Elizabeth Baumel

Elizabeth Baumel Email and Phone Number

Graphics/Engine Programmer @ That's No Moon
Elizabeth Baumel's Location
Seattle, Washington, United States, United States
Elizabeth Baumel's Contact Details

Elizabeth Baumel personal email

About Elizabeth Baumel

I am a software engineer with experience in games, real-time computer graphics, Unreal Engine, drivers, and performance optimization.RECRUITERS, I will NOT consider or respond to any opportunities that:- Are contract work- Do not have compensation information- Require relocation- Require being onsite

Elizabeth Baumel's Current Company Details
That's No Moon

That'S No Moon

View
Graphics/Engine Programmer
Elizabeth Baumel Work Experience Details
  • That'S No Moon
    Lead Rendering Engineer
    That'S No Moon Jun 2024 - Present
    Los Angeles, Ca, Us
  • That'S No Moon
    Expert Rendering Engineer
    That'S No Moon Jan 2024 - Jun 2024
    Los Angeles, Ca, Us
  • Epic Games
    Rendering Programmer
    Epic Games Sep 2022 - Oct 2023
    Cary, Nc, Us
    Maintained, improved, resolved tech debt, added features on D3D12, D3D11, and Vulkan RHIs. Added GPU debug crash utility for intentionally crashing the GPU in various ways. Worked on major resource transition system rewrite in D3D12 RHI to enable better performance and consistency with other RHIs.
  • Unity
    Software Engineering Lead
    Unity Dec 2021 - Sep 2022
    San Francisco, Us
    Embedded lead engineer with AAA game studio on unannounced project using the Data-Oriented Technology Stack (DOTS). Leading engineers at Unity, managing relationship with partner studio.
  • Unity
    Senior Software Engineer
    Unity Apr 2020 - Dec 2021
    San Francisco, Us
    Embedded engineer with AAA game studio on unannounced project. Trained partner studio on DOTS, designed and optimized features for the game.
  • Unity
    Software Engineer
    Unity Aug 2018 - Apr 2020
    San Francisco, Us
    Developed features for the Data-Oriented Tech Stack (DOTS), including the Entity Component System (ECS). Ported and optimized Megacity demo for PS4, ran internal trainings on DOTS and data-oriented design, gave talks at conferences including GDC and Handmade Seattle, gave keynote presentations at Unite Tokyo and Unite Singapore.
  • Disbelief
    Engine Programmer
    Disbelief May 2015 - Jul 2018
    Cambridge, Ma, Us
    Developing, designing, debugging, and optimizing engine and graphics features for Unreal Engine 4 on PlayStation 4, Xbox One, and PC.
  • Sony Computer Entertainment America
    Graphics Developer Support Engineer
    Sony Computer Entertainment America Sep 2013 - Dec 2014
    San Mateo, California, Us
    Supported game developers in a graphics engineering capacity on the PlayStation 4.
  • Intel Corporation
    Graphics Software Engineer
    Intel Corporation Feb 2012 - Aug 2013
    Santa Clara, California, Us
    Developed and debugged DirectX 10+ drivers for Intel's integrated graphics. Developed user-mode Windows 7 and 8 drivers for the Ivybridge and Haswell platforms. Enabled games such as Deus Ex: Human Revolution, The Secret World, Hitman: Absolution, and Max Payne 3 to work on Intel Graphics.
  • University Of Maryland Baltimore County
    Graduate Teaching Assistant
    University Of Maryland Baltimore County Sep 2010 - May 2011
    Baltimore, Md, Us
    Assisted with CMSC 202, Computer Science for Majors II. Assisted with CMSC 435/634 Computer Graphics last semester. Taught labs, held office hours and graded homeworks, projects, and exams.
  • Activision
    Graphics R&D Intern
    Activision Jun 2010 - Aug 2010
    Santa Monica, California, Us
    Did computer graphics research on BRDFs, lighting, and reflectance models for Activision Studio Central.
  • University Of Maryland Baltimore County
    Graduate Teaching Assistant
    University Of Maryland Baltimore County Aug 2009 - Jun 2010
    Baltimore, Md, Us
    Assisted with CMSC 202 Computer Science II for Majors. Taught labs, held office hours and graded exams.
  • National Institutes Of Health
    Graphics Programming Intern
    National Institutes Of Health Jun 2009 - Aug 2009
    Bethesda, Md, Us
    Developed interfaces and graphics using Graphviz and Qt for an application to visually compress graphs of protein-protein interaction networks at the National Institute of Allergy and Infectious Disease (NIAID).
  • George Washington University
    3D Graphics Teaching Assistant
    George Washington University Sep 2008 - May 2009
    Washington, D.C., Us
    Assisting with the class “Design of Computer Animation I” and “Design of Computer Animation II”, teaching various aspects of 3D modeling, texturing, and rendering in 3ds Max, and motion capture data rigging in MotionBuilder.
  • Equilibrium Networks
    Graphics And User Interface Development Intern
    Equilibrium Networks Jun 2008 - Aug 2008
    Developing a 3D data modeling module for monitoring network traffic patterns, user interface for application
  • George Washington University
    3D Graphics Teaching Assistant
    George Washington University Jan 2008 - May 2008
    Washington, D.C., Us
    Assisting with the class “Design of Computer Animation II”, teaching various aspects of 3D modeling, texturing, and rendering in 3ds Max.
  • George Washington University Student Technology Services
    Technical Support Staff
    George Washington University Student Technology Services May 2006 - Sep 2006
    Provided technical support to users of the University’s network, tested and deployed fiber-to-Ethernet media converters and other network connectivity equipment.
  • National Institute Of Neurological Disorders And Stroke
    Lineage Analysis Intern
    National Institute Of Neurological Disorders And Stroke Mar 2005 - Aug 2005
    Tracked neural stem cells through digital imaging, did lineage analysis as cells differentiated into distinct neural cell types.
  • Smithsonian National Zoological Park
    Volunteer Keeper’S Aide
    Smithsonian National Zoological Park Aug 2003 - Jun 2004
    Prepared food for animals, fed animals, maintained animal’s tanks/habitat, and was an interpreter for visitors.

