Eric Alford Email & Phone Number
@meaforensic.com
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Who is Eric Alford? Overview
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Eric Alford is listed as Drafting and Graphics Specialist at Paragon Forensics, a with 16 employees, based in Georgetown, Texas, United States. AeroLeads shows a work email signal at meaforensic.com and a matched LinkedIn profile for Eric Alford.
Eric Alford previously worked as 3D Environment Artist at Aliensquad Co. and AI Writing Generalist at Hireart. Eric Alford holds Bachelor'S Degree, 3D Animation And Modeling, 3.5 Gpa from The Art Institute Of Pittsburgh.
Email format at Paragon Forensics
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AeroLeads found 1 current-domain work email signal for Eric Alford. Compare company email patterns before reaching out.
About Eric Alford
Creative and innovative professional with 15+ years’ success in 3D graphics and animation. Ready to create best-in-class environments, objects, animations, and visual effects for virtual reality experiences and interactive worlds. Capacity to conceive, design, prototype, and deliver assets for cross-platform experiences. Able to prepare, maintain, and transfer captured assets into content management system. Possess solid expertise in computer animation, logo design, 3D rendering, storyboarding, texturing, UV mapping, digital painting, compositing, character animation, environment art, hard surface modeling, and character rigging.Technical Proficiencies:Adobe Substance Painter ▪ Texture Map Creation ▪ Adobe Creative Suite ▪ Unreal Engine 4 ▪ 3D Studio Max ▪ Vray ▪ Zbrush ▪ MS Office Suite ▪ Flash Animation ▪ Maya
Listed skills include 3D Studio Max, Photoshop, Premiere, Maya, and 31 others.
Eric Alford's current company
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Eric Alford work experience
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3D Environment Artist
• Creates and refines high-quality assets including organic and hard surface models. • Generates foliage, texture maps, materials, and terrain geometry.• Provides props, including interpreting abstract concepts.• Creates hard surface building and vehicle models while ensuring game-ready standards. • Showcase work in turntable-style presentations with appropriate lighting for progress reviews and approval, ensuring project needs are being met.• Maintain consistency in UV mapping and polygonal subdivisions for all assets.• Collaborate closely with Design and Art Directors to ensure the effectiveness of geometry and texture maps, addressing any mesh or texture fixes as needed.• Optimize asset topology to maintain manageable frame rates.• Design and map scenery elements and props that enhance the narrative and drive the story of the game.• Provide creations of immersive game worlds and environments using Unreal Engine 5 and 3D Studio Max, defining the aesthetic, and bringing our game to life.• Specialize in crafting visually stunning, practical, and performance-optimized Hand-Crafted Environment Art.• Provide feedback to External Development teams, ensuring alignment with project goals.
Ai Writing Generalist
• Spearheaded diverse writing and reading projects to train generative AI.• Developed original and intricate prompts for AI models to generate responses.• Ranked AI-generated responses to refine and enhance their quality.• Evaluated factual accuracy of AI-generated text outputs.• Employed creative writing to craft challenging scenarios for AI model testing.• Implemented feedback loops to continuously improve AI model performance.• Collaborated with cross-functional teams to optimize AI algorithms for specific use cases.• Contributed insights and suggestions to enhance AI model training methodologies.
3D Generalist
Using brand and design language to create VR/AR scenes, presentation media and graphics. Utilizing architectural and creative design composition, realism, textures, color, and lighting in 3D Studio Max for import into, Unity, Ureal and Engage.io. Designed and developed virtual environments and assets for Virtual Reality, Augmented Reality and Mixed Reality. Used 3D modeling, textures and uv mapping to create objects, environments and animations. Tasks completed using 3D Studio Max, Photoshop, Illustrator, and After Effects. Understood project requirements and conceptualized ideas as well as create storyboards to visualize scenery and user journey through VR. Character animation, IK rigging and troubleshoot problems that emerged during projects.• Increased productivity levels graphics and animation department.• Credited for eliminating need for 3d asset and animation outsourcing by building in-house capability.• Trained staff members on 3D Studio Max and Photoshop and boosted performance at individual and group levels.• Increased in-house 3d asset creation by ~100%
3D Artist
Generated human models for crime scenes using biped functionality of 3D Studio Max. Designed and printed scale models and transformed 2D drawings into 3D demonstrative scenes. Facilitated engineering analysis and research by helping with engineering experiments and evaluations. Supported case work by editing videos and creating animations from physical evidence. Assisted engineers with analysis by preparing scene and site drawings leveraging police evidence. Measured case scenes, vehicles, and objects utilizing 3D FARO scanner. Delivered robust support to IT department for seamless workflow• Increased productivity levels as well as reduced errors and lost time by driving graphics and animation department.• Credited for eliminating need for animation outsourcing by building in-house capability.• Ensured continuous functional excellence by redesigning 3D model library.• Trained staff members on 3D Studio Max and Photoshop and boosted performance at individual and group levels.• Increased in-house animations by ~75%
Graphics Specialist
Provided strategic and operational direction to graphics department for attainment of short- and long-term goals. Planned, coordinated, and organized various events, such as art shows and exhibits. Gave training to team members on working with 3D Studio Max and photoshop. Attended weekly meetings with department heads to discuss progress reports, impeding issues, and corrective solutions.• Improved productivity and task completion time by creating filing system of graphics/logos for departmental use.• Enhanced appeal of web catalogs and site interface by producing engaging 3D illustrations, logos, and letterheads.
3D Illustrator
Strengthened impact of presentations as well as web and print production by developing photo-realistic 2D and 3D renderings in collaboration with sales department. Reviewed project requirements and generated products and concepts using 3D Studio Max, Photoshop, and Illustrator.• Shared creative input for complex projects and completed all tasks on time and as per specifications.
Eric Alford education
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The Art Institute Of Pittsburgh
Frequently asked questions about Eric Alford
Quick answers generated from the profile data available on this page.
What company does Eric Alford work for?
Eric Alford works for Paragon Forensics.
What is Eric Alford's role at Paragon Forensics?
Eric Alford is listed as Drafting and Graphics Specialist at Paragon Forensics.
What is Eric Alford's email address?
AeroLeads has found 1 work email signal at @meaforensic.com for Eric Alford at Paragon Forensics.
Where is Eric Alford based?
Eric Alford is based in Georgetown, Texas, United States while working with Paragon Forensics.
What companies has Eric Alford worked for?
Eric Alford has worked for Paragon Forensics, Aliensquad Co., Hireart, Kpmg, and Mea Forensic Engineers & Scientists.
How can I contact Eric Alford?
You can use AeroLeads to view verified contact signals for Eric Alford at Paragon Forensics, including work email, phone, and LinkedIn data when available.
What schools did Eric Alford attend?
Eric Alford holds Bachelor'S Degree, 3D Animation And Modeling, 3.5 Gpa from The Art Institute Of Pittsburgh.
What skills is Eric Alford known for?
Eric Alford is listed with skills including 3D Studio Max, Photoshop, Premiere, Maya, 3D Rendering, Graphics, Illustration, and Illustrator.
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