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Jason Emery Email & Phone Number

Hybrid Senior & Lead Generalist Software Engineer at Global Outlier Gaming
Location: Kirkland, Washington, United States 11 work roles 3 schools
3 work emails found @popcap.com 3 phones found area 425 and 206 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 3 work emails · 3 phones

Work email j****@popcap.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Hybrid Senior & Lead Generalist Software Engineer
Location
Kirkland, Washington, United States

Who is Jason Emery? Overview

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Quick answer

Jason Emery is listed as Hybrid Senior & Lead Generalist Software Engineer at Global Outlier Gaming, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at popcap.com, phone signal with area code 425, 206, and a matched LinkedIn profile for Jason Emery.

Jason Emery previously worked as Tech Director at Global Outlier Gaming and Lead Engineer at Popcap Games. Jason Emery holds No Degree, Mathematics, English from Anne Arundel Community College.

Company email context

Email format at Global Outlier Gaming

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{first_initial}{last}@popcap.com
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AeroLeads found 3 current-domain work email signals for Jason Emery. Compare company email patterns before reaching out.

Profile bio

About Jason Emery

Industry veteran with 25+ years of engineering and lead experience.Believing I may have some lasting legacy to better the world and inspire/mentor others drives me on through the lean moments. Games are one of the few things that are universal. If anything can bring us together perhaps our shared love of games can.History HighlightsFounder of World Tree Games, a shareware company developing for Epic Megagames (now Epic).Griptonite ~ I built much of the core tech and tools that enabled dozens of shipped Gameboy and iOS/Android titles. C/C++/C#/Arm Assembly/Unity. We transitioned from a young work-for-hire to become the largest independent games developer in North America.EA (PopCap) ~ For nearly ten years it has been my joy to support Plants vs Zombies 2, a legacy C++ mobile title of over 2 million DAU worldwide. Took a brief pause there to refresh my Unity skills for a year to build a social/chat layer for Plants vs Zombies Heroes.I've been a lead on many small to medium sized mobile titles, including:Plants vs Zombies 2Pirates of the Caribbean: Dead Man's ChestMystery Case Files: MillionHeirSesame Street Ready, Set, Grover and Elmo's Musical MonsterpieceI'm proud to have credits for nearly every role in game development, which gives me an edge in bridging disciplines.- Game design- UI/UX- Creative writing- AudioOther Career Highlights:- Quintessence: 3D editor and project-customizable visual scripting system. Path nodes, triggers/regions, actors, and far more. I led and heavily worked on this C# tool (and others) which formed a part of most of Griptonite's DS, 3DS, and Mobile projects. It inspired a reboot of the console team's editing tools.- Unity engine built with emphasis on a custom UI system, AI, Data management for My Dragon. Also strike support to roam the company improving Death Dome, Enchant-U, Samurai vs Zombies, and other Glu Mobile iOS/Android titles.- Rescued Ben 10: Cosmic Destruction DS (80% metacritic) from likely outsourcing failure. Feedback is that more than once projects would not have completed on time if not for my late assist.- Gameboy Advance software 3D engine shipped in Crushed Baseball. Look it up!~ Stats ~INTJ (Mastermind Rational)Strategic, Achiever, Ideation, Intellection, FuturisticC++, C#, Gameboy, iOS, Unity, Agile

Listed skills include Game Development, Unity3D, C#, Video Games, and 19 others.

Current workplace

Jason Emery's current company

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Global Outlier Gaming
Global Outlier Gaming
Hybrid Senior & Lead Generalist Software Engineer
AeroLeads page
11 roles · 36 years

Jason Emery work experience

A career timeline built from the work history available for this profile.

Lead Engineer

Current

Seattle, WA -- Washington, US

Took over as team lead for Plants vs Zombies 2. Emphasis on building and mentoring a cross continent engineering team to tackle new growth opportunities and reorient to a work from home capacity.Upgrading our technology stack to shift away from unsupported old internal systems. One example being rebuilding our store system to use new APIs and core server.

Aug 2020 - Present

Senior Software Engineer

Current

Seattle, WA -- Washington, US

Updated role to Senior Engineer in the game development track at EA.Social system and API support for Plants vs Zombies Heroes and Bejeweled Stars.Upgrading Plants vs Zombies 2 with server authoritative, scoring, and other systems to create Battlez in legacy game.

Nov 2015 - Present

Senior Software Engineer

Seattle, WA -- Washington, US

Jul 2022 - Nov 2022

Senior Game Tech Engineer

Seattle, WA -- Washington, US

Various game and engine support duties. Some highlights:- Conversion of Plants vs Zombies 2 to Android C++.- ETC1+Alpha Android hardware texture compression implementation in both game and toolset.- Conversion of text system to TrueType fonts with auto adaptive regions for foreign languages.- Extensive documentation of systems with extra support for QA and.

Jan 2013 - Nov 2015

Lead Programmer

Glu Games Inc.

Engineering & architectural development for both engine and game-side implementation on top of Unity middleware. Agile-derived production strategy.

Jul 2011 - Nov 2012

Lead Programmer

Irvine, CA, US

We standardized more heavily on position titles and I shifted over to concentrate more on the Lead Programmer track.Although I find myself updating a broader array of our C# tools as my earlier scripting engine has matured. Still pondering the joys and peril of user interfaces. The more things change the more they stay the same.

Nov 2009 - Jul 2011

Senior Programmer

Irvine, CA, US

Completed numerous Gameboy DSi/Advance and iPhone games as both lead and software engineer (usually simultaneously).Extensive work on C++/C# game development tools.Additional specialization in UI design principles.

2002 - Nov 2009

Founder/Head

World Tree Games

Originally called 'Eclipse Productions'. A small close-knit group of us banding together to find contractual work.Notably shipped a game called Tyrian. This is available for free to all my fans: https://www.gog.com/game/tyrian_2000

1990 - 2002 ~12 yrs

Contractor

Symmetry Entertainment
1999 - 2000 ~1 yr

Contractor

Epic Games
1990 - 1993 ~3 yrs
3 education records

Jason Emery education

No Degree, Mathematics, English

Anne Arundel Community College

No Degree, Japanese Language

Scottsdale Community College

No Degree, English, Law, Business

Brevard Community College
FAQ

Frequently asked questions about Jason Emery

Quick answers generated from the profile data available on this page.

What company does Jason Emery work for?

Jason Emery works for Global Outlier Gaming.

What is Jason Emery's role at Global Outlier Gaming?

Jason Emery is listed as Hybrid Senior & Lead Generalist Software Engineer at Global Outlier Gaming.

What is Jason Emery's email address?

AeroLeads has found 3 work email signals at @popcap.com for Jason Emery at Global Outlier Gaming.

What is Jason Emery's phone number?

AeroLeads has found 3 phone signal(s) with area code 425, 206 for Jason Emery at Global Outlier Gaming.

Where is Jason Emery based?

Jason Emery is based in Kirkland, Washington, United States while working with Global Outlier Gaming.

What companies has Jason Emery worked for?

Jason Emery has worked for Global Outlier Gaming, Popcap Games, Glu Games Inc., Foundation 9, and World Tree Games.

How can I contact Jason Emery?

You can use AeroLeads to view verified contact signals for Jason Emery at Global Outlier Gaming, including work email, phone, and LinkedIn data when available.

What schools did Jason Emery attend?

Jason Emery holds No Degree, Mathematics, English from Anne Arundel Community College.

What skills is Jason Emery known for?

Jason Emery is listed with skills including Game Development, Unity3D, C#, Video Games, C++, Agile Methodologies, Game Design, and Gameplay.

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