Jason Emery Email and Phone Number
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Industry veteran with 25+ years of engineering and lead experience.Believing I may have some lasting legacy to better the world and inspire/mentor others drives me on through the lean moments. Games are one of the few things that are universal. If anything can bring us together perhaps our shared love of games can.History HighlightsFounder of World Tree Games, a shareware company developing for Epic Megagames (now Epic).Griptonite ~ I built much of the core tech and tools that enabled dozens of shipped Gameboy and iOS/Android titles. C/C++/C#/Arm Assembly/Unity. We transitioned from a young work-for-hire to become the largest independent games developer in North America.EA (PopCap) ~ For nearly ten years it has been my joy to support Plants vs Zombies 2, a legacy C++ mobile title of over 2 million DAU worldwide. Took a brief pause there to refresh my Unity skills for a year to build a social/chat layer for Plants vs Zombies Heroes.I've been a lead on many small to medium sized mobile titles, including:Plants vs Zombies 2Pirates of the Caribbean: Dead Man's ChestMystery Case Files: MillionHeirSesame Street Ready, Set, Grover and Elmo's Musical MonsterpieceI'm proud to have credits for nearly every role in game development, which gives me an edge in bridging disciplines.- Game design- UI/UX- Creative writing- AudioOther Career Highlights:- Quintessence: 3D editor and project-customizable visual scripting system. Path nodes, triggers/regions, actors, and far more. I led and heavily worked on this C# tool (and others) which formed a part of most of Griptonite's DS, 3DS, and Mobile projects. It inspired a reboot of the console team's editing tools.- Unity engine built with emphasis on a custom UI system, AI, Data management for My Dragon. Also strike support to roam the company improving Death Dome, Enchant-U, Samurai vs Zombies, and other Glu Mobile iOS/Android titles.- Rescued Ben 10: Cosmic Destruction DS (80% metacritic) from likely outsourcing failure. Feedback is that more than once projects would not have completed on time if not for my late assist.- Gameboy Advance software 3D engine shipped in Crushed Baseball. Look it up!~ Stats ~INTJ (Mastermind Rational)Strategic, Achiever, Ideation, Intellection, FuturisticC++, C#, Gameboy, iOS, Unity, Agile
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Tech DirectorGlobal Outlier Gaming Jan 2023 - PresentBellevue, Wa, Us -
Lead EngineerPopcap Games Aug 2020 - PresentSeattle, Wa -- Washington, UsTook over as team lead for Plants vs Zombies 2. Emphasis on building and mentoring a cross continent engineering team to tackle new growth opportunities and reorient to a work from home capacity.Upgrading our technology stack to shift away from unsupported old internal systems. One example being rebuilding our store system to use new APIs and core server tech with no noticeable downtime to users and far fewer crashes and bugs. -
Senior Software EngineerPopcap Games Nov 2015 - PresentSeattle, Wa -- Washington, UsUpdated role to Senior Engineer in the game development track at EA.Social system and API support for Plants vs Zombies Heroes and Bejeweled Stars.Upgrading Plants vs Zombies 2 with server authoritative, scoring, and other systems to create Battlez in legacy game. -
Senior Software EngineerPopcap Games Jul 2022 - Nov 2022Seattle, Wa -- Washington, Us -
Senior Game Tech EngineerPopcap Games Jan 2013 - Nov 2015Seattle, Wa -- Washington, UsVarious game and engine support duties. Some highlights:- Conversion of Plants vs Zombies 2 to Android C++.- ETC1+Alpha Android hardware texture compression implementation in both game and toolset.- Conversion of text system to TrueType fonts with auto adaptive regions for foreign languages.- Extensive documentation of systems with extra support for QA and CS.- Updating of PvZ2 project through years of cycles and shifts, refactoring game architecture, and aiming for longevity of the product.- Adding and maintaining analytics and advertising systems. -
Lead ProgrammerGlu Games Inc. Jul 2011 - Nov 2012Engineering & architectural development for both engine and game-side implementation on top of Unity middleware. Agile-derived production strategy.
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Lead ProgrammerFoundation 9 Nov 2009 - Jul 2011Irvine, Ca, UsWe standardized more heavily on position titles and I shifted over to concentrate more on the Lead Programmer track.Although I find myself updating a broader array of our C# tools as my earlier scripting engine has matured. Still pondering the joys and peril of user interfaces. The more things change the more they stay the same. -
Senior ProgrammerFoundation 9 2002 - Nov 2009Irvine, Ca, UsCompleted numerous Gameboy DSi/Advance and iPhone games as both lead and software engineer (usually simultaneously).Extensive work on C++/C# game development tools.Additional specialization in UI design principles. -
Founder/HeadWorld Tree Games 1990 - 2002Originally called 'Eclipse Productions'. A small close-knit group of us banding together to find contractual work.Notably shipped a game called Tyrian. This is available for free to all my fans: https://www.gog.com/game/tyrian_2000
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ContractorSymmetry Entertainment 1999 - 2000
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ContractorEpic Games 1990 - 1993
Jason Emery Skills
Jason Emery Education Details
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Anne Arundel Community CollegeEnglish -
Scottsdale Community CollegeJapanese Language -
Brevard Community CollegeBusiness
Frequently Asked Questions about Jason Emery
What company does Jason Emery work for?
Jason Emery works for Global Outlier Gaming
What is Jason Emery's role at the current company?
Jason Emery's current role is Hybrid Senior & Lead Generalist Software Engineer.
What is Jason Emery's email address?
Jason Emery's email address is je****@****cap.com
What is Jason Emery's direct phone number?
Jason Emery's direct phone number is +142578*****
What schools did Jason Emery attend?
Jason Emery attended Anne Arundel Community College, Scottsdale Community College, Brevard Community College.
What are some of Jason Emery's interests?
Jason Emery has interest in Writing, Reading Everything, Game Design, Rebuilding Speakers, Poverty Alleviation, Drawing, Acrylic Miniature Painting, Bicycling, Board/card Games.
What skills is Jason Emery known for?
Jason Emery has skills like Game Development, Unity3d, C#, Video Games, C++, Agile Methodologies, Game Design, Gameplay, Xbox 360, Mobile Games, Team Leadership, Wii.
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