Eric Foley Email & Phone Number
@tlmpartners.com
1 phone found area 360
LinkedIn matched
Who is Eric Foley? Overview
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Eric Foley is listed as Architect and Software Engineer at Dreamtek, a with 253 employees, based in Vallejo, California, United States. AeroLeads shows a work email signal at tlmpartners.com, phone signal with area code 360, and a matched LinkedIn profile for Eric Foley.
Eric Foley previously worked as Principal Software Engineer at Zynga and Virtual Engine Architect at Slingshot Aerospace. Eric Foley holds Bachelor Of Science (B.S.), Computer Science from Oregon State University.
Email format at Dreamtek
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AeroLeads found 1 current-domain work email signal for Eric Foley. Compare company email patterns before reaching out.
About Eric Foley
With decades of experience across multiple engineering industries as both a programmer and product designer, from high level objected oriented languages to low level assembler, I can solve problems and communicate across many disciplines and skill sets in today's software engineering environment.
Listed skills include Game Design, Gameplay, Online Gaming, Game Design Documents, and 20 others.
Eric Foley's current company
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Eric Foley work experience
A career timeline built from the work history available for this profile.
Principal Software Engineer
- Principal Client Engineer, Game of Thrones Slots Casino- Implementation of client features, consulting on architectural decisions- Implemented GitHub web hooks for tagging areas in pull requests
Virtual Engine Architect
- Architect of Virtual Engine framework, leveraging Unity game engine to do data-driven visualizations of orbital mechanics in VR and browser.- Worked with data engineers, astro engineers and scientists to drive accurate propagation of orbits for large numbers of objects- Built demonstrations of orbital warfare simulations in conjunction with Space Force training (Space Training And Readiness Command) with on site presentations- Built demonstrations to model large scale visualizations of a large cross section of human-made objects currently in earth orbit, with UI to be able to quickly break down information to objects of greater interest to an end user. Led team of one Slingshot engineer, two Unity contract engineers and one technical artist, directing architectural and task estimation/breakdown meetings.Unity, C#
Senior Online Multiplayer Engineer
- Refactoring of online cross play libraries into a turnkey repository with documentation to facilitate insertion into new projects in Unreal Engine.- Working with clients to resolve technical requirements and risks in game engine choices.Unreal, C++
Senior Software Engineer
- Architect of Intel Immersive Experiences SDKs for VR head-mounted displays and mobile devices, using Unity. Evangelized methodologies and drove discussion for SDKs, owned the overall class structure and business logic of SDKs. Interfacing with external vendors for app development.- Helped deliver HMD streaming VR app for 2018 Winter Olympics. Handled data for stats and scores, interfacing with back end engineers and assisting parallel efforts on the mobile SDK.- Delivered HMD apps for NBA, NFL, and NCAA based on VR version of SDK.- Delivered NFL beta app for NFL using TrueView technology for volumetric video using mobile version of SDK.Unity, C#, interfacing via HTTP to servers for data, video streaming.
Software Engineer
- Assisted in framework architecting in Unity for interactive training apps in an effort to reduce development time and costs by reducing time spent building projects from scratch.- Helped deliver interactive parts catalog for ordering and display of parts for an Oshkosh vehicle engine.- Helped update past apps in Apple and Android.- Populated interactive display in Unreal for Patriot missile launcher system for Raytheon.Unity game engine, C#, Unreal
Senior Client Engineer
- Worked to update and deliver Rival Fire mobile game for US market.Unity/C#.
Senior Client Engineer
- Helped maintain Outcast Odyssey mobile game for iOS.- Assisted in prototyping new games for US market.Unity/C#, C++.
Senior Game Designer
- Senior Game Designer and main content visualizer for Battle Pirates. Maintained game balance for both Battle Pirates and Backyard Monsters, helped produce marketing videos both as a demonstrator in-game and as an assistant analytical narrator in video. - Interfaced with front and back end engineers to facilitate implementation, initial quick visual sketching and ideating to help artists start on visualizing assets for content.
Senior Gameplay Engineer
- Lead Engineer and Game Balancer, Backyard Monsters. - Senior Engineer and Game Balancer, Battle Pirates.Flash/Actionscript 3.
Engineer
- Lead Engineer (start to ship), Marvel vs Capcom 2, including achievement design and addition of online multiplayer.- Engineer, Super Street Fighter 2 HD Remix. Engineered remix mode, worked with design on rebalancing characters.- Engineer/Designer, Brooktown High for PSP. AI pathing and minigame code.- Engineer/Designer, Death Jr. 2 for PSP. AI and level design for final boss, sound engineering.C++, Xbox 360, PS3, Wii, PSP.
Software Engineer
- Built Leviton Dimensions D-9000 starting from earlier Luma-Net series assembler code.- Ported assembler from older system to new processor and vastly expanded functionality despite lower hardware specs on the target architecture.- Despite being built ~2000, is still sold by Leviton as of 2018.
Software Engineer
- Ported VxWorks operating system for target devices on Motorola and HP PA-RISC architecture.C, 68k assembler, PA-RISC assembler, Unix.
Colleagues at Dreamtek
Other employees you can reach at dreamtek.tv. View company contacts for 253 employees →
Chloe Penman
Colleague at DreamtekUnited Kingdom
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Stephen Nichols
Colleague at DreamtekChicago, Illinois, United States
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Tuwmaa Parker
Colleague at DreamtekPrinceton, New Jersey, United States
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Geoffrey Airebamen
Colleague at DreamtekLondon, England, United Kingdom
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Benny Kong
Colleague at DreamtekSeattle, Washington, United States
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WG
Will Gilchrist
Colleague at DreamtekLondon Area, United Kingdom
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JL
Jennifer Lin
Colleague at DreamtekNew York, United States
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LE
Luis Escalante Martinez
Colleague at DreamtekPeru
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Natasha Ramos
Colleague at DreamtekBrooklyn, New York, United States
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Karen Lyon
Colleague at DreamtekBasingstoke, England, United Kingdom
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Eric Foley education
Bachelor Of Science (B.S.), Computer Science
Bachelor Of Science (B.S.), Game Art And Design
Education record
Education record
Frequently asked questions about Eric Foley
Quick answers generated from the profile data available on this page.
What company does Eric Foley work for?
Eric Foley works for Dreamtek.
What is Eric Foley's role at Dreamtek?
Eric Foley is listed as Architect and Software Engineer at Dreamtek.
What is Eric Foley's email address?
AeroLeads has found 1 work email signal at @tlmpartners.com for Eric Foley at Dreamtek.
What is Eric Foley's phone number?
AeroLeads has found 1 phone signal(s) with area code 360 for Eric Foley at Dreamtek.
Where is Eric Foley based?
Eric Foley is based in Vallejo, California, United States while working with Dreamtek.
What companies has Eric Foley worked for?
Eric Foley has worked for Dreamtek, Zynga, Slingshot Aerospace, Tlm Partners, Inc., and Intel Corporation.
Who are Eric Foley's colleagues at Dreamtek?
Eric Foley's colleagues at Dreamtek include Chloe Penman, Stephen Nichols, Tuwmaa Parker, Geoffrey Airebamen, and Benny Kong.
How can I contact Eric Foley?
You can use AeroLeads to view verified contact signals for Eric Foley at Dreamtek, including work email, phone, and LinkedIn data when available.
What schools did Eric Foley attend?
Eric Foley holds Bachelor Of Science (B.S.), Computer Science from Oregon State University.
What skills is Eric Foley known for?
Eric Foley is listed with skills including Game Design, Gameplay, Online Gaming, Game Design Documents, Software Engineering, Social Games, Game Balance, and Xbox 360.
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