Emily Zink Email & Phone Number
@geocaching.com
LinkedIn matched
Who is Emily Zink? Overview
A concise factual answer block for searchers comparing this professional profile.
Emily Zink is listed as Senior Product Designer at Housecall Pro, a with 80 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at geocaching.com and a matched LinkedIn profile for Emily Zink.
Emily Zink previously worked as Senior Visual Designer at Geocaching Hq and Visual Designer at Geocaching Hq. Emily Zink holds Bachelor Of Science, Games And Animation Major, Graphic Design Minor from Ohio University.
Email format at Housecall Pro
This section adds company-level context without repeating Emily Zink's masked contact details.
AeroLeads found 1 current-domain work email signal for Emily Zink. Compare company email patterns before reaching out.
About Emily Zink
Hi there, I'm Emily, a senior UX/UI designer who creates elegant and thorough designs that have a fun, healthy impact.I am a:Consistent, quality-first designer who creates functional and meaningful experiences. Driver of innovative, iterative, and inclusive design built upon strong design principles. Shaper of scalable design systems that are adaptable across all projects and platforms.Tireless collaborator who thrives in an agile and cross-functional team environment. Proactively builds relationships and participates in product decisions. Ensures seamless interface development through one-on-one design reviews and feature validation.Keen strategist who aligns the product vision and business goals. Maintains a broad outlook while articulating detailed requirements. Evolves and scales product design processes.My career goals:1. Work on projects that promote human welfare, sustainability, or gamification with the primary goal of improving people’s lives over profit.2. Create top tier design systems that streamline the product creation process and unlock product teams’ time and creative potential.3. Take an active role in building out designs with developers. Make a point to strive for excellence together rather than an unrealistic level of perfection alone.Top 5 design values:1. User-centered design = Advocate and design for the user above all.2. Accessibility = More accessible products are easier to use for everyone.3. Ethics = Do what's right instead of what's easy.4. Empathy = Open myself to everyone's unique perspective.5. Gamification = Products should be fun to use.Top 5 personal values:1. Meaningful work = I am committed to positively influencing the lives of others. Seeing the value in my work energizes me to put a lot of effort into what I do.2. Discipline = I am keenly aware of how much I can achieve and how it relates to the long-term plan. I am determined and always have a goal in mind.3. Peace = I actively pursue compromise and peaceful dialogs. I resolve conflicts quickly and gracefully to ensure progress.4. Freedom = I value the actions and opinions of myself and others. Every decision I make is done with purpose and consideration.5. Tolerance = I respect others because of their unique views and lifestyle. I think creatively, value diversity, and leave my ego at the door.Hobbies I enjoy:Travel, hiking, gaming, cosplay, gardening, ballet, hanging out with family, friends, and my cat Tenzin
Listed skills include Animation, Game Design, Maya, Photoshop, and 22 others.
Emily Zink's current company
Company context helps verify the profile and gives searchers a useful next step.
Emily Zink work experience
A career timeline built from the work history available for this profile.
Senior Visual Designer
Expanded upon and maintained the component pattern library. Implemented these components into the app with devs, and identified opportunities to maximize consistency between the design and dev components together as a team.Worked as a cross-functional team to rapidly test and release new features using the components we built. Designed visuals for 10+ projects in one year focusing on the early player journey, close to cache help, upsell moments, player progression, and the sign up flow, which resulted in more cache finds, sign ups, and conversions.Improved the handoff process by creating a strong communication loop between design and dev, making specs more designer and developer friendly, and learning how to use mobile dev tools & read code to assist with design review and better understand technical limitations.
Visual Designer
Built a Figma mobile pattern library containing 100+ components using atomic design. Refined design system with accessibility and ease of use at top of mind.Worked with mobile team on major feature releases that received glowing reviews from players. Solved technical implementation challenges with developers.
Product Designer
Actualized user research and design system plans. Led user interviews and critical design thinking sessions. Iterated rapidly on web app designs with developers.
