit Reactor, LLC
Location: San Francisco, California, United States 14 work roles 2 schools
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Current company
Role
Lead Environment Artist
Location
San Francisco, California, United States

Who is Eli Tuttle? Overview

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Eli Tuttle is listed as Lead Environment Artist at Bit Reactor, LLC, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for Eli Tuttle.

Eli Tuttle previously worked as Principal Level Artist at Firewalk Studios and Sr. Level Artist at Firewalk Studios. Eli Tuttle holds Master Of Fine Arts, Game Design from Academy Of Art University.

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Email format at Bit Reactor, LLC

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Bit Reactor, LLC

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Profile bio

About Eli Tuttle

With nearly 20 years of 3D modeling and environment art experience my career has been varied. After working in related fields, I got a "late start" in AAA gaming. Having previously worked on social media games, architectural visualization, commercials, and in a startup 3D software Bio-Tech company.Through my career I have leveraged my Bachelor of Architecture and MFA to create believable, immersive, and engaging spaces. Among other skills, my understanding of the built environment, sense of proportions/scale, and enjoyment of collaborations has helped me develop these environments. Please feel free to reach out with questions. www.EliTuttle.com

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Eli Tuttle's current company

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Bit Reactor, LLC
Bit Reactor, Llc
Lead Environment Artist
San Francisco, CA, US
AeroLeads page
14 roles

Eli Tuttle work experience

A career timeline built from the work history available for this profile.

Principal Level Artist

Current

Bellevue, Washington, Us

- Helped achieve the Art Director’s vision through world building- Point of contact and daily organizer of working on multiple maps- Liaison with multiple teams: Level Design, Lighting, Concept Art, Tech. Art- Performance optimization, analysis, and bug fixing- Tools development and R&D in an effort create development efficiencies - Collaborated with external partners- Duties continue below

Mar 2023 - Present

Sr. Level Artist

Bellevue, Washington, Us

- In charge of world building, set dressing, map compositions- Responsible for requested asset scope- Proxy modeled modular kits- Provided feedback to pallet team on modular kits- Help educate world art team members who were working on their first FPS

Jun 2022 - Mar 2023

Sr. Environment Artist

Foster City, Ca, Us

- Worked with the Art Director and Lead Environment Artist to set visual bars- Collaborated with Level Design to contextualize maps early in the block out- Helped onboard & train sister studios across the world. - ensured best practices were followed - became a primary point of contact for multiplayer env. art questions - Liaison with: Level Design, Concept Art, Vfx, Lighting, Tech. Art, Outsourcing- Provided compositions, contextual, and polish notes for map pod members- Worked on preproduction map pitches and art studies- Duties continue below

Oct 2020 - Jun 2022

Environment Artist

Foster City, Ca, Us

- Contextualized map areas for callouts- Assigned tasked, built reference library, conducted reviews for artists on maps- Interviewed prospective new hires, trained/on boarded new hires- Helped team understand engine changes post engine consolidation- In addition to duties below

Sep 2017 - Oct 2020

Associate Environment Artist

Foster City, Ca, Us

- In charge of the success of multiple map as the “Map Pod Lead”- Environmental modeling, texturing, set dressing - Worked closely with Level Design & Concept Art - Brought block out design to final art- Blocked in outsourcing assets & ensured assets met e- Performance optimization and bug fixing

Mar 2016 - Sep 2017

Sr. 3D Environment Artist

Us

- Worked on company project(s) “Meez” and “Openwager”- Modeling, Texturing, and Lighting - Project Management for “Rooms” - schedule releases and ensure on time delivery - coordinate with Art Director and Technical teams - Published rooms to the Test and Production Servers- Tools development and R&D - investigated new features and new pipeline options- Managed outsourcing needs with contracted vendors

Sep 2012 - Mar 2016

Freelance 3D Environment Artist

- Provided Modeling, Sculpting, Texturing and limited lighting services- Worked in multiple styles: Photoreal, Sci-Fi, Hand painted ect- Had multiple return clients

Jan 2012 - Mar 2015

3D Environment Artist

Montreal, Qc, Ca

- Worked on an internal FPS project- modeling, texturing, layout tasks- Worked on outsourcing assets for studio clients

Mar 2012 - Aug 2012

3D Environment Artist

- Worked with the Star Wars license to develop a Brisk Iced Tea commercial - Was the primary Environment and Prop modeler- Textured and set dressed based on key frames- Blocked in lighting and camera animation- Later consulted/contracted for other shorter term project

Sep 2011 - Nov 2011

3D Digital Artist

Ewing Cole Dmg

I worked in the small Digital Media Group of Ewing Cole, a large full service architecture firm in Philadelphia. We were most often tasked with creating renders and videos for our high end projects. These renders and videos were used to either secure projects or give updates to clients at major milestones- Modeled, Textured, UV'ed, Light the architectural designs for print, renders, and/or animations- Worked with the Technical Director to created interactive applications in the Virtools Engine for clients- In addition to normal modeling and texturing I was responsible for scripting in the applications- Virtools Projects: Mortuary Design Tool, Operating Room Equipment Builder, Employee Office Finder

Jan 2008 - Jan 2009

Senior 3D Visualization Designer

Tacitus Llc

- Helped develop a proteomic and genomic software tool at a start up- Project Management – scheduling, tasking, approving work - coordinated design, art, and UI/UX with the biology team - Responsible for modeling, texturing, lighting assets for use in application- Responsible for proof of concept scripting in the Virtools Engine- Trained Junior artists

Jun 2006 - Jan 2008

Teaching Assistant

Philadelphia, Pa, Us

Helped teach underclassmen in 3 different courses: Design II, Computer Aided Drafting I & II - Taught hand drafting, design theory/analysis, critical thinking, and rendering in Design II- Taught Drafting, Photoshop, and Modeling in CAD I- Taught Drafting and troubleshot technical issues in CAD II- Gave students design and technical critiques in all classes

Sep 2003 - May 2006

Architecture Intern

Philadelphia, Pa, Us

- Built physical models for in house studies and client presentations- Constructed models were in accordance to the Project Architects designs- Revised and rebuilt models as designs evolved- Drafted changes to construction documents according to Project Architect and Technical Architects specifications

Jan 2002 - Sep 2005
2 education records

Eli Tuttle education

Master Of Fine Arts, Game Design

Academy Of Art University

Bachelors, Architecture

Philadelphia University
FAQ

Frequently asked questions about Eli Tuttle

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What company does Eli Tuttle work for?

Eli Tuttle works for Bit Reactor, LLC.

What is Eli Tuttle's role at Bit Reactor, LLC?

Eli Tuttle is listed as Lead Environment Artist at Bit Reactor, LLC.

Where is Eli Tuttle based?

Eli Tuttle is based in San Francisco, California, United States while working with Bit Reactor, LLC.

What companies has Eli Tuttle worked for?

Eli Tuttle has worked for Bit Reactor, Llc, Firewalk Studios, Sledgehammer Games, Donnerwood Media, and Sole Proprietor.

How can I contact Eli Tuttle?

You can use AeroLeads to view verified contact signals for Eli Tuttle at Bit Reactor, LLC, including work email, phone, and LinkedIn data when available.

What schools did Eli Tuttle attend?

Eli Tuttle holds Master Of Fine Arts, Game Design from Academy Of Art University.

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