Jose Luis Gonzalez Castro

Jose Luis Gonzalez Castro Email and Phone Number

Freelance Composer and Audio Designer @ Madruga Works
Jose Luis Gonzalez Castro's Location
Greater Vigo Metropolitan Area, Spain
Jose Luis Gonzalez Castro's Contact Details

Jose Luis Gonzalez Castro personal email

About Jose Luis Gonzalez Castro

Experienced Audio Designer with a strong background in music Composition

Jose Luis Gonzalez Castro's Current Company Details
Madruga Works

Madruga Works

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Freelance Composer and Audio Designer
Website:
madrugaworks.com
Employees:
3
Jose Luis Gonzalez Castro Work Experience Details
  • Subrov: Underwater Discoveries
    Project Creator
    Subrov: Underwater Discoveries Sep 2020 - Present
    Pontevedra, Galicia, Spain
    subROV: Underwater Discoveries is an upcoming PC game where you control a remotely-operated submarine and embark on dives to explore the oceans all around the world.I am developing subROV entirely by myself. It started as a project for me to hone my skills with the audio middleware Wwise, and over time it has evolved into a full-fledged game. The project has been awarded an EU-PRTR NextGenerationEU grant, has participated with NSF-funded research, and has scientific support from both the Bermuda Institute of Ocean Sciences and the Schmidt Ocean Institute.
  • Madruga Works
    Freelance Composer And Audio Designer - Dawn Of Man, Mobius Machine
    Madruga Works Dec 2017 - Present
    Pontevedra, Spain
    I have been in charge of everything related to sound in the two latest games of the company game, including:-Defining sound specs and working out implementation in Unity (no middleware) with the main programmer-Making and implementing all the game's sound assets-Composing, recording and implementing all the game's music
  • Minimo Modular Synthesizer
    Project Creator
    Minimo Modular Synthesizer Sep 2014 - Present
    miniMO is a stand-alone mini modular synthesizer made of identical modules that take on different functions depending on their programming.This is a personal project where I've taken an idea all the way to a finished product, involving a broad set of skills such as-MCU programming (C++)-Electronics (circuit design, PCB design)-3D modelling and printing-Website design and SEO
  • Self-Employed
    Freelance Senior Audio Designer
    Self-Employed Jan 2014 - Present
    Pontevedra, Spain
    I work adding sounds and music to projects of all kinds and sizes.
  • Frontier Developments
    Lead Audio Designer (Elite Dangerous)
    Frontier Developments Mar 2013 - Dec 2013
    Cambridge, United Kingdom
    I was in charge of audio for the game from the very beginning to the first release. Key tasks included:-Creating the game's Wwise project (sound structres, buses, states, switches, parameters, banks)-Working alongside programmers (core, gameplay, and audio) to design and implement audio features and systems-Creating all the first pass sound assets (some made it to release, while others were gradually replaced as audio team members were assigned to specific areas) -Managing, organizing, and documenting work (meetings, schedules, reports)-Managing and organizing the audio team as the project ramped up -Working on auxiliary materials, such as promotional videos
  • Frontier Developments
    Senior Audio Designer
    Frontier Developments Jan 2010 - Feb 2013
    Cambridge, United Kingdom
    As part of the Audio Team I was assigned tasks covering all aspects of sound creation and audio systems design, using Wwise and a number of internal tools:-Kinectimals: Took on complete animal "sets", including vocalizations and sfx for gameplay and cutscenes; minigames; collision system; vehicles-Disneyland Adventures: Supervised VO implementation for the whole game; took on complete audio design and audio systems design, plus music editing, for several rides (eg. Space Mountain); created and added all animation-related audio for the characters in the park; took on audio design and audio systems design for several of the park's minigames-Zoo Tycoon: I didn't work in the project but was kindly credited in it, as the Audio Team reused some of my work from previous projects
  • Grin Barcelona
    Sound Designer (Wanted: Weapons Of Fate), And Composer (Bionic Commando)
    Grin Barcelona Feb 2008 - Feb 2009
    Barcelona Area, Spain
    I was the sound designer for the Barcelona office and took charge of all sound aspects for the game Wanted: Weapons of Fate, being the only designer assigned to it for more than half of its development. Key tasks included:-Revising legacy audio systems (internal audio engine and tools) with gameplay programmers to suit the specifics of the game -Defining and adding audio for key game features (bullet time, quicktime events, enemies' reactive VO)-Creating and adding first pass sfx for gameplay (weapons, animations, impacts, ambiences...). The audio team in Stockholm revised key sounds such as weapons, and further iterations were made using the original movie's assets-Writing VO for gameplay incidentals and reactions; Overseeing VO recordings alongside with the VO director -Adding audio for cutscenes (shared with the team in Stockholm)-Adding music (assisted by the team in Stockholm)-Managing work and liaising with the main audio team (meetings, schedules, reports)-Overseeing the construction of a sound booth in the Barcelona office (liaising with contractors to make sure everything was built to spec)I'm also credited as a composer in the Bionic Commando Soundtrack, as I composed, performed, and recorded the piano version of the Main Theme heard in the game's Main Menu. It was a significant but small role, which is why I include it as an aside of my main work as sound designer
  • Interaccion
    Producer, Composer, And Sound Designer
    Interaccion Sep 2006 - Dec 2007
    Vigo Area, Spain
    I was hired to help developing small games and prototypes for the company and third parties. Key tasks included:-Assisting the game director and liaising with programmers and artists to ensure a good workflow -Creating documentation and reports per project-Designing game mechanics and features with gameplay programmers-Creating music and sound assets as required Unfortunately almost none of the work I made during this time was made public, except for the tutorials I wrote at instructables for SQR, a game I codesigned and built prototypes for
  • Glest
    Composer And Sound Designer
    Glest Feb 2002 - Mar 2005
    I was in charge of all audio-related aspects of the game. Key tasks included:-Defining audio specs and systems with the main programmer (custom engine)-Making and adding to the game all the game's sound assets-Composing, recording and adding to the game all the game's music Glest was awarded First Prize in the Playstation Art Futura Video Game Design Award, sponsored by Sony
  • Argos Labs
    Composer And Sound Designer (El Cid)
    Argos Labs Oct 2003 - Nov 2004
    El Cid was an (unreleased) adventure game based on the animation movie of the same name. Except for VO, which I edited but didn't record, I did all music and sound work for the game, including several cutscenes that I scored and added sound effects to.

