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Over 30 years as an art director, multi-disciplined artist, game designer and team manager. Directed AAA console games and free-to-play social mobile casual games. Founded console and mobile game development studios. Established entire creative internal development departments including art, game design, animation, audio, cinematics, concept design, technical art, outsourcing production and motion capture. Identified, recruited and mentored top talent in all artistic disciplines. Emmanuel Valdez is currently Lead Artist at Visual Concepts Entertainment, a 2K studio. He was also an Art Director at Daybreak Game Company, Studio Art Director and Animation Director at Machine Zone San Diego and Studio Art Director, Animation Director, Game Director, and Co-Founder of Appy Entertainment, a social mobile game publisher and entertainment company. Prior to Appy, Emmanuel co-founded independent game developer High Moon Studios and was the Game Director of The Bourne Conspiracy and co-creator of the vampire western FPS, Darkwatch. Emmanuel is also an adjunct professor in the MFA Art of Game Design program at the Laguna College of Art and Design since 2015.Emmanuel was also the creator of Ready 2 Rumble Boxing and sequel Ready 2 Rumble Boxing: Round 2 for Midway Home Entertainment. His other video game credits include B.I.O. Freaks, ESPN Extreme Games, NFL Gameday, and ESPN Baseball Tonight. He also worked at Sammy Studios, Sony Computer Entertainment, and Park Place Productions.Emmanuel has been featured in numerous industry books and publications including Game Development Essentials: Mobile Game Development (2012), The Art of 3D Computer Animation and Effects (2001), and Game Design: Secret of the Sages (1999).Specialties: Art team management, studio art direction, game direction, interactive game design (console & mobile), game studio business, new IP development, art direction, animation direction, motion capture, technical art, concept art direction, outsourcing, game development startups, social games, casual games, and user interface design.
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Art DirectorAutumn GamesSan Diego, Ca, Us -
Art DirectorVisual Concepts Jun 2019 - PresentNovato, California, Us-Art directed, supervised, and mentored an internal art team for LEGO 2K Drive-Established art style and direction through visual development-Identified and cultivated partnerships with external developers-Games: LEGO 2K Drive, NBA 2K25 (Nintendo Switch, PlayStation 5, Xbox Series X, PC,PlayStation 4, Xbox One) -
Adjunct ProfessorLaguna College Of Art And Design (Lcad) Sep 2015 - PresentLaguna Beach, Ca, UsCo-instructing Player-Centric Game Design and Management Psychology classes in the MFA Art of Game Design program. -
Art DirectorDaybreak Game Company Llc Mar 2017 - May 2019San Diego, California, Us-Established art direction and art style guide for an Unannounced MMORPG-Built and supervised an art team and managed outsourcing companies for visualdevelopment and art content production-Games: Unannounced MMORPG (PC, PlayStation 4, Xbox One), Planetside Arena (PC) -
Studio Art Director And Animation DirectorMz Sep 2014 - Nov 2016Palo Alto, Ca, Us-Established, supervised, and art directed 2D and 3D art content production for internalgame development and in-sourcing support for MMO games-Games: Mobile Strike (iOS, Android), Game of War (iOS, Android), Unannounced titles(iOS, Android) -
Co-Founder/ Studio Art Director/ Animation Director/ Game DirectorAppy Entertainment, Inc. Oct 2008 - Sep 2014Carlsbad, Ca, Us-Co-founded this bootstrapped, independent mobile social game development company-Successfully pivoted from a premium to a free-to-play mobile game developer, acquired35 million downloads, achieved top twenty status in their category, and all apps featuredin the Apple App Store-Built efficient 2D and 3D art production pipelines for proprietary and middleware gameengines-Established strategic partnerships with outsourcing art production companies-Games: Disney's Where's My Perry: Calling All Agents (iOS, Android), Disney's Where's MyMickey (iOS), Disney's Where's My Water 2 (iOS), FaceFighter Ultimate (iOS), Spellcraft:School of Magic (iOS), Animal Legends (iOS), Trucks and Skulls (iOS), Tune Runner (iOS),Zombie Pizza (iOS), Candy Rush (iOS) -
