Eric Foley

Eric Foley Email and Phone Number

Architect and Software Engineer @ Dreamtek
Eric Foley's Location
Vallejo, California, United States, United States
Eric Foley's Contact Details
About Eric Foley

With decades of experience across multiple engineering industries as both a programmer and product designer, from high level objected oriented languages to low level assembler, I can solve problems and communicate across many disciplines and skill sets in today's software engineering environment.

Eric Foley's Current Company Details
Dreamtek

Dreamtek

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Architect and Software Engineer
Website:
dreamtek.tv
Employees:
253
Eric Foley Work Experience Details
  • Dreamtek
    Dreamtek
  • Zynga
    Principal Software Engineer
    Zynga Oct 2023 - Dec 2024
    San Francisco, California, Us
    - Principal Client Engineer, Game of Thrones Slots Casino- Implementation of client features, consulting on architectural decisions- Implemented GitHub web hooks for tagging areas in pull requests
  • Slingshot Aerospace
    Virtual Engine Architect
    Slingshot Aerospace Jun 2022 - May 2023
    Colorado Springs, Colorado, Us
    - Architect of Virtual Engine framework, leveraging Unity game engine to do data-driven visualizations of orbital mechanics in VR and browser.- Worked with data engineers, astro engineers and scientists to drive accurate propagation of orbits for large numbers of objects- Built demonstrations of orbital warfare simulations in conjunction with Space Force training (Space Training And Readiness Command) with on site presentations- Built demonstrations to model large scale visualizations of a large cross section of human-made objects currently in earth orbit, with UI to be able to quickly break down information to objects of greater interest to an end user. Led team of one Slingshot engineer, two Unity contract engineers and one technical artist, directing architectural and task estimation/breakdown meetings.Unity, C#
  • Tlm Partners, Inc.
    Senior Online Multiplayer Engineer
    Tlm Partners, Inc. Oct 2021 - Jun 2022
    Reno, Nv, Us
    - Refactoring of online cross play libraries into a turnkey repository with documentation to facilitate insertion into new projects in Unreal Engine.- Working with clients to resolve technical requirements and risks in game engine choices.Unreal, C++
  • Intel Corporation
    Senior Software Engineer
    Intel Corporation Oct 2017 - Oct 2021
    Santa Clara, California, Us
    - Architect of Intel Immersive Experiences SDKs for VR head-mounted displays and mobile devices, using Unity. Evangelized methodologies and drove discussion for SDKs, owned the overall class structure and business logic of SDKs. Interfacing with external vendors for app development.- Helped deliver HMD streaming VR app for 2018 Winter Olympics. Handled data for stats and scores, interfacing with back end engineers and assisting parallel efforts on the mobile SDK.- Delivered HMD apps for NBA, NFL, and NCAA based on VR version of SDK.- Delivered NFL beta app for NFL using TrueView technology for volumetric video using mobile version of SDK.Unity, C#, interfacing via HTTP to servers for data, video streaming.
  • Heartwood 3D
    Software Engineer
    Heartwood 3D Feb 2017 - Aug 2017
    San Mateo, California, Us
    - Assisted in framework architecting in Unity for interactive training apps in an effort to reduce development time and costs by reducing time spent building projects from scratch.- Helped deliver interactive parts catalog for ordering and display of parts for an Oshkosh vehicle engine.- Helped update past apps in Apple and Android.- Populated interactive display in Unreal for Patriot missile launcher system for Raytheon.Unity game engine, C#, Unreal
  • Tencent
    Senior Client Engineer
    Tencent Aug 2016 - Jan 2017
    Shenzhen, Guangdong, Cn
    - Worked to update and deliver Rival Fire mobile game for US market.Unity/C#.
  • Bandai Namco Entertainment America Inc.
    Senior Client Engineer
    Bandai Namco Entertainment America Inc. Sep 2015 - Jun 2016
    Irvine, California, Us
    - Helped maintain Outcast Odyssey mobile game for iOS.- Assisted in prototyping new games for US market.Unity/C#, C++.
  • Kixeye
    Senior Game Designer
    Kixeye Dec 2010 - Jul 2015
    Victoria, British Columbia, Ca
    - Senior Game Designer and main content visualizer for Battle Pirates. Maintained game balance for both Battle Pirates and Backyard Monsters, helped produce marketing videos both as a demonstrator in-game and as an assistant analytical narrator in video. - Interfaced with front and back end engineers to facilitate implementation, initial quick visual sketching and ideating to help artists start on visualizing assets for content.
  • Kixeye
    Senior Gameplay Engineer
    Kixeye Dec 2010 - Jan 2013
    Victoria, British Columbia, Ca
    - Lead Engineer and Game Balancer, Backyard Monsters. - Senior Engineer and Game Balancer, Battle Pirates.Flash/Actionscript 3.
  • Backbone Entertainment
    Engineer
    Backbone Entertainment Apr 2006 - Oct 2010
    Emeryville, Ca, Us
    - Lead Engineer (start to ship), Marvel vs Capcom 2, including achievement design and addition of online multiplayer.- Engineer, Super Street Fighter 2 HD Remix. Engineered remix mode, worked with design on rebalancing characters.- Engineer/Designer, Brooktown High for PSP. AI pathing and minigame code.- Engineer/Designer, Death Jr. 2 for PSP. AI and level design for final boss, sound engineering.C++, Xbox 360, PS3, Wii, PSP.
  • Leviton
    Software Engineer
    Leviton Aug 1999 - Dec 2001
    Melville, New York, Us
    - Built Leviton Dimensions D-9000 starting from earlier Luma-Net series assembler code.- Ported assembler from older system to new processor and vastly expanded functionality despite lower hardware specs on the target architecture.- Despite being built ~2000, is still sold by Leviton as of 2018.
  • Barco
    Software Engineer
    Barco Jan 1998 - Jun 1999
    Kortrijk, Be
    - Code for X servers in medical imaging applications. C/C++, Unix.
  • Visicom Laboratories, Inc
    Software Engineer
    Visicom Laboratories, Inc May 1995 - Jan 1998
    - Ported VxWorks operating system for target devices on Motorola and HP PA-RISC architecture.C, 68k assembler, PA-RISC assembler, Unix.

