Evie Smith

Evie Smith Email and Phone Number

Godot/Unity/C#/Unreal Developer @ Burlingame Studios
Evie Smith's Location
Pittsburgh, Pennsylvania, United States, United States
Evie Smith's Contact Details

Evie Smith personal email

n/a

Evie Smith phone numbers

About Evie Smith

Evie Smith is a Godot/Unity/C#/Unreal Developer at Burlingame Studios. She possess expertise in writing, unreal editor, 3d modelling, graphic design, photoshop and 17 more skills. She is proficient in French. Colleagues describe her as "Evie is one of the brightest and most knowledgeable developers I have had the pleasure of working with and knowing. When not supporting the team with her quick thinking and adaptive problem solving skills, she is getting involved with her local community. She is an active member in the local dev community. helping to organize game jams and "VR Nights", while participating in many fundraisers and events. She has never failed to bring a level of enthusiasm and grit to every aspect of the project. She is a cornerstone member of the team and would be a great coworker for any environment. Her wealth of knowledge in Unity, as well as emerging VR, AR & MR devices and development has kept our team competitive and products looking sharp."

Evie Smith's Current Company Details
Burlingame Studios

Burlingame Studios

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Godot/Unity/C#/Unreal Developer
Evie Smith Work Experience Details
  • Burlingame Studios
    Software Engineer
    Burlingame Studios Feb 2023 - Present
    Burlingame, California, Us
  • Burlingame Studios
    Unity Art Tool Programmer
    Burlingame Studios Aug 2022 - Jan 2023
    Burlingame, California, Us
  • Freelance
    Unity Developer
    Freelance Aug 2016 - Aug 2022
  • Highgate Training Systems
    Unity Developer
    Highgate Training Systems Oct 2020 - Apr 2021
    Columbus, Ga, Us
  • Intelligent Decision Systems, Inc. (Idsi)
    Interactive Developer
    Intelligent Decision Systems, Inc. (Idsi) Jan 2018 - Oct 2020
    Developed rapid prototypes at onset of multiple projects to illustrate the client’s request to ensure alignment between internal team and client’s expectations. The prototyping process allowed us to quickly test ideas for building the larger project to improve our efficiency and more effectively communicate the design to the team and the client. Translated client use cases into technical specifications to allow our internal programming team to effectively plan projects to meet and exceed client expectations. Our team received “excellent” ratings at each review and was the highest performing military contracting team within this division. Led a team of 5 developers and artists to scope, create and demo technology that utilized tools to leverage procedurally generated content. This approach allowed us to improve content creation efficiency and speed to market. Lead solo programmer on large Unity projects to design and code game systems from scratch. Technical lead responsible for guiding the structure of workflow, code structure and other systems within a game project, including onboarding new programmers and delegating tasks. Developed the user interface interactions and gameplay features in Unity with C# and designed the workflow for creating new dynamic narrative threads with player choice using a custom implementation of Yarn Spinner for Garrison Fox, a branching narrative management game that teaches players how to run a military base as a Garrison commander.Programmed for the virtual reality archaeology game JamestownVR for the Jamestown Rediscovery project using Unity C# and the Vive and Oculus Rift headsets.Collaborated closely with our 3D artist using Unity C# and animation tools to create a robot sim and scenario designer tools for MTRS, a simulator game that teaches soldiers how to operate a bomb diffusing robot.
  • Clemson University - Virtual Reality Field Trip
    Lead Software Developer
    Clemson University - Virtual Reality Field Trip Aug 2014 - Aug 2016
  • Emerson Smith Designs
    Independent Game Designer
    Emerson Smith Designs Jul 2010 - Jul 2014
    Developed small projects centered around telling stories through interaction.Gained proficiencies in the following game engines:- Unity- Unreal Engine 3- Unreal Editor- Stencyl- Neverwinter Nights 2 Toolset- RPG Maker 2003 - RPG Maker VX Ace- Multimedia Fusion 2
  • Galileo // Music
    Independent Musician
    Galileo // Music Jan 2013 - Feb 2014
    Produced music independently. Released works below:- "Nothing More Than Spacejunk" Album - February 24, 2014- "Signs, Cosigns, Tangeancy" Album - August 01, 2013
  • Id Tech Camps
    Instructor
    Id Tech Camps Jun 2012 - Jul 2013
    Campbell, Ca, Us
    As an iD Tech Camps instructor, I was in charge of supervising between 60 to 100 students on a daily basis as well as teach intensive week-long courses with eight students at a time. Each camp season lasts for eight weeks and I was on duty for all eight in the summer of 2012 and 2013. While working with iD Tech Camps I taught the following courses:- FPS Game Design with Unreal Engine- 3D Game Design with Neverwinter Nights 2 Toolset- Arcade & Platform Design with Multimedia Fusion 2- 2D Game Design with RPG Maker VX Ace
  • Indie Game Mag
    Staff Writer And Editor
    Indie Game Mag Mar 2012 - May 2013
    With The Indie Game Magazine I was responsible for producing the following:- Critiqued games in one thousand word reviews after completing press builds of unreleased games.- Participated in online staff meetings and grow the magazine as a community.- Fostered a community with readers, developers, and staff in the IGM forums.- Contacted and interviewed independent developers on their games to compose articles.- Reported four five-hundred word news articles a week.- Edited and published app reviews for the Mobile Division.
  • Appblitz
    Staff Reviewer
    Appblitz Feb 2012 - Mar 2012
    While writing for AppBlitz, I was responsible for the following:- Networking with developers to learn more about their product.- Produce two App reviews a week.Soon after I was employed at AppBlitz, the team was merged with The Indie Game Magazine and AppBlitz became The Indie Game Magazine: Mobile Division.
  • Lunch And Recess
    Intern
    Lunch And Recess Mar 2010 - Mar 2010
    Charleston, South Carolina, Us
  • Mad Monkey Inc.
    Intern
    Mad Monkey Inc. Mar 2009 - Mar 2009
    Columbia, South Carolina, Us

Evie Smith Skills

Writing Unreal Editor 3d Modelling Graphic Design Photoshop Animation Unreal Engine 3 Video Editing Creative Writing Game Design Level Design Programming Game Development Editing Video Game Development Video Games Unity Unity3d Software Development C# Premiere Maya

Evie Smith Education Details

  • Clemson University
    Clemson University
    Computer Science
  • Heathwood Hall Episcopal School
    Heathwood Hall Episcopal School

Frequently Asked Questions about Evie Smith

What company does Evie Smith work for?

Evie Smith works for Burlingame Studios

What is Evie Smith's role at the current company?

Evie Smith's current role is Godot/Unity/C#/Unreal Developer.

What is Evie Smith's email address?

Evie Smith's email address is em****@****gns.com

What is Evie Smith's direct phone number?

Evie Smith's direct phone number is +180347*****

What schools did Evie Smith attend?

Evie Smith attended Clemson University, Heathwood Hall Episcopal School.

What skills is Evie Smith known for?

Evie Smith has skills like Writing, Unreal Editor, 3d Modelling, Graphic Design, Photoshop, Animation, Unreal Engine 3, Video Editing, Creative Writing, Game Design, Level Design, Programming.

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