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For 27 years, I've been enjoying the wild electricity of creative minds and crazy ideas that pour into game development. I've been at both big studios and small start-ups and noticed the common thread at both is the talented, passionate people of every discipline who love what they do striving to make the best gaming experience they can. I view my role as Art Director is to provide a framework for such talented artists to draw on their amazing imaginations and channel their abilities through a shared, cohesive vision for a given product. A framework that consists of a vision for not only the look and feel of the project, but also for an organized pipeline to communicate with other departments and collaborate on delivering high quality results in an efficient manner.My approach is one of balance between the delegation of responsibilities based on implicit trust in my team and an active awareness of their plans and pipelines. I have worked in most of the art fields to one extent or another in my career, so I can generally understand the specific needs of each discipline. I ensure my vision is clear and well communicated and evolve that vision as it is incorporated with the creativity and ideas of the team and the needs of the product. It is important to be focused, but flexible with one's direction and vision so you don't miss out on opportunities to improve on it.For effective product development, I believe in the following concepts:Team Empowerment and AccountabilityA Holistic Vision for the ProjectThe Iterative Development ProcessIn my career, I've launched/shipped the following titles:Planet Mojo: Mojo Melee and Gogo MojoSam and Max: This Time it's Virtual (Oculus Quest)Brave OrderWartide: Heroes of AtlantisNinja Time PiratesRobot RisingQuantum of SolaceCall of Duty 3Call of Duty 2 - Big Red OneBaldur's Gate: Dark Alliance 2Command and Conquer: GeneralsLionheartIcewind Dale 2Icewind Dale: Heart of WinterIcewind DalePlanescape: Torment
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Art DirectorPlanet Mojo Oct 2021 - Present -
Art DirectorHappygiant Ar Jun 2019 - PresentConway, Ma, Us -
Studio Art DirectorOutact, Inc. Jun 2017 - Present -
Art DirectorOutact, Inc. Aug 2015 - Present -
Lead Animation And Fx ArtistOutact, Inc. Jun 2015 - Present -
Lead Animation/Fx Artist (Contracted)Happy Giant Studios Aug 2013 - Jun 2015
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Lead Animation And Fx Artist At Tencent Boston/Stomp GamesStomp Games Nov 2011 - Jul 2013Concord, Massachusetts, UsStomp is formerly Tencent Boston. - Responsible for overseeing special FX and Character Animation for Facebook Title: Robot Rising -
Lead Fx ArtistTencent Boston, Inc Feb 2009 - Nov 2011UsManaged a split-development team located in both Shanghai and Boston. Worked with FX team and Engineering to develop FX pipeline -
Cofounder / Art DirectorCrate Entertainment Mar 2008 - Mar 2009Co-founded with ex--Iron Lore Lead Designer Arthur Bruno.
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Art DirectorIron Lore Entertainment Jun 2007 - Feb 2008UsDirected look and feel of world and character design for playable combat demo on Xbox 360. -
Art Manager - ContractedDemiurge Studios 2008 - 2008Boston, Massachusetts, UsResponsible for Managing a five person team of artists under the scrum system. Created animation and FX using Unreal. Managed the outsourcing pipeline for the project. -
Senior AnimatorTreyarch Jan 2005 - Jun 2007Los Angeles, California, UsShipped titles: Call of Duty 3, Call of Duty: Big Red One, and Quantum of Solace. Set up rigging pipelines in Motionbuilder and Maya. Integrated motion capture footage. Key-framed in-game and cinematic sequences. -
Lead ArtistBlack Isle Studios (Interplay Entertainment) Mar 2003 - Jun 2004Responsible for managing a seven person art team. As a Senior Artist: Shipped Baldur's Gate: Dark Alliance II
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Senior Animator/ArtistElectronic Arts Sep 2002 - Mar 2003Redwood City, Ca, UsShipped Title: Command and Conquer: Generals. Animated characters and built objects for a PC RTS with extremely low poly budgets. -
Senior ArtistTrilunar Jan 2002 - Jun 2002First employee at a small startup company. Owners were Lead Designer of Black Isle Studios: TIm Donley, Comic Artist: Joe Madureira, and former Interplay Marketing Director: Greg Peterson
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ArtistBlack Isle Studios (Interplay Productions) Jun 1996 - Jan 2002Shipped Titles: Planescape:Torment, Lionheart, and the Icewind Dale Series. Concepted, built, textured, and animated characters and special effects. Created the look for all of the principle characters for Planescape: Torment
Eric Campanella Skills
Eric Campanella Education Details
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I Did Not Attend College
Frequently Asked Questions about Eric Campanella
What company does Eric Campanella work for?
Eric Campanella works for Planet Mojo
What is Eric Campanella's role at the current company?
Eric Campanella's current role is Art Director at Mystic Moose.
What is Eric Campanella's email address?
Eric Campanella's email address is er****@****ail.com
What is Eric Campanella's direct phone number?
Eric Campanella's direct phone number is +160338*****
What schools did Eric Campanella attend?
Eric Campanella attended I Did Not Attend College.
What skills is Eric Campanella known for?
Eric Campanella has skills like Game Development, Video Games, Character Animation, 3d Studio Max, Maya, Xbox 360, Game Design, Unity3d, Cinematics, Computer Games, Animation, Mmo.
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