Co-Founder/Chief Creative Officer/ Studio Art Director/ Game DirectorHigh Moon Studios Jun 2005 - Aug 2008Carlsbad, Ca, Us-Co-founded studio, established and supervised all creative departments-Game Director of AAA third-person action title, The Bourne Conspiracy, led a team ofover 100 developers-Co-designed fight choreography and collaborated with Jason Bourne movie franchisefight coordinator, Jeff Imada-Contributed to the studio sale and acquisition by Vivendi Blizzard-Co-created concept for original intellectual property, Darkwatch-Games: The Bourne Conspiracy (PlayStation 3, Xbox 360), Darkwatch (PlayStation 2,Xbox) -
Co-Founder/Chief Creative Officer/ Studio Art DirectorSammy Studios Jan 2002 - Jun 2005-Co-founded this startup video game publishing company-Identified and enlisted top talent for creative staff for multiple internal developmentteams-Established all creative departments: art, game design, audio, cinematics, technical art,animation, concept art, and motion capture-Directed and supervised creative departments, mentored the art and game design leadsto endeavor to deliver high-quality content, and closely collaborated with theprogramming and production departments to develop the best gameplay experiences
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Game Director/ Lead Artist/ Game DesignerMidway Home Entertainment Aug 1995 - Dec 2001-Creator of the Ready 2 Rumble Boxing franchise. Provided the vision and leadershipthroughout the development of both games: Ready 2 Rumble Boxing and sequel Ready 2Rumble Boxing: Round 2-Directed, managed, and mentored artists and game designers-Personally directed Michael Jackson's motion capture performance and audio recordings-Directed and scripted the Ready 2 Rumble Boxing Xbox announcement video-Games: Ready 2 Rumble Boxing: Round 2 (PlayStation 2, Dreamcast, PlayStation,Nintendo 64, Gameboy Advance), Ready 2 Rumble Boxing (Dreamcast, PlayStation,Nintendo 64, Gameboy Advance), B.I.O. Freaks (Nintendo 64, PlayStation) -
Senior ArtistSony Computer Entertainment America Jan 1994 - Aug 1995San Mateo, California, Us-Trained studio art staff to transition from 2D to 3D art production-Senior artist on PlayStation launch title ESPN Extreme Racing-Produced full-motion video introductions for all titles developed by the studio-Games: ESPN Extreme Racing (PlayStation), ESPN NFL Gameday'95 (PlayStation), NBAHangtime/ESPN2 World Tour Basketball (Sega CD), ESPN Speedworld (Super NintendoEntertainment System), ESPN Baseball Tonight (Super Nintendo Entertainment System) -
3D/ 2D ArtistPark Place Productions Mar 1993 - Dec 1993-Games shipped:“Mohammed Ali Boxing” (Genesis), “Dick Vitale’s Awesome Baby Basketball” (Genesis), “Champion World Class Soccer” (SNES), “Jeopardy!” (PC), “Wheel of Fortune” (PC), and “Beat the House” (PC).
Emmanuel Valdez Skills
Emmanuel Valdez Education Details
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Artcenter College Of DesignEnvironmental Design
Frequently Asked Questions about Emmanuel Valdez
What company does Emmanuel Valdez work for?
Emmanuel Valdez works for Autumn Games
What is Emmanuel Valdez's role at the current company?
Emmanuel Valdez's current role is Art Director.
What is Emmanuel Valdez's email address?
Emmanuel Valdez's email address is em****@****ent.com
What is Emmanuel Valdez's direct phone number?
Emmanuel Valdez's direct phone number is +176072*****
What schools did Emmanuel Valdez attend?
Emmanuel Valdez attended Artcenter College Of Design.
What are some of Emmanuel Valdez's interests?
Emmanuel Valdez has interest in Children, Environment, Education, Science And Technology, Arts And Culture.
What skills is Emmanuel Valdez known for?
Emmanuel Valdez has skills like Video Games, Game Development, Game Design, Xbox 360, Animation, Gameplay, Ps3, Mobile Games, Social Games, Casual Games, Unreal Engine 3, Character Animation.
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