I'm a Highly skilled 3D artist with extensive experience and passion in 3D Modeling, Texturing and Material authoring. Proficient in Autodesk Maya, sculpting with Zbrush, texturing with the Substance suite, Optimizing and testing assets in Unity.
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Full Stack DeveloperSiba Technology Ltd.United Kingdom -
3D ArtistImmersive Technologies Aug 2023 - PresentPerth, Western Australia, Australia● Collaborated with team to create over 2 Major Environments for Virtual Training● Created over 30 Assets for use in the CMS Training Emulator, Modelled, UV Mapped, Baked Lighting and Textured them to be ready for In-Engine Use● Recreated Complex Structures from References while following the Scale and Angle detail● Used Substance painter to texture 3d Assets● Optimized UV Maps and textures to be low performance whiles maintaining realism and closely replicating the real world… Show more ● Collaborated with team to create over 2 Major Environments for Virtual Training● Created over 30 Assets for use in the CMS Training Emulator, Modelled, UV Mapped, Baked Lighting and Textured them to be ready for In-Engine Use● Recreated Complex Structures from References while following the Scale and Angle detail● Used Substance painter to texture 3d Assets● Optimized UV Maps and textures to be low performance whiles maintaining realism and closely replicating the real world object from the reference. Show less -
3D ArtistRescue Team Outsourcing Feb 2021 - PresentNew York, New York, United States● Created 13 major Environmental props for PUBG: Battlegrounds to fit in line with the AAA and stylistic requirements ofthe outsourced client "PUBG Studios".● Created Weapons and Scene Props content for Days of War.● Created high-poly meshes and damage details in Zbrush, Baked normals in Marmoset and had texturing done inSubstance Painter.● Produced Optimized and High Quality PBR 3d models for games with great topology and UV Mapping.● Successfully troubleshooting… Show more ● Created 13 major Environmental props for PUBG: Battlegrounds to fit in line with the AAA and stylistic requirements ofthe outsourced client "PUBG Studios".● Created Weapons and Scene Props content for Days of War.● Created high-poly meshes and damage details in Zbrush, Baked normals in Marmoset and had texturing done inSubstance Painter.● Produced Optimized and High Quality PBR 3d models for games with great topology and UV Mapping.● Successfully troubleshooting technical issues with models for faster and more efficient production.● Tested and optimized models using unreal engine.● Worked under tight deadlines and contributed to multiple projects simultaneously. Show less
Emmanuel Nambu Education Details
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Ghana Institute Of Management And Public AdministrationIt -
Ipmc School Of TechnologyComputer Software Engineering
Frequently Asked Questions about Emmanuel Nambu
What company does Emmanuel Nambu work for?
Emmanuel Nambu works for Siba Technology Ltd.
What is Emmanuel Nambu's role at the current company?
Emmanuel Nambu's current role is Full Stack Developer.
What schools did Emmanuel Nambu attend?
Emmanuel Nambu attended Ghana Institute Of Management And Public Administration, Ipmc School Of Technology.
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