Emily Scrivner Email & Phone Number
@naughtydog.com
2 phones found area 731
LinkedIn matched
Who is Emily Scrivner? Overview
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Emily Scrivner is listed as Lead Dialogue Design/Scripter at Naughty Dog at Naughty Dog, a company with 449 employees, based in Irvine, California, United States. AeroLeads shows a work email signal at naughtydog.com, phone signal with area code 731, and a matched LinkedIn profile for Emily Scrivner.
Emily Scrivner previously worked as Lead Dialogue Designer at Naughty Dog and Principal Dialogue Design at Naughty Dog. Emily Scrivner holds Bs, Game Design And Development from Full Sail University.
Email format at Naughty Dog
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AeroLeads found 1 current-domain work email signal for Emily Scrivner. Compare company email patterns before reaching out.
About Emily Scrivner
I am a graduate of Full Sail University with a B.S. in Computer Science with a focus on Game Design and Development. I have 12 published game titles to my name. I am well versed in many aspects of game design including, but not limited to: documentation,greyboxing,prototyping gameplay,technical implementation,scripting logic,scripting gameplay mechanics, and working with both the tech and art teams to create an ideal user experience.
Listed skills include Game Design, Gameplay, Ps3, Video Games, and 24 others.
Emily Scrivner's current company
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Emily Scrivner work experience
A career timeline built from the work history available for this profile.
Principal Dialogue Design
I am currently working on Last of Us Part II as a Dialogue Designer. I am tasked with designing and scripting flow of gameplay dialogue.
Dialogue Designer
(Contract Yoh Services)At Naughty Dog, I was tasked with implementing Voice Over into Uncharted:The Lost Legacy. Working closely with the sound and scripting/programming departments, I helped create dialogue systems for gameplay dialogue.
Dialogue Designer
(Contract Yoh Services)At Naughty Dog, I was tasked with implementing Voice Over into the AAA game, Uncharted 4. Working closely with the sound and scripting/programming departments,I scripted in game voice over during gameplay/combat scenarios. Title: Uncharted 4
Sound Scripter (Contract)
At Ready at Dawn, was tasked with implementing sounds into the AAA game, The Order:1886. Working closely with the sound and scripting/programming departments, I helped put the ingame dialogue and sound effects for the game. I was also tasked with setting the game up for the 22 languages that were translated for the game in both written and.
Content Designer/Scripter/Build Manager/Technical Designer
- At Silicon Beach Media, formerly known as Planet Toccer, I was tasked with both the design and implementation of free-to-play mobile games. I also worked with several teams maintaining builds across multiple SKUs..
- BallBuster Blast (Currently available in Canada, UK, and South Africa. US release Summer 2014)
- Noah’s Ark: Animal Rescue (Currently available in Canada and UK. US release Summer 2014)
- Strike It Rich- Free Slots(Currently available in Canada and UK. US release Summer 2014)
- Several unannounced titles
Game Designer
- Create Game Design Mockups for a Game Design Document
- Use scripting to create rule sets for each game and how they are balanced
- Use Scripting to create HUDs and Menus
- Work with Artists using 3ds Studio Max
- Work with Animators to add animated characters into the game
- Add VO,SFX and Music into each level I worked with
Jr. Game Designer
As a Jr. Designer I was tasked with designing mini games for Toy Story Mania.
Colleagues at Naughty Dog
Other employees you can reach at naughtydog.com. View company contacts for 449 employees →
Deepak Prakash
Colleague at Naughty DogMoradabad, Uttar Pradesh, India, India
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JD
James Donald
Colleague at Naughty DogAtlanta Metropolitan Area, United States
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EK
Ege Kocaman
Colleague at Naughty DogTürkiye, Turkey
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AB
Adam Benmoshe
Colleague at Naughty DogRaleigh, North Carolina, United States, United States
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BS
Bryan Sprinkle
Colleague at Naughty DogRancho Mission Viejo, California, United States, United States
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AF
Adrian Franco
Colleague at Naughty DogPeru, Peru
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SS
Satnam Singh
Colleague at Naughty DogLudhiana, Punjab, India, India
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LK
Litesh Kolhe
Colleague at Naughty DogTiruppur, Tamil Nadu, India, India
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BN
Bender Navarro
Colleague at Naughty DogRio De Janeiro, Rio De Janeiro, Brazil, Brazil
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VB
Vipin Bana
Colleague at Naughty DogKotkhawda, Rajasthan, India, India
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Emily Scrivner education
Bs, Game Design And Development
Cad Certified, Computer Aided Drafting
Frequently asked questions about Emily Scrivner
Quick answers generated from the profile data available on this page.
What company does Emily Scrivner work for?
Emily Scrivner works for Naughty Dog.
What is Emily Scrivner's role at Naughty Dog?
Emily Scrivner is listed as Lead Dialogue Design/Scripter at Naughty Dog at Naughty Dog.
What is Emily Scrivner's email address?
AeroLeads has found 1 work email signal at @naughtydog.com for Emily Scrivner at Naughty Dog.
What is Emily Scrivner's phone number?
AeroLeads has found 2 phone signal(s) with area code 731 for Emily Scrivner at Naughty Dog.
Where is Emily Scrivner based?
Emily Scrivner is based in Irvine, California, United States while working with Naughty Dog.
What companies has Emily Scrivner worked for?
Emily Scrivner has worked for Naughty Dog, Ready At Dawn Studios, Silicon Beach Media, and Papaya Studio.
Who are Emily Scrivner's colleagues at Naughty Dog?
Emily Scrivner's colleagues at Naughty Dog include Deepak Prakash, James Donald, Ege Kocaman, Adam Benmoshe, and Bryan Sprinkle.
How can I contact Emily Scrivner?
You can use AeroLeads to view verified contact signals for Emily Scrivner at Naughty Dog, including work email, phone, and LinkedIn data when available.
What schools did Emily Scrivner attend?
Emily Scrivner holds Bs, Game Design And Development from Full Sail University.
What skills is Emily Scrivner known for?
Emily Scrivner is listed with skills including Game Design, Gameplay, Ps3, Video Games, Wii, Scripting, Game Development, and Game Mechanics.
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