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Hi! I have been working in Game Development / Digital Art Production for over 10 years. I am currently working full-time as Art Director and Lead Animator with Rocketcat Games. We're developing a First-Person Rogue-like game, 'Dad by the Sword'. We have been in full development for over a year. (pre-production / R&D for 2 years before that.) My day to day includes creating high quality animations, art direction, and communicating with team members on their tasks / scheduling. Answering any artistic direction questions, which may include doing concept art, sketches, or helping develop visual libraries. My own development tasks include : animation, level layout / design, gameplay and game feel adjustments. Before that, I led a small team in completing, 'The Song of Seven', an adventure / narrative title on PC. Since then, I have been finishing the 'Director's Cut' which features upgraded visuals, performance fixes, controller support, bug fixes, and more.Making games is my passion. I hope to be creating interesting projects for the rest of my life!
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Fateless Games -
Adjunct ProfessorNorthwestern University Jan 2024 - PresentEvanston, Il, UsClasses Taught : Game Animation -
Lead Animator And Art DirectorRocketcat Games Jun 2017 - PresentCurrently developing Dad by the Sword - A 3D First-Person, Rogue-Like, dungeon crawling, sword based combat game for PC and consoles.-Directed and led a team of 10 members across all disciplines to adhere to our art style. -Designed and created unique animation sets for a first person player camera, enemies, bosses and environments.-Directed and animated in-game cinematics for boss introductions.-Rigged and Skinned characters for Animation production.-Developed a specific style of animations to enhance the games quality and readability in gameplay. -Planned and communicated with the projects programmers to assist in creating animation tools and systems for efficient workflow and quality. -Solved difficult design challenges for unique animation and gameplay systems.-Worked directly with junior artists to help guide and develop their skills. -Reviewed all assets and animation before engine implementation.-Brought NPC and enemies characters to life from concept to production.-Implemented all animations into the game engine.-Tweaked values for the best possible game feel.Other responsibilities include : Lighting, 3D Modeling, Level Design, Game Design, Game Feel, Production, Task Management and Milestone scheduling.http://www.rocketcat-games.com/
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Game DirectorFlower Twig Feb 2013 - PresentFrom 2013-2016 I led a team of young developers to releasing "The Song of Seven" on Steam. A puzzle / adventure game. I created and nurtured a growth focused culture, where I focused on putting every team member I hired in a position to succeed. On top of my normal skillsets such as animation, art direction and design, I guided our team on a production schedule from start to finish. Despite its limited budget, we were able to create a visually striking and heart-warming tale about a boy looking for a new life.
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Layout And Lighting DesignerDusk Games Feb 2019 - May 2019Colorado, UsHired for level design layout and lighting.-The team had roughly blocked out its Battleroyale map. Using the Unity Engine and the provided 3d assets, I laid out and lit each area of the map to be as visually distinct as possible. Considering the importance of gameplay and how players would interact with the map through combat and exploration. -Created light maps and mesh baking solutions for optimization-Created LUT's and LUT volumes for transitioned color schemes per area of the maps. -
Adjunct Animation And Game Design ProfessorIllinois Institute Of Art Apr 2014 - Sep 2018Atlanta, Georgia, UsClasses Taught : 3d Animation Studio2d Animation2d Fundamental AnimationGame Character AnimationGame Design and Gameplay3d AnimationTeam Animation/GameActing for AnimationGame Concepting -
3D Generalist And AnimatorRtc Sep 2011 - Feb 2013Rolling Meadows, Il, UsConceptually designed, Modeled, Rigged, and Animated 3d characters. I worked in the technology department focusing on creating interactive displays in a retail environment. -
Quality Assurance AnalystHigh Voltage Software Aug 2011 - Oct 2011Hoffman Estates, Il, UsPart of an organized team tasked professionally test games for quality production on Sony Playstation 3, Microsoft Xbox 360, and Nintendo Wii. Documented and created detailed bug reports to assist in creating high quality development for expected release dates by publishers. -
Csr/Forum ModSleepy Giant Feb 2011 - Jul 2011CSR and Moderator for video game publishers.
Eric Blomquist Skills
Eric Blomquist Education Details
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Academy Of Art UniversityGame Design -
The Art InstitutesGame Art And Design -
College Of DupageTheatre
Frequently Asked Questions about Eric Blomquist
What company does Eric Blomquist work for?
Eric Blomquist works for Fateless Games
What is Eric Blomquist's role at the current company?
Eric Blomquist's current role is Animator / Art Director @ Rocketcat Games.
What is Eric Blomquist's email address?
Eric Blomquist's email address is en****@****ail.com
What is Eric Blomquist's direct phone number?
Eric Blomquist's direct phone number is +163021*****
What schools did Eric Blomquist attend?
Eric Blomquist attended Academy Of Art University, The Art Institutes, College Of Dupage.
What are some of Eric Blomquist's interests?
Eric Blomquist has interest in Animation, High Fives, See 1, Knowledge, Illustration, 3d Modeling, See Less, Sports, Designing, Concept Art.
What skills is Eric Blomquist known for?
Eric Blomquist has skills like Animation, 3d Studio Max, Photoshop, Texturing, 3d Modeling, Game Design, Illustration, Concept Design, Game Development, Illustrator, Character Animation, Computer Animation.
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