Eric Gregory Email & Phone Number
@apple.com
6 phones found area 415
LinkedIn matched
Who is Eric Gregory? Overview
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Eric Gregory is listed as Senior Architect - Siri Devices at Apple, a with 163018 employees, based in Larkspur, California, United States. AeroLeads shows a work email signal at apple.com, phone signal with area code 415, and a matched LinkedIn profile for Eric Gregory.
Eric Gregory previously worked as Software Architect - Siri at Apple and Vice President, Engineering at Seriforge. Eric Gregory holds Ms, Computer Science from University Of Southern California.
Email format at Apple
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AeroLeads found 1 current-domain work email signal for Eric Gregory. Compare company email patterns before reaching out.
About Eric Gregory
Eric Gregory is a Senior Architect - Siri Devices at Apple. He possess expertise in python, software engineering, software development, computer graphics, opengl and 21 more skills. Colleagues describe him as "I couldn't have asked for a better mentor during my early career. Eric sets a high bar for leadership through calm, thoughtful, logical actions regardless of his external surroundings, no matter how chaotic they might be. His grasp of how to manage short-term crises with the long view in mind provided me and my coworkers with many teachable moments I've been able to draw on ever since.", "Its extremely inspiring to work with Eric. His clear approach and brilliant ideas make it fun to tackle big challenges. I take his ability to direct a team under great stress with me as as I lead teams years later.", and "Eric's the greatest. Solid, dependable, unflappable, and highly respected by his colleagues."
Listed skills include Python, Software Engineering, Software Development, Computer Graphics, and 22 others.
Eric Gregory's current company
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Eric Gregory work experience
A career timeline built from the work history available for this profile.
Software Architect - Siri
Current
Vice President, Engineering
Seriforge unlocks the promise of carbon fiber. We create machines and software that automate carbon fiber manufacturing for mass production.Founded company, raised capital, scaled team. Designed and developed prototype and production systems. Directed all R&D and Production projects in support of company strategic goals. Established engineering culture, processes and standards. Principal architect of CAD software, machine control, and data collection & analysis for complex industrial automation systems.
Principal Engineer / Software Architect
Lead design and architecture of current studio-wide software infrastructure, pipeline and animation production tools. Lead technical design and development projects including API and component design, core level and domain specific data representation, object and system behaviors, scripting infrastructure, and GUI design.Played a major role in project planning, initial staffing, team and organizational development, process development and training.From 2006-2014 served as a member of Pixar's Patent Committee responsible for oversight of Pixar’s intellectual property portfolio. Personal duties included invention discovery, working with inventors and both inside and outside council, claims strategy, patent applications, and response to PTO actions.Film credits include Finding Nemo, The Incredibles, Cars, Ratatouille, , WALL-E, Up, Toy Story 3, Cars 2, Brave, Monsters University, and upcoming films.
Software Engineer - Real-Time Character Animation
Developed the initial character animation engine and character assetproduction pipeline used for Linden World, better known as SecondLife.Designed and developed core character motion system, integratingauthored animation, motion cycles, IK, and synthesized motion.Developed animation production pipeline based on Maya and Poser, including pluginsand data export/import libraries.
Owner - Robotics / Motion Control / Animatronics
Animatronics and robotics hardware and software solutions for the Visual Effects industry. Motion control, projection systems, real-time digital and analog I/O.Industrial automation, embedded systems, distributed power control systems
Cto
Directed all system design and development of the ALIVE PerformanceAnimation System. ALIVE was used for animation production internally at Protozoa’sown studio. In addition, ALIVE was licensed as a commercial product to productionfacilities around the world. ALIVE was nominated for a Scientific and TechnicalAward by the Academy of Motion Picture Arts and Sciences.Led technical design, implementation, and deployment of high-capacity real-timestreaming 3D animation web sites. Designed and developed Dotcomix contentdelivery network serving animated episodic series to distribution partners and clientweb sites. Development efforts included 3D animation production tools, automatedcontent assembly, publishing and distribution tools, and traffic reporting.Led technical design and software development for Squeezils, a 3D actionsimulator game, developed for PCs, using DirectX, and distributed by Inscape.Member of corporate Board of Directors. Collaborated with officers and investors onstrategic planning, market development, identifying strategic clients and partners.Reporting on progress of internal technical efforts, and technology licensing.
Lead Software Engineer - Motion Capture / Digital Media Production Pipeline
Designed and developed motion capture and digital puppeteering hardware and software used to produce MOXY, a real-time animated character, which ran for three seasons on Turner Broadcasting’s Cartoon Network.Designed and developed integrated production tools and applications for file conversion, data generation, data viewing, data manipulation, synchronization, playback and output to final media. Data types included digital audio, digital control data, 2D imagery, and 3D animation.
Software Engineer - Film Scanning / Visual Effects
Developed multi-processing techniques for high-speed, high-volume film scanning for Visual Effects. Integrated latest generation high-resolution CCD arrays with multi-processor RISC processors for parallelized data transfer and processing.Developed color transformation and conformation pipeline to support use of in-house proprietary film scanners compatible with data from 3rd party (Kodak Ceneon) scanners.
Senior Systems Engineer - Simulation / Cad / Virtual Reality
Software Engineer - VR Workbench ToolkitDeveloped complete object oriented software architecture for visual simulation and interactive applications. Designed and implemented class hierarchies for geometric modeling, rendering, object database management and user interaction. The system supported real-time, stereoscopic 3D display with FlyingMouse input for human interaction. An advanced geometry management system supported both forward and inverse kinematics with surface detection and penetration prevention.Software Engineer - Automated Airframe Assembly Program (AAAP)Developed and integrated a VR interface for parts assembly simulation and testing into Northrop's proprietary CAD system (NCAD). The VR front end was based on VR Workbench.Software Engineer - Iris GL for IBM RS/6000Ported Iris GL library to the High Performance Graphics Adapter of IBM’s RS/6000 workstations. The effort was done under contract to IBM.Software Engineer - RoadRace - Motorcycle Simulation Entertainment RideSoftware development and systems integration for the RoadRace motorcycle simulation amusement ride. Key features include 6 DOF hydraulic motion platform, accurate and “real-to-touch” rider controls, digital audio sound effects, laser disc based video with motion controlled rear projection, accurate motorcycle physics including rider motion and track terrain data.
Senior Systems Engineer - Real-Time Simulation / Interactive Training Systems
Designed and developed embedded software for portable precision gunnery training system (PGTS). System featured digital sound effects, digital video motion control, accurate missile ballistics simulation, and trainee scoring and evaluation. This system was used by the US Army and Navy as the training system for the TOW and DRAGON missile systems.Researched and developed distributed vehicle simulation software for interaction on SIMNET network. This project was literally the genesis of real-time distributed visual simulation using Internet technologies (DIS).
Systems Engineer - High Performance, Secure Multiprocessing Computer Systems
Developed provably secure operating system software for Gemini’s family of multi-processing computer systems. Designed and developed storage sub-systems (memory, disk and tape) for GEMSOS, Gemini’s multi-level secure operating system. Developed BIOS firmware for port ofGEMSOS to PC/AT architecture.Worked with world renowned leaders in the field of computer and network security.Acquired working knowledge and theoretical understanding of multi-level computersecurity models and their implementation.Trained in rigorous application of development methodologies, formal methods,standards, and quality metrics.Held DoD SECRET and NATO security clearances.
Colleagues at Apple
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김진희
Colleague at AppleSeoul, South Korea, Korea, Republic Of
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Zeeshan Ali
Colleague at AppleDubai, United Arab Emirates
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Trang Le
Colleague at AppleVietnam, Viet Nam
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Kyle Hoffhines
Colleague at AppleSan Jose, California, United States
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Sejal Kumari
Colleague at AppleLucknow, Uttar Pradesh, India
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Amit Singh
Colleague at AppleSan Francisco Bay Area, United States
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肖景钊
Colleague at AppleHong Kong Sar, Hong Kong
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Lynn Voges-Roberts
Colleague at AppleHutto, Texas, United States
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David Robles
Colleague at AppleBronx, New York, United States
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SV
Sambha Veerayya Dora
Colleague at AppleAndhra Pradesh, India
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Eric Gregory education
Ms, Computer Science
Ba, Computer And Information Science
Education record
Frequently asked questions about Eric Gregory
Quick answers generated from the profile data available on this page.
What company does Eric Gregory work for?
Eric Gregory works for Apple.
What is Eric Gregory's role at Apple?
Eric Gregory is listed as Senior Architect - Siri Devices at Apple.
What is Eric Gregory's email address?
AeroLeads has found 1 work email signal at @apple.com for Eric Gregory at Apple.
What is Eric Gregory's phone number?
AeroLeads has found 6 phone signal(s) with area code 415 for Eric Gregory at Apple.
Where is Eric Gregory based?
Eric Gregory is based in Larkspur, California, United States while working with Apple.
What companies has Eric Gregory worked for?
Eric Gregory has worked for Apple, Seriforge, Pixar Animation Studios, Linden Lab, and Strata G Systems.
Who are Eric Gregory's colleagues at Apple?
Eric Gregory's colleagues at Apple include 김진희, Zeeshan Ali, Trang Le, Kyle Hoffhines, and Sejal Kumari.
How can I contact Eric Gregory?
You can use AeroLeads to view verified contact signals for Eric Gregory at Apple, including work email, phone, and LinkedIn data when available.
What schools did Eric Gregory attend?
Eric Gregory holds Ms, Computer Science from University Of Southern California.
What skills is Eric Gregory known for?
Eric Gregory is listed with skills including Python, Software Engineering, Software Development, Computer Graphics, Opengl, C++, Linux, and Distributed Systems.
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