Elizabeth Partridge

Elizabeth Partridge Email and Phone Number

Engineering Lead (UI) @ Bungie
Issaquah, WA, US
Elizabeth Partridge's Location
Issaquah, Washington, United States, United States
Elizabeth Partridge's Contact Details

Elizabeth Partridge work email

Elizabeth Partridge personal email

n/a
About Elizabeth Partridge

Manager and leader of engineering teams.Expertise in User Interface development for games. Background in Tools development.Over 22 years of games industry experience, numerous shipped titles.Specialties: C++, C#, UnrealEngine3, UnrealScript, ActionScript and Flash/Scaleform, and a variety of scripting languages.

Elizabeth Partridge's Current Company Details
Bungie

Bungie

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Engineering Lead (UI)
Issaquah, WA, US
Website:
bungie.net
Employees:
1247
Elizabeth Partridge Work Experience Details
  • Bungie
    Engineering Lead (Ui)
    Bungie
    Issaquah, Wa, Us
  • Bungie
    Senior Engineering Lead (Ui)
    Bungie Nov 2022 - Present
    Bellevue, Wa, Us
    Leading and managing a team of UI engineers working on Destiny 2.
  • Bungie
    Engineering Lead (Ui)
    Bungie Jun 2019 - Nov 2022
    Bellevue, Wa, Us
    Leading and managing a team of UI engineers working on Destiny 2.
  • Bungie
    Senior Ui Engineer
    Bungie Aug 2017 - Jun 2019
    Bellevue, Wa, Us
  • Motiga, Inc.
    Lead Ui Engineer
    Motiga, Inc. Oct 2012 - Aug 2017
    Architected and built foundational front end UI and in-game HUD systems for action MOBA "Gigantic". Scaleform and Actionscript in UnrealEngine3.Led and managed a team of UI Engineers.
  • Airtight Games
    Software Design Engineer
    Airtight Games Jun 2011 - Oct 2012
    Sole engineer of all UI and HUD systems, using Scaleform 4.0 and ActionScript 2.0 in UnrealEngine3.Handled back-end setup and game-side implementation of leaderboard data, profile/game-save data, and achievements with service partners (Xbox Live, Playstation Network, Steam).Ensured TRC and TCR compliance of game systems.Added gameplay features including analog player movement and an interactive collectibles system.Shipped 1 title on 3 SKUs: Quantum Conundrum
  • Zipper Interactive, Inc.
    Software Engineer
    Zipper Interactive, Inc. Jun 2003 - Jun 2011
    Maintained and extended a large part of the Playstation3 data pipeline, including data compilation and asset tracking/management, C# pipeline automation applications, build creation and hosting, and one-click GUI applications for development teams to interface with the pipeline.Shipped 7 titles over several Sony platforms, including MAG and SOCOM 4.
  • Electronic Arts, Inc
    Test Engineer
    Electronic Arts, Inc Dec 1999 - Oct 2002
    Maintained and extended build tools in C#.Debugged and fixed build failures.Created an in-game visuals adjustment system for Art team to tweak settings in real-time.Wrote a script-based test harness simulating thousands of users to test game servers.Shipped 3 titles: Bass Challenge, Motor City Online, and Need For Speed: Hot Pursuit 2.

Elizabeth Partridge Skills

C# C++ Gameplay Scripting Perforce Game Development Unreal Engine 3 Game Programming Software Design Ps3 Xbox 360 .net User Interface Testing Xbox Lua Video Games Multiplayer Software Development

Frequently Asked Questions about Elizabeth Partridge

What company does Elizabeth Partridge work for?

Elizabeth Partridge works for Bungie

What is Elizabeth Partridge's role at the current company?

Elizabeth Partridge's current role is Engineering Lead (UI).

What is Elizabeth Partridge's email address?

Elizabeth Partridge's email address is ep****@****gie.net

What skills is Elizabeth Partridge known for?

Elizabeth Partridge has skills like C#, C++, Gameplay, Scripting, Perforce, Game Development, Unreal Engine 3, Game Programming, Software Design, Ps3, Xbox 360, .net.

Who are Elizabeth Partridge's colleagues?

Elizabeth Partridge's colleagues are Alberto Garcia, Leland Dantzler, Ethan Scheu, Mat N., Alberto Guerrero, Denice Thurston (Clarke), Luke Dagit.

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