Elizabeth Partridge work email
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Elizabeth Partridge personal email
Manager and leader of engineering teams.Expertise in User Interface development for games. Background in Tools development.Over 22 years of games industry experience, numerous shipped titles.Specialties: C++, C#, UnrealEngine3, UnrealScript, ActionScript and Flash/Scaleform, and a variety of scripting languages.
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Engineering Lead (Ui)BungieIssaquah, Wa, Us -
Senior Engineering Lead (Ui)Bungie Nov 2022 - PresentBellevue, Wa, UsLeading and managing a team of UI engineers working on Destiny 2. -
Engineering Lead (Ui)Bungie Jun 2019 - Nov 2022Bellevue, Wa, UsLeading and managing a team of UI engineers working on Destiny 2. -
Senior Ui EngineerBungie Aug 2017 - Jun 2019Bellevue, Wa, Us -
Lead Ui EngineerMotiga, Inc. Oct 2012 - Aug 2017Architected and built foundational front end UI and in-game HUD systems for action MOBA "Gigantic". Scaleform and Actionscript in UnrealEngine3.Led and managed a team of UI Engineers.
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Software Design EngineerAirtight Games Jun 2011 - Oct 2012Sole engineer of all UI and HUD systems, using Scaleform 4.0 and ActionScript 2.0 in UnrealEngine3.Handled back-end setup and game-side implementation of leaderboard data, profile/game-save data, and achievements with service partners (Xbox Live, Playstation Network, Steam).Ensured TRC and TCR compliance of game systems.Added gameplay features including analog player movement and an interactive collectibles system.Shipped 1 title on 3 SKUs: Quantum Conundrum
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Software EngineerZipper Interactive, Inc. Jun 2003 - Jun 2011Maintained and extended a large part of the Playstation3 data pipeline, including data compilation and asset tracking/management, C# pipeline automation applications, build creation and hosting, and one-click GUI applications for development teams to interface with the pipeline.Shipped 7 titles over several Sony platforms, including MAG and SOCOM 4.
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Test EngineerElectronic Arts, Inc Dec 1999 - Oct 2002Maintained and extended build tools in C#.Debugged and fixed build failures.Created an in-game visuals adjustment system for Art team to tweak settings in real-time.Wrote a script-based test harness simulating thousands of users to test game servers.Shipped 3 titles: Bass Challenge, Motor City Online, and Need For Speed: Hot Pursuit 2.
Elizabeth Partridge Skills
Frequently Asked Questions about Elizabeth Partridge
What company does Elizabeth Partridge work for?
Elizabeth Partridge works for Bungie
What is Elizabeth Partridge's role at the current company?
Elizabeth Partridge's current role is Engineering Lead (UI).
What is Elizabeth Partridge's email address?
Elizabeth Partridge's email address is ep****@****gie.net
What skills is Elizabeth Partridge known for?
Elizabeth Partridge has skills like C#, C++, Gameplay, Scripting, Perforce, Game Development, Unreal Engine 3, Game Programming, Software Design, Ps3, Xbox 360, .net.
Who are Elizabeth Partridge's colleagues?
Elizabeth Partridge's colleagues are Alberto Garcia, Leland Dantzler, Ethan Scheu, Mat N., Alberto Guerrero, Denice Thurston (Clarke), Luke Dagit.
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