Emil Leisner Email & Phone Number
area 453
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Who is Emil Leisner? Overview
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Emil Leisner is listed as 3D Generalist, Character Artist at Eddaheim, a company with 8 employees, based in Copenhagen, Capital Region Of Denmark, Denmark. AeroLeads shows phone signal with area code 453 and a matched LinkedIn profile for Emil Leisner.
Emil Leisner previously worked as 3D Generalist at Eddaheim and 3D Generalist at Ampersand Associates. Emil Leisner holds (Professional Bachelor’S Degree), 3D Digital Arts / 3D Game Arts from Truemax Academy.
Email format at Eddaheim
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About Emil Leisner
3D Generalist / 3D Digital Artist / Game Artistwww.emilleisner.com3D Generalist from Denmark (Capital Region),with a passion for videogame development.5+ years of experience working across a broad range of competencies& tools in 3D Production for Games, Apps and Animation projects.Most recently I have taken a deep dive into 3D Character Art on EDDAHEIM's Neon Knights: Humanity Erased
Listed skills include Photoshop, Unity3D, Graphic Design, 3D Studio Max, and 1 others.
Emil Leisner's current company
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Emil Leisner work experience
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3D Generalist
3D Generalist
Working as the sole 3D Generalist on various educational/training projects, including short films/videos & apps/games.www.Amper.dk
3D Generalist, Character Artist
Worked on/off, Animation Director Mark Iversen's Graduation Project "I Dream of Neon Knights".I was responsible for texturing and material setup for the main character, using scan data, as well as modelling, texturing and material setup for the main character's clothing and signature revolver.
3D Generalist
Working as the sole 3D Generalist on various educational/training projects, including short films/videos & apps/games.www.Amper.dk
3D Generalist, Texture Artist
Working for Animation Director Mathias Rodrigues Bjerre, on his graduation film:"I DON'T HAVE TIME FOR THIS" / "JEG HAR IKKE TID TIL DET HER"Primarily doing character texturing for 20+ characters. Prop Modelling/Texturing/Rigging.
3D Generalist
I worked for Mark Iversen (Director-Student at the Danish Filmschool), on his mid-way project.The project was a pilot episode for an animated show called 'Marsbound', made using the Unreal 4 game-engine.I primarily did 3D-modeling (Maya), Texturing (Substance, Photoshop) and node-based Materials/Shaders (UnrealEngine).
3D Generalist - Intern
Internshiphttp://bolverkgames.comhttp://playdreadmire.com
3D Generalist
(The National Academy of Digital Interactive Entertainment)DADIU is an educational programme, where people from different Educations team up to create a number of games. The idea is to put people with different backgrounds, skill-sets, fields and expertise together, much like real-life productions in the actual industry.http://www.dadiu.dk/
Emil Leisner education
(Professional Bachelor’S Degree), 3D Digital Arts / 3D Game Arts
Gymnasium, Video Game Development, Communication & It
Frequently asked questions about Emil Leisner
Quick answers generated from the profile data available on this page.
What company does Emil Leisner work for?
Emil Leisner works for Eddaheim.
What is Emil Leisner's role at Eddaheim?
Emil Leisner is listed as 3D Generalist, Character Artist at Eddaheim.
What is Emil Leisner's phone number?
AeroLeads has found 1 phone signal(s) with area code 453 for Emil Leisner at Eddaheim.
Where is Emil Leisner based?
Emil Leisner is based in Copenhagen, Capital Region Of Denmark, Denmark while working with Eddaheim.
What companies has Emil Leisner worked for?
Emil Leisner has worked for Eddaheim, Ampersand Associates, The National Film School Of Denmark, Bolvërk Games, and Dadiu (Educational Programme).
How can I contact Emil Leisner?
You can use AeroLeads to view verified contact signals for Emil Leisner at Eddaheim, including work email, phone, and LinkedIn data when available.
What schools did Emil Leisner attend?
Emil Leisner holds (Professional Bachelor’S Degree), 3D Digital Arts / 3D Game Arts from Truemax Academy.
What skills is Emil Leisner known for?
Emil Leisner is listed with skills including Photoshop, Unity3D, Graphic Design, 3D Studio Max, and Maya.
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