Software Engineer Ii
San Mateo, California, Us
Working with Product Owner, PdM, Design, UX, QA and Server side Engineering to develop applications for the PS4 console. Applied SAFe(Enterprise Agile) methodologies including cross train collaboration and dependency management, 2 week sprint cycles using tools which include Rally, Jira, Confluence and GHE(Github Enterprise) to manage architecture designs, documentation, Sprint objectives, requirements, defect and story management.Application development in a proprietary WebGL based Javascript framework using the Flux pattern, as well as new applications in Ember.js, SCSS and HTML Bars. Build tools included Broccoli for project builds and packaging, and Grunt for localization integration, environment based builds, uglification, concatenation, unit and integration testing as well as transpilation of ES6 modules for ES5 only consumption.CI/CD GHE with Drone and Docker for builds and testing per commit, along with Jenkins for deployments and custom build management.QUnit, Mocha and Chai for unit testing and Blanket for code coverage. Selenium and Python for automated testing on console.Working along side Senior, Staff and Principal Engineers in collaborative efforts to increase Engineering efficiency, along with decreasing time from concept to prototype. Active member of the UCA (Unified Client Architecture) Committee with the goal of streamlining Client Engineering and QA.Member of the Winning Team for the SNEI Summer Hackathon 2015.On boarding new Engineers, as well as ramping up Interns on existing and upcoming projects.R&D user testing for Sony Future Labs on prototype wearables