Elizabeth Ku-Herrero

Elizabeth Ku-Herrero Email and Phone Number

Creative Director @ Moku
Carlsbad, CA, US
Elizabeth Ku-Herrero's Location
Portland, Oregon, United States, United States
Elizabeth Ku-Herrero's Contact Details

Elizabeth Ku-Herrero work email

Elizabeth Ku-Herrero personal email

n/a

Elizabeth Ku-Herrero phone numbers

About Elizabeth Ku-Herrero

Elizabethnku@gmail.comWww.elizabethkuherrero.com

Elizabeth Ku-Herrero's Current Company Details
Moku

Moku

View
Creative Director
Carlsbad, CA, US
Website:
hq.moku.gg
Employees:
22
Elizabeth Ku-Herrero Work Experience Details
  • Moku
    Creative Director
    Moku
    Carlsbad, Ca, Us
  • Moku
    Senior Artist And Production Lead
    Moku Nov 2024 - Present
  • Hornet
    Senior Cg Generalist
    Hornet Jul 2024 - Oct 2024
    New York, New York, United States
  • Nathan Love
    Cg Environment Lead
    Nathan Love Mar 2024 - Jul 2024
    New York, New York, United States
    Managed environment team while spearheading an optimized workflow for seamless integration of expansive sets and assets for 80+ shots. As a principal environment and layout artist, I work directly with the director, producers, and artists daily. I also oversaw the responsibilities and schedules of fellow artists to ensure we're meeting deadlines.
  • Rise Up Animation
    Mentor
    Rise Up Animation Nov 2022 - May 2024
    1-on-1 mentor to support People of Color with the goal of helping diverse talent in the Animation Industry. I provide portfolio reviews, critiques, draw-overs, and general industry advise in a safe space for honest communication. My goal is to help to inspire and provide visual, technical, and professional feedback along with real lasting connections.
  • Hornet
    Senior Cg Designer And Generalist
    Hornet Mar 2023 - Jul 2023
    Remote
    Brought on as a Lead CG Artist as well as designer, where I modeled, textured, lit and composited. I’m very thankful that the Director’s at Hornet had so much trust in me that I was able to design and create final illustrations and assets as a single artist. I also designed, modeled, and simulated a multitude of clothing outfits and styles on photorealistic horses for Meta’s Social campaigns. I solved the question: what do pants on a horse look like?
  • Super Dope
    Co-Founder & Executive Creative Director
    Super Dope Apr 2020 - Feb 2023
    Portland, Oregon Metropolitan Area
    Functioned as a Lead Project Manager, maintaining operational procedures, budgets, scope, schedules, and artists across multiple projects and deadlines. I made sure to clearly communicate expectations with my team internally, while managing client’s concerns and requests. I was the main copywriter and was responsible for pitching and presenting decks and concepts to clients in an engaging and authentic voice. As a CG Lead, I onboarded and supervised artists, outsourcing partners and vendors across multiple departments by collecting and generating detailed documentation, references, and CG assets in order to define and communicate the artistic vision and style for each specific project. I was a character modeler, texture artist, lighter, and compositor. It was my passion to strategize, organize, and grow the brand of Super Dope in a way that aligned with our values of weirdness and outcasts. I was also the main voice actress for all our goofy and wild needs!
  • Freelance, Self-Employed
    Freelance Cg Generalist
    Freelance, Self-Employed Oct 2019 - May 2020
    New York, United States
    Primarily worked as a Modeler, LookDev, Texture, Lighting, and Compositing Artist for high quality deliverables and captivating narrative short films. I worked closely with team’s CG Leads and Creative Directors to ensure timely delivery, as well as helped to mentor interns.
  • School Of Visual Arts
    Adjunct Instructor
    School Of Visual Arts Jan 2018 - May 2020
    New York, New York
    Taught two Undergrad Junior classes.Thesis Research covered creating a deck or pitch for their thesis films. I taught the students how to write and structure short stories, gather references, and design mood boards, environments, and characters.Thesis Pre-Production covered basic anatomy, character modeling, environment modeling, and previz. It also covered proper 3D production pipelines and how to organize and maintain project files. I always ended the class with proper business etiquette on how to be a communicative team player in their future professional settings.
  • Aardman Nathan Love
    Staff Cg Lead
    Aardman Nathan Love Dec 2017 - Oct 2019
    New York, New York
    As the CG Lead, I was responsible for working with the Creative Director and Producer to establish a proper project budget and schedule as well as choose designers and artists for the job. I advised and supervised our best technical and budget friendly options to attain high-quality productions. I oversaw a team of CG Artists as well as onboarded new artists and interns. Internally, I built out and expanded on the documentation of existing pipelines and lead company-wide weekly stand-ups in order to encourage cross department interaction. As the lead Character and Modeling Artist, especially with outsourcing partners, I established and defined the visual style of 3D productions by creating hero assets and providing detailed feedback to artists in order to keep the look consistent and production ready. And as a fun note, I loved organizing company activities like Catan nights and Chopstick Olympics.
  • Aardman Nathan Love
    Freelance Cg Artist & Lead
    Aardman Nathan Love May 2017 - Dec 2017
    New York, New York
  • Freelance, Self-Employed
    Freelance Cg Aritst
    Freelance, Self-Employed May 2013 - Nov 2017
    New York, United States
    Worked on 3D Modeling, Texturing/Shading, Lighting and Compositing at companies like Nathan Love (Formerly Aardman Nathan Love), Hornet, Psyop, Nice Shoes, Brigade, Object Normal, VaynerMedia, Shuttlecraft, and TheStudioNYC

Elizabeth Ku-Herrero Skills

Fluent In Spanish Photoshop Illustrator Indesign Maya Motion Final Cut Pro Dreamweaver Flash 3d Modeling Animation Uv Mapping After Effects Drawing Computer Animation Character Animation Motion Graphics Texturing Storyboarding Compositing Illustration Zbrush Adobe Creative Suite Lighting Art Nuke Modeling Computer Graphics Painting Film

Elizabeth Ku-Herrero Education Details

Frequently Asked Questions about Elizabeth Ku-Herrero

What company does Elizabeth Ku-Herrero work for?

Elizabeth Ku-Herrero works for Moku

What is Elizabeth Ku-Herrero's role at the current company?

Elizabeth Ku-Herrero's current role is Creative Director.

What is Elizabeth Ku-Herrero's email address?

Elizabeth Ku-Herrero's email address is ek****@****sva.edu

What is Elizabeth Ku-Herrero's direct phone number?

Elizabeth Ku-Herrero's direct phone number is +126756*****

What schools did Elizabeth Ku-Herrero attend?

Elizabeth Ku-Herrero attended School Of Visual Arts, Penn State University, Pennsylvania Governor's School, Tyler School Of Art.

What are some of Elizabeth Ku-Herrero's interests?

Elizabeth Ku-Herrero has interest in Fx Makeup, Diy, Children, Crafting, Stand Up Comedy, Painting, Team Sports.

What skills is Elizabeth Ku-Herrero known for?

Elizabeth Ku-Herrero has skills like Fluent In Spanish, Photoshop, Illustrator, Indesign, Maya, Motion, Final Cut Pro, Dreamweaver, Flash, 3d Modeling, Animation, Uv Mapping.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.