Emilia Storrs is a Game Developer, Writer, Creator. Seeking values-based work and small(er) teams..
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Senior Tools EngineerThreshold Games Jun 2023 - Feb 2024- Took ownership of prototype plugins critical to game foundation, integrated them, broughtthem up to coding standards, and expanded upon their feature sets as needed- Created a semi-physically simulated landscape generation tool for creating procedural worldsfor a 4x game- Architected core systems for game lifecycle, asset loading, and state managementPitched, managed, and created a visual schema and data editor to resolve tooling gaps fordesigners’ workflows- Developed and maintained guidelines to manage Unreal Engine 5's technology options whilemeeting performance baselines on target specs- Created and maintained asset pipelines, artist tooling, build automation, and tech art solutionsusing UE5, Blender, Maya, and TeamCity -
Founding EngineerSowork Jan 2019 - Dec 2021Boston, Massachusetts, United States- Architected and built custom game engine (written in Rust) for high performance 2D / 3Dhybrid digital work environments that serves thousands of customers in production today- Constructed and iterated on multiple asset pipelines from scratch, built to scale to support acreator economy- Led a team to create a real-time, customer-facing map editor on top of the custom gameengine -
Founder / Lead ProgrammerDystrophic Llc Mar 2018 - Jan 2019Cambridge, MaFounded a video game studio that got accepted into the Harvard Innovation Lab's Venture Incubation Program. Developed a game that received multiple awards, such as Best Technology at the Mass. Digi Game Challenge. Prototyped a mechanism of artificial locomotion that reduces likelihood of motion sickness in VR simulations. Presented at PAX East 2018, a video game conference with over 40k attendees by invitation from Playcrafting
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Software EngineerNeurable Jun 2017 - Feb 2018Cambridge, MaReimplemented C# APIs in C++ to support external projects.Designed and implemented the startup's training sequence for their Virtual Reality Brain-Computer Interface. Constructed 3d models for the Machine Learning, and Neuroscience teams to improve user experience.
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Software ConsultantLamont Library Harvard College Jan 2015 - Dec 2016Cambridge, MaCollaborated with Harvard faculty to help integrate software solutions into their course syllabi. Provided IT and software support for patrons of the lab.
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Information Technology InternHarbor Spring Public School District May 2015 - Aug 2015Harbor Springs, MiRepaired and maintained 500+ iPads, Macbooks, and Macbook Pros.Deployed new operating systems and updates across 500+ pieces of hardware
Emilia Storrs Education Details
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Computer Science -
Harbor Springs High School
Frequently Asked Questions about Emilia Storrs
What is Emilia Storrs's role at the current company?
Emilia Storrs's current role is Game Developer, Writer, Creator. Seeking values-based work and small(er) teams..
What schools did Emilia Storrs attend?
Emilia Storrs attended Harvard University, Harbor Springs High School.
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