Emil Lindfors Email and Phone Number
3D/VFX Generalist and Software Developer. Wide technical and artistic background and work history in Computer Graphics and Visual Effects. Interested and knowledgeable in software development, rendering technology and shaders (realtime & offline), optimization, UI/UX design, visual effects and compositing, 3D modeling, animation, camera technology, image editing and anything else polygon or pixel related. Graduated as Game Artist from The Game Assembly and as BSc Computer Science from Aalto University.Originally from and currently based in Helsinki, Finland (2023). Lived in Germany, Spain and Sweden along the way.
Donkey Hotel Ltd.
View- Website:
- donkeyhotel.fi
- Employees:
- 2
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Partner, Lead DeveloperDonkey Hotel Ltd. Jan 2024 - PresentHelsinki Metropolitan AreaDeveloping the immersive content studio behind award-winning XR pieces such as Tom House: The VR Experience and The World Of Hugo Simberg, now in a partner and tech lead role. We do original work and contract our production services for existing projects. Our skillset covers immersive projects end-to-end, including concepts, fundraising, filming, audio recording, visual and audio post production as well as in-engine development required for final output. -
Freelance Art & Dev GeneralistFreelance Jan 2020 - PresentHelsinki, Uusimaa, FinlandDoing various visual & developer gigs, first alongside studies and now full time. Video/editing/lighting/3D/VR/AR/iOS/Unity & more. Open to assist on projects, feel free to ask!Some examples from 2023 include:* Tom House: The VR Experience (360/VR house tour) grand opening and live for 6 months in Kiasma, the main museum of modern art in Finland* AR/iOS/web development work in retail/scanning* Development of multiplatform art experience for VR headsets and mobile/desktop browsers* Camera and lighting assistance on a short film* HTML5 banner ads development + simple animationMore examples from 2022:* Tom House: The VR Experience (360/VR house tour) production coordination in Los Angeles and start of post production (game engine dev work)* AR/iOS/web development work in retail/scanning* Visual effects in Unity for casual mobile game* Prototyping multiplayer exergame concept* Finally pass that one dangling Linear Algebra course and graduate as BScMore examples from 2021:* iOS/AR mobile development project.* Unity/OculusQuest development for a 360/VR house tour.* 3D/VR content for a virtual landscape on a real-world viewing platform in an art exhibition.* Camera/lighting assistance on an educational short film.* Software licensing consulting project.* iOS/AR development in a student project for a retail/scanning client.More examples from 2020:* Still photo lighting assistant at a major brand fashion photoshoot.* Editing and live image mixing on two fast turnaround talk-show style productions.* Motion capture assistant: helping with capture day suit-up and system calibration + data cleanup afterwards.* Quick edits and uploads of hundreds of presentation videos for a major conference.* Building a 3D gallery space for an online/VR art exhibition.* Editing and studio assistance + simple motion graphics for a series of course videos for hybrid teaching.
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Developer (Frontend, Ios, Ar)Volumental Jun 2021 - Dec 2023Stockholm (Remote)Software Developer. Planning and implementing various R&D prototypes and product iterations together with the team. Main contributions areas: frontend, iOS and Augmented Reality. Minor contributions to serverside Machine Learning features and tooling. Remote long-term contractor with occasional on-site visits at the Stockholm office. Swift. UIKit. SwiftUI. ARKit. RealityKit. React. Typescript. C++. Shell. Flask. Golang. Docker. PyTorch. TensorFlow. More: https://emillindfors.com/work/volumental/ -
Av AssistantAalto Studios Nov 2018 - Sep 2019Lending and maintaining the Aalto Studios Takeout equipment: DSLRs, cinema cameras, audio & lighting gear, IT and more. Customer sevice, coordination and usage instruction for various skill levels from entry-level users to senior film students. Some software and process prototyping. Non-military service. -
3D & Post Production ArtistCocoa Apr 2018 - Nov 2018Helsinki Area, Finland -
3D & Post Production Trainee At CocoaCocoa Aug 2017 - Apr 2018Helsinki Area, Finland -
3D DesignerAalto University School Of Science And Technology Jun 2016 - Aug 2016Espoo, FinlandAalto Software Business Lab. Visual development, 3D-modeling, texturing, lighting and performance optimization for a VR project using Unreal Engine 4. -
Test Engineer TraineeFuturemark Sep 2014 - May 2015Espoo, FinlandSoftware quality assurance and test lab hardware & software maintenace.PowerShell, Excel. Helping out 3D-artists with Python scripts.
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Customer Service RepresentativeVerkkokauppa.Com Oyj Sep 2013 - Sep 2014Helsinki, FinlandSelling computers, components, mobile devices, network devices etc.
Emil Lindfors Skills
Emil Lindfors Education Details
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Computer Science -
Higher Vocational Education -
Computer Science
Frequently Asked Questions about Emil Lindfors
What company does Emil Lindfors work for?
Emil Lindfors works for Donkey Hotel Ltd.
What is Emil Lindfors's role at the current company?
Emil Lindfors's current role is 3D/VFX Generalist | Developer.
What schools did Emil Lindfors attend?
Emil Lindfors attended Aalto University, The Game Assembly, Aalto University.
What skills is Emil Lindfors known for?
Emil Lindfors has skills like Game Development, Maya, Adobe Photoshop, Texturing, Python, Scripting.
Who are Emil Lindfors's colleagues?
Emil Lindfors's colleagues are Sami Jahnukainen, Marton Jelinko.
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Emil Lindfors
Account Officer At Lombard International Group | King’S College Of London GraduateUnited Kingdom
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