Ux/Ui Designer
Crafted pixel perfect touchscreen, desktop, and web app interfaces and advanced prototypes using Sketch and Axure. Provided design innovation while adhering to branding and design system guidelines.Worked closely with developers throughout handoff and implementation. Streamlined vector styles and SVGs to display flawlessly within XAML and WPF across multiple screen sizes.Led the redesign of a key product’s interface. Completed over 30 feature design changes in three weeks after usability testing.
Volunteer Graphic Designer
Created logos, print materials, and displays for events. Organized a new branding system for the annual gala. Maintained the website and initiated its visual redesign.
Visual Designer
Designed in-flight entertainment interfaces from detail-rich Photoshop mockups to full touchscreen apps. Crafted custom 3D icons with Maya and Dimension.
Web Designer
Created tailored branding packages and web designs. Built responsive, efficient websites using WordPress, Bootstrap, HTML, CSS, jQuery, and MySQL.
Lead Artist
Betwixt Games was an independent game company formed by me and my colleagues at OU. Max Impulse (3D Racing Game): Hand-crafted 3D models, animations, UVs, textures, and GUIs that brought highly detailed concepts to life.Cosmos Crusher (2D Arcade Game): Designed and released in three weeks with a small team. Transformed Betwixt Games into an indie game studio.
Colleagues at Housecall Pro
Other employees you can reach at tryhousecall.com. View company contacts for 80 employees →
Toya Gautam
Colleague at Housecall ProAbu Dhabi, Abu Dhabi Emirate, United Arab Emirates
View →
MF
Mohammed Fasal
Colleague at Housecall ProAbu Dhabi Emirate, United Arab Emirates
View →
MI
Muhammad Irfan
Colleague at Housecall ProAbu Dhabi Emirate, United Arab Emirates
View →
DH
Dr Heba El Shafei
Colleague at Housecall ProAl Ain, Abu Dhabi Emirate, United Arab Emirates
View →
AJ
Aya Jameel
Colleague at Housecall ProAbu Dhabi, Abu Dhabi Emirate, United Arab Emirates
View →
MA
Marwa Ali
Colleague at Housecall ProAbu Dhabi, Abu Dhabi Emirate, United Arab Emirates
View →
FH
Fathima Helena
Colleague at Housecall ProDubai, United Arab Emirates
View →
NM
Noor Mohammed
Colleague at Housecall ProAbu Dhabi Emirate, United Arab Emirates
View →
AA
Ashraf Alzaabi
Colleague at Housecall ProUnited Arab Emirates
View →
SS
Sadman Sakib
Colleague at Housecall ProDhaka, Bangladesh
View →
Emily Zink education
Bachelor Of Science, Games And Animation Major, Graphic Design Minor
Honors Diploma, Fine/Studio Arts, General
Frequently asked questions about Emily Zink
Quick answers generated from the profile data available on this page.
What company does Emily Zink work for?
Emily Zink works for Housecall Pro.
What is Emily Zink's role at Housecall Pro?
Emily Zink is listed as Senior Product Designer at Housecall Pro.
What is Emily Zink's email address?
AeroLeads has found 1 work email signal at @geocaching.com for Emily Zink at Housecall Pro.
Where is Emily Zink based?
Emily Zink is based in Redmond, Washington, United States while working with Housecall Pro.
What companies has Emily Zink worked for?
Emily Zink has worked for Housecall Pro, Geocaching Hq, Symmetry Systems, Inc, Thermo Fisher Scientific, and Helping Link / Một Dấu Nối.
Who are Emily Zink's colleagues at Housecall Pro?
Emily Zink's colleagues at Housecall Pro include Toya Gautam, Mohammed Fasal, Muhammad Irfan, Dr Heba El Shafei, and Aya Jameel.
How can I contact Emily Zink?
You can use AeroLeads to view verified contact signals for Emily Zink at Housecall Pro, including work email, phone, and LinkedIn data when available.
What schools did Emily Zink attend?
Emily Zink holds Bachelor Of Science, Games And Animation Major, Graphic Design Minor from Ohio University.
What skills is Emily Zink known for?
Emily Zink is listed with skills including Animation, Game Design, Maya, Photoshop, After Effects, Drawing Skills, Drawing, and Illustrator.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial