Eric Harms Email and Phone Number
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* 26 years as a Software Engineer in the videogame industry, as both a generalist and audio programmer* 3.5 years as Lead Programmer on DragonVale, a flagship, revenue-critical, highly performant, living title* Adept at designing and building robust and reusable systems for player and developer alike* Proven tenure in Agile methodology, Test-Driven Development, and LiveOps
Sunblink
View- Website:
- sunblink.com
- Employees:
- 61
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SunblinkBoulder, Co, Us -
Audio Director/Lead Programmer/Senior Audio ProgrammerSunblink Aug 2021 - PresentBoulder, Us -
Lead ProgrammerSunblink Feb 2021 - PresentBoulder, Us -
Technical FellowSunblink Feb 2020 - Feb 2021Boulder, Us -
Technical Fellow/Lead ProgrammerBackflip Studios Mar 2019 - Feb 2020Boulder, Colorado, Us* Directed and fostered a team of 2-5 engineers in delivering and maintaining DragonVale on 3 platforms, providing mission-critical revenue, high KPIs, and sustained player engagement* Championed data- and calendar-driven systems throughout the project, accelerating team efficiency, capacity, and agility in daily content delivery to players* Deployed 25 distinct client and corresponding server releases, plus occasional point-releases* Collaborated daily with Product Owner, Producer, and Leads of Design, Art, and QA in the envisioning, risk assessment, definition, breakdown, planning, execution, testing, and upkeep of new features and tools* Mentored programmers of all skill levels (Intern to Senior) and approved all commits to the codebase* Coordinated with Data Intelligence, User Acquisition, Marketing, and Central Tech in providing extensive in-game analytics, incentivized advertising, and A/B testing* Engaged with Hasbro Legal in building/maintaining EUGDPR, COPPA, and CCPA compliance* Partnered with Customer Service in building tools for player management and monitoring, diagnosing and correcting live issues, and gauging and reacting to current player sentiment* Continued to contribute new features, minigames, tools, shaders, etc. in addition to Lead responsibilities* Frequently interviewed, tested, and evaluated candidates for engineering and management/lead rolesTitles:* DragonVale (iOS, Android, Amazon) -
Senior/Lead ProgammerBackflip Studios Sep 2016 - Mar 2019Boulder, Colorado, Us* Continued responsibilities from aboveTitles:* DragonVale (iOS, Android, Amazon) -
Senior ProgrammerBackflip Studios Nov 2012 - Sep 2016Boulder, Colorado, Us* Designed and implemented engaging and revenue-driving features on client and serverTitles:DragonVale (iOS, Android, Amazon) -
Senior ProgrammerEnd Games Jan 2011 - Oct 2012* Collaborated in developing seven Unity-based titles for mobile/app (iOS, Android) and web markets* Implemented numerous systems, including those for in-app purchases, audio, pathfinding, UI, FX, 3D display support, achievement tracking, and interfacing with Facebook* Sole programmer on Microwarriors, performing all coding, research, Art/Design support, and app deploymentTitles:* Vorp! (PC/Web via Facebook and Kongregate)* Microwarriors (iOS, Android)* Magic Coral (iOS, Android)* Going Nuts (iOS, Android)* Bounce the Bunny (iOS, Android)* Recycling Moo (iOS)* Click! (iOS, Android)
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Senior Audio ProgrammerIdol Minds Dec 2011 - Mar 2012Westminster, Co, Us* Joined late-stage development in a specialist role via a short-term contract* Debugged and refactored an existing audio engine for Warrior’s Lair (PS3, PS Vita)* Delivered critical audio tech for previously delayed or incomplete features* Collaborated daily with off-site audio team, stationed at publisher HQTitles:* Warrior’s Lair (PS3, PS Vita) -
Audio Director And Senior Audio ProgrammerOrphic Media Aug 2011 - Dec 2011Seattle, Wa, Us* Continued the technical and creative direction, development, and upkeep of audio for LEGO Universe (PC)* Guided, supported, and empowered a team of 4 Sound DesignersTitles:* LEGO Universe (PC) -
Senior Audio ProgrammerOrphic Media Sep 2010 - Dec 2011Seattle, Wa, Us* Executed all audio tech, including design, implementation, and integration with client systems for LEGO Universe (PC)Titles:* LEGO Universe (PC)* Jumpgate Evolution (PC) -
Senior Audio ProgrammerNetdevil Sep 2008 - Sep 2010Louisville, Colorado, Us* Executed all audio tech, including design, implementation, and integration with client systems for LEGO Universe (PC)Titles:* LEGO Universe (PC)* Jumpgate Evolution (PC) -
Senior Audio ProgrammerHigh Moon Studios Mar 2006 - Aug 2008Carlsbad, Ca, Us* Co-wrote FMOD-based audio engine for The Bourne Conspiracy (Xbox 360, PS3)Titles:* The Bourne Conspiracy (Xbox 360, PS3) -
Senior Audio ProgrammerShiny Entertainment Mar 2004 - Feb 2006Laguna Beach, California, Us* Co-designed and wrote an in-house, cross-platform audio engine for The Matrix: Path of Neo (PS2, Xbox, PC)Titles:* The Matrix: Path of Neo (PS2, Xbox, PC) -
Software/Audio EngineerJaleco Entertainment May 1998 - Dec 2003* Co-wrote a proprietary, cross-platform audio engine for four released titles on PS2, Xbox, GameCube, and PCTitles:* Goblin Commander (PS2, Xbox, GameCube)* Trailer Park Tycoon (PC) * NightCaster II: Equinox (Xbox)* Sea Trader: Rise of Taipan (GBA)* NightCaster (Xbox)
Eric Harms Skills
Eric Harms Education Details
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University Of Nebraska At KearneyComputer Science
Frequently Asked Questions about Eric Harms
What company does Eric Harms work for?
Eric Harms works for Sunblink
What is Eric Harms's role at the current company?
Eric Harms's current role is Audio Director and Lead Programmer at Sunblink.
What is Eric Harms's email address?
Eric Harms's email address is er****@****ail.com
What is Eric Harms's direct phone number?
Eric Harms's direct phone number is +194993*****
What schools did Eric Harms attend?
Eric Harms attended University Of Nebraska At Kearney.
What skills is Eric Harms known for?
Eric Harms has skills like Audio Programming, Game Programming, Game Development, Fmod, Openal, Scream, C, C++, C#, Visual Basic, Ps3, Xbox 360.
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