Jose Luis Gonzalez Castro Skills

Sound Video Games Sfx Field Recording Game Development Sound Design Computer Games Dialogue Editing Xbox 360 Ps3 Game Audio Sound Forge Sound Editing Cubase Music Composition Recording Audio Editing Console Unity3d Music Production Mastering Pro Tools Audio Post Production Game Design Studio Recording Cinematics Midi Audio Audio Design Film Composing Sony Vegas Editing Production Localization Video Game Development Video Game Design Audio Mixing Dialogue Orchestration Film Scoring Wwise Original Music Sound Effects Audio Implementation Piano

Jose Luis Gonzalez Castro Education Details

  • Conservatorio Superior De Vigo
    Conservatorio Superior De Vigo
    Music Composition
  • Ccmix
    Ccmix
    Electroacoustic Composition
  • Conservatorio Superior De Vigo
    Conservatorio Superior De Vigo
    Piano Performance

Frequently Asked Questions about Jose Luis Gonzalez Castro

What company does Jose Luis Gonzalez Castro work for?

Jose Luis Gonzalez Castro works for Madruga Works

What is Jose Luis Gonzalez Castro's role at the current company?

Jose Luis Gonzalez Castro's current role is Freelance Composer and Audio Designer.

What is Jose Luis Gonzalez Castro's email address?

Jose Luis Gonzalez Castro's email address is jo****@****ail.com

What schools did Jose Luis Gonzalez Castro attend?

Jose Luis Gonzalez Castro attended Conservatorio Superior De Vigo, Ccmix, Conservatorio Superior De Vigo.

What are some of Jose Luis Gonzalez Castro's interests?

Jose Luis Gonzalez Castro has interest in Origami, Synthesizers, Geodesic Domes, Gardening, Literature, Music, Holography.

What skills is Jose Luis Gonzalez Castro known for?

Jose Luis Gonzalez Castro has skills like Sound, Video Games, Sfx, Field Recording, Game Development, Sound Design, Computer Games, Dialogue Editing, Xbox 360, Ps3, Game Audio, Sound Forge.

Who are Jose Luis Gonzalez Castro's colleagues?

Jose Luis Gonzalez Castro's colleagues are Martiño Figueroa, Tom W..

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