Elizabeth Baumel Skills

Directx Unreal Engine 4 Xbox One Computer Graphics Playstation Opengl Software Engineering Computer Animation Photoshop 3d Modeling Game Design Perforce 3d Studio Max Hlsl Illustrator Rendering C# Autodesk Motionbuilder C++ User Interface Design Device Drivers Painting Game Programming Latex Direct3d C/c++ Windbg Kernel Debugging Real Time Rendering 3d Animation Gnm

Elizabeth Baumel Education Details

  • University Of Maryland Baltimore County
    University Of Maryland Baltimore County
    Computer Science
  • The George Washington University
    The George Washington University
    Computer Science

Frequently Asked Questions about Elizabeth Baumel

What company does Elizabeth Baumel work for?

Elizabeth Baumel works for That's No Moon

What is Elizabeth Baumel's role at the current company?

Elizabeth Baumel's current role is Graphics/Engine Programmer.

What is Elizabeth Baumel's email address?

Elizabeth Baumel's email address is el****@****ail.com

What schools did Elizabeth Baumel attend?

Elizabeth Baumel attended University Of Maryland Baltimore County, The George Washington University.

What are some of Elizabeth Baumel's interests?

Elizabeth Baumel has interest in Skating, Electronics, Snowboarding, 日本語, Art, Cosplay, Video Games.

What skills is Elizabeth Baumel known for?

Elizabeth Baumel has skills like Directx, Unreal Engine 4, Xbox One, Computer Graphics, Playstation, Opengl, Software Engineering, Computer Animation, Photoshop, 3d Modeling, Game Design, Perforce.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.