Elizabeth Baumel personal email
- Valid
- Valid
I am a software engineer with experience in games, real-time computer graphics, Unreal Engine, drivers, and performance optimization.RECRUITERS, I will NOT consider or respond to any opportunities that:- Are contract work- Do not have compensation information- Require relocation- Require being onsite
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Lead Rendering EngineerThat'S No Moon Jun 2024 - PresentLos Angeles, Ca, Us -
Expert Rendering EngineerThat'S No Moon Jan 2024 - Jun 2024Los Angeles, Ca, Us -
Rendering ProgrammerEpic Games Sep 2022 - Oct 2023Cary, Nc, UsMaintained, improved, resolved tech debt, added features on D3D12, D3D11, and Vulkan RHIs. Added GPU debug crash utility for intentionally crashing the GPU in various ways. Worked on major resource transition system rewrite in D3D12 RHI to enable better performance and consistency with other RHIs. -
Software Engineering LeadUnity Dec 2021 - Sep 2022San Francisco, UsEmbedded lead engineer with AAA game studio on unannounced project using the Data-Oriented Technology Stack (DOTS). Leading engineers at Unity, managing relationship with partner studio. -
Senior Software EngineerUnity Apr 2020 - Dec 2021San Francisco, UsEmbedded engineer with AAA game studio on unannounced project. Trained partner studio on DOTS, designed and optimized features for the game. -
Software EngineerUnity Aug 2018 - Apr 2020San Francisco, UsDeveloped features for the Data-Oriented Tech Stack (DOTS), including the Entity Component System (ECS). Ported and optimized Megacity demo for PS4, ran internal trainings on DOTS and data-oriented design, gave talks at conferences including GDC and Handmade Seattle, gave keynote presentations at Unite Tokyo and Unite Singapore. -
Engine ProgrammerDisbelief May 2015 - Jul 2018Cambridge, Ma, UsDeveloping, designing, debugging, and optimizing engine and graphics features for Unreal Engine 4 on PlayStation 4, Xbox One, and PC. -
Graphics Developer Support EngineerSony Computer Entertainment America Sep 2013 - Dec 2014San Mateo, California, UsSupported game developers in a graphics engineering capacity on the PlayStation 4. -
Graphics Software EngineerIntel Corporation Feb 2012 - Aug 2013Santa Clara, California, UsDeveloped and debugged DirectX 10+ drivers for Intel's integrated graphics. Developed user-mode Windows 7 and 8 drivers for the Ivybridge and Haswell platforms. Enabled games such as Deus Ex: Human Revolution, The Secret World, Hitman: Absolution, and Max Payne 3 to work on Intel Graphics. -
Graduate Teaching AssistantUniversity Of Maryland Baltimore County Sep 2010 - May 2011Baltimore, Md, UsAssisted with CMSC 202, Computer Science for Majors II. Assisted with CMSC 435/634 Computer Graphics last semester. Taught labs, held office hours and graded homeworks, projects, and exams. -
Graphics R&D InternActivision Jun 2010 - Aug 2010Santa Monica, California, UsDid computer graphics research on BRDFs, lighting, and reflectance models for Activision Studio Central. -
Graduate Teaching AssistantUniversity Of Maryland Baltimore County Aug 2009 - Jun 2010Baltimore, Md, UsAssisted with CMSC 202 Computer Science II for Majors. Taught labs, held office hours and graded exams. -
Graphics Programming InternNational Institutes Of Health Jun 2009 - Aug 2009Bethesda, Md, UsDeveloped interfaces and graphics using Graphviz and Qt for an application to visually compress graphs of protein-protein interaction networks at the National Institute of Allergy and Infectious Disease (NIAID). -
3D Graphics Teaching AssistantGeorge Washington University Sep 2008 - May 2009Washington, D.C., UsAssisting with the class “Design of Computer Animation I” and “Design of Computer Animation II”, teaching various aspects of 3D modeling, texturing, and rendering in 3ds Max, and motion capture data rigging in MotionBuilder. -
Graphics And User Interface Development InternEquilibrium Networks Jun 2008 - Aug 2008Developing a 3D data modeling module for monitoring network traffic patterns, user interface for application
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3D Graphics Teaching AssistantGeorge Washington University Jan 2008 - May 2008Washington, D.C., UsAssisting with the class “Design of Computer Animation II”, teaching various aspects of 3D modeling, texturing, and rendering in 3ds Max. -
Technical Support StaffGeorge Washington University Student Technology Services May 2006 - Sep 2006Provided technical support to users of the University’s network, tested and deployed fiber-to-Ethernet media converters and other network connectivity equipment.
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Lineage Analysis InternNational Institute Of Neurological Disorders And Stroke Mar 2005 - Aug 2005Tracked neural stem cells through digital imaging, did lineage analysis as cells differentiated into distinct neural cell types.
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Volunteer Keeper’S AideSmithsonian National Zoological Park Aug 2003 - Jun 2004Prepared food for animals, fed animals, maintained animal’s tanks/habitat, and was an interpreter for visitors.
Elizabeth Baumel Skills
Elizabeth Baumel Education Details
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University Of Maryland Baltimore CountyComputer Science -
The George Washington UniversityComputer Science
Frequently Asked Questions about Elizabeth Baumel
What company does Elizabeth Baumel work for?
Elizabeth Baumel works for That's No Moon
What is Elizabeth Baumel's role at the current company?
Elizabeth Baumel's current role is Graphics/Engine Programmer.
What is Elizabeth Baumel's email address?
Elizabeth Baumel's email address is el****@****ail.com
What schools did Elizabeth Baumel attend?
Elizabeth Baumel attended University Of Maryland Baltimore County, The George Washington University.
What are some of Elizabeth Baumel's interests?
Elizabeth Baumel has interest in Skating, Electronics, Snowboarding, 日本語, Art, Cosplay, Video Games.
What skills is Elizabeth Baumel known for?
Elizabeth Baumel has skills like Directx, Unreal Engine 4, Xbox One, Computer Graphics, Playstation, Opengl, Software Engineering, Computer Animation, Photoshop, 3d Modeling, Game Design, Perforce.
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