Eric Foley Skills

Game Design Gameplay Online Gaming Game Design Documents Software Engineering Social Games Game Balance Xbox 360 Mmo Casual Games Unity3d Mobile Applications Game Development Mobile Games Video Games Actionscript Ps3 Perforce User Interface Design User Experience Software Development Adobe Photoshop Game Programming Virtual Reality

Eric Foley Education Details

  • Oregon State University
    Oregon State University
    Computer Science
  • The Art Institutes
    The Art Institutes
    Game Art And Design
  • High School
    High School
  • High School
    High School

Frequently Asked Questions about Eric Foley

What company does Eric Foley work for?

Eric Foley works for Dreamtek

What is Eric Foley's role at the current company?

Eric Foley's current role is Architect and Software Engineer.

What is Eric Foley's email address?

Eric Foley's email address is er****@****ers.com

What is Eric Foley's direct phone number?

Eric Foley's direct phone number is +136060*****

What schools did Eric Foley attend?

Eric Foley attended Oregon State University, The Art Institutes, High School, High School.

What skills is Eric Foley known for?

Eric Foley has skills like Game Design, Gameplay, Online Gaming, Game Design Documents, Software Engineering, Social Games, Game Balance, Xbox 360, Mmo, Casual Games, Unity3d, Mobile Applications.

Who are Eric Foley's colleagues?

Eric Foley's colleagues are Julien Legrand, Shai Baruch, Zack Aquilino, Victoria Neeson, Annie Mcgill, Olivia Topley, Ana María Ruiz Henao.

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