AeroLeads people directory · profile

Eric Arnebäck Email & Phone Number

Software Engineer specialized in computer graphics at Mindbender
Location: Sweden 6 work roles 1 school
LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 100%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Engineer specialized in computer graphics
Location
Sweden
Company size

Who is Eric Arnebäck? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Eric Arnebäck is listed as Software Engineer specialized in computer graphics at Mindbender, a with 9 employees, based in Sweden. AeroLeads shows a matched LinkedIn profile for Eric Arnebäck.

Eric Arnebäck previously worked as Lead Developer at Mindbender and Software Engineer at Standard Cyborg. Eric Arnebäck holds Master'S Degree, Computer Science from Chalmers Tekniska Högskola.

Company email context

Email format at Mindbender

This section adds company-level context without repeating Eric Arnebäck's masked contact details.

Mindbender

Review company-level records connected to Eric Arnebäck before choosing the right outreach path.

Profile bio

About Eric Arnebäck

Website: https://erkaman.github.io/Email: arnebackeric@gmail.comGithub Profile: https://github.com/ErkamanTwitter: https://twitter.com/erkaman2

Listed skills include Opengl, Glsl, Computer Graphics, C++, and 29 others.

Current workplace

Eric Arnebäck's current company

Company context helps verify the profile and gives searchers a useful next step.

Mindbender
Mindbender
Software Engineer specialized in computer graphics
sweden
Website
Employees
9
AeroLeads page
6 roles

Eric Arnebäck work experience

A career timeline built from the work history available for this profile.

Lead Developer

Current

Remote

Dec 2021 - Present

Software Engineer

Remote

Joined the team to improve the 3D scanning solution that was being developed by the company. Made great and visible improvements on the color quality of the produced scans. Using my Computer Vision and Geometry skills, I developed solutions that would automatically fit products such as helmets and glasses to the heads of customers, from our 3D scans. Worked on developing cutting-edge, web-browser-based tools, that are used for collecting and storing 2D and 3D data. This data is used for training machine learning models. This involved front-end as well as back-end work.Technologies used: Javascript, Typescript, C++, Webassembly, WebGL, Ruby, Ruby on Rails. React.js, Computer Vision, Metal, Digital GeometryIt is a remote position.

Feb 2019 - Nov 2021

Graphics Programmer

Copenhagen Area, Denmark

Was responsible for developing Rendering Technology for the games that are being developedin the studio

Jun 2018 - Jan 2019

Development Engineer

Gothenburg, Sweden

I was Responsible for developing and adding new features to the graphics engine of the software Industrial Path Solutions(IPS).I worked on:* Prototyped Screen Space Reflections for the purpose of Automotive rendering* Prototyped replacing OpenGL with Vulkan for rendering of CAD data, and ported an internal OpenGL-based engine from OpenGL to Vulkan.* Implemented a Path Tracer from scratch using OptiX for GPU-accelerated ray tracing, and integrated my solution into a simulations software used in the automotive industry.* Implemented a solution for rendering huge Particle Simulations(millions of particles) .

Jun 2017 - Jun 2018

Contracted Student

Göteborg, Sverige

Worked as a contracted student a couple of days a week while studying at the university. Some of the things I did was- Figuring out the undocumented internal graphics engine of the company, and writing documentation for it.- Explore approaches to rendering a huge number of moving meshes at interactive rates. The application of this is rendering particle simulations with many, many particles.- Explore procedural mesh generation. These meshes were to be used in the visualization of particle simulationsTechnologies used: GLSL, OpenGL, C++.

Sep 2016 - Mar 2017
Team & coworkers

Colleagues at Mindbender

Other employees you can reach at mindbender.com. View company contacts for 9 employees →

1 education record

Eric Arnebäck education

FAQ

Frequently asked questions about Eric Arnebäck

Quick answers generated from the profile data available on this page.

What company does Eric Arnebäck work for?

Eric Arnebäck works for Mindbender.

What is Eric Arnebäck's role at Mindbender?

Eric Arnebäck is listed as Software Engineer specialized in computer graphics at Mindbender.

Where is Eric Arnebäck based?

Eric Arnebäck is based in Sweden while working with Mindbender.

What companies has Eric Arnebäck worked for?

Eric Arnebäck has worked for Mindbender, Standard Cyborg, Playdead, and Fraunhofer-Chalmers Centre For Industrial Mathematics.

Who are Eric Arnebäck's colleagues at Mindbender?

Eric Arnebäck's colleagues at Mindbender include Kow Zhi Han, Michael Bengtsson, Yahya Tarek, Anna Fernandes, and Johan Linde.

How can I contact Eric Arnebäck?

You can use AeroLeads to view verified contact signals for Eric Arnebäck at Mindbender, including work email, phone, and LinkedIn data when available.

What schools did Eric Arnebäck attend?

Eric Arnebäck holds Master'S Degree, Computer Science from Chalmers Tekniska Högskola.

What skills is Eric Arnebäck known for?

Eric Arnebäck is listed with skills including Opengl, Glsl, Computer Graphics, C++, Javascript, C, Webgl, and Cuda.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.