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Eric Harms Email & Phone Number

Audio Director and Lead Programmer at Sunblink at Sunblink
Location: Boulder, Colorado, United States 15 work roles 1 school
1 work email found @sunblink.com 6 phones found area 949, 720, and 303 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email e****@sunblink.com
Direct phone (949) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Audio Director and Lead Programmer at Sunblink
Location
Boulder, Colorado, United States
Company size

Who is Eric Harms? Overview

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Quick answer

Eric Harms is listed as Audio Director and Lead Programmer at Sunblink at Sunblink, a with 61 employees, based in Boulder, Colorado, United States. AeroLeads shows a work email signal at sunblink.com, phone signal with area code 949, 720, 303, and a matched LinkedIn profile for Eric Harms.

Eric Harms previously worked as Audio Director/Lead Programmer/Senior Audio Programmer at Sunblink and Lead Programmer at Sunblink. Eric Harms holds Bachelor Of Science, Computer Science from University Of Nebraska At Kearney.

Company email context

Email format at Sunblink

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{first}@sunblink.com
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AeroLeads found 1 current-domain work email signal for Eric Harms. Compare company email patterns before reaching out.

Profile bio

About Eric Harms

* 26 years as a Software Engineer in the videogame industry, as both a generalist and audio programmer* 3.5 years as Lead Programmer on DragonVale, a flagship, revenue-critical, highly performant, living title* Adept at designing and building robust and reusable systems for player and developer alike* Proven tenure in Agile methodology, Test-Driven Development, and LiveOps

Listed skills include Audio Programming, Game Programming, Game Development, Fmod, and 28 others.

Current workplace

Eric Harms's current company

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Sunblink
Sunblink
Audio Director and Lead Programmer at Sunblink
Boulder, CO, US
Website
Employees
61
AeroLeads page
15 roles

Eric Harms work experience

A career timeline built from the work history available for this profile.

Audio Director/Lead Programmer/Senior Audio Programmer

Current

Boulder, Us

Aug 2021 - Present

Lead Programmer

Current

Boulder, Us

Feb 2021 - Present

Technical Fellow

Boulder, Us

Feb 2020 - Feb 2021

Technical Fellow/Lead Programmer

Boulder, Colorado, Us

* Directed and fostered a team of 2-5 engineers in delivering and maintaining DragonVale on 3 platforms, providing mission-critical revenue, high KPIs, and sustained player engagement* Championed data- and calendar-driven systems throughout the project, accelerating team efficiency, capacity, and agility in daily content delivery to players* Deployed 25 distinct client and corresponding server releases, plus occasional point-releases* Collaborated daily with Product Owner, Producer, and Leads of Design, Art, and QA in the envisioning, risk assessment, definition, breakdown, planning, execution, testing, and upkeep of new features and tools* Mentored programmers of all skill levels (Intern to Senior) and approved all commits to the codebase* Coordinated with Data Intelligence, User Acquisition, Marketing, and Central Tech in providing extensive in-game analytics, incentivized advertising, and A/B testing* Engaged with Hasbro Legal in building/maintaining EUGDPR, COPPA, and CCPA compliance* Partnered with Customer Service in building tools for player management and monitoring, diagnosing and correcting live issues, and gauging and reacting to current player sentiment* Continued to contribute new features, minigames, tools, shaders, etc. in addition to Lead responsibilities* Frequently interviewed, tested, and evaluated candidates for engineering and management/lead rolesTitles:* DragonVale (iOS, Android, Amazon)

Mar 2019 - Feb 2020

Senior/Lead Progammer

Boulder, Colorado, Us

* Continued responsibilities from aboveTitles:* DragonVale (iOS, Android, Amazon)

Sep 2016 - Mar 2019

Senior Programmer

Boulder, Colorado, Us

* Designed and implemented engaging and revenue-driving features on client and serverTitles:DragonVale (iOS, Android, Amazon)

Nov 2012 - Sep 2016

Senior Programmer

End Games

* Collaborated in developing seven Unity-based titles for mobile/app (iOS, Android) and web markets* Implemented numerous systems, including those for in-app purchases, audio, pathfinding, UI, FX, 3D display support, achievement tracking, and interfacing with Facebook* Sole programmer on Microwarriors, performing all coding, research, Art/Design support, and app deploymentTitles:* Vorp! (PC/Web via Facebook and Kongregate)* Microwarriors (iOS, Android)* Magic Coral (iOS, Android)* Going Nuts (iOS, Android)* Bounce the Bunny (iOS, Android)* Recycling Moo (iOS)* Click! (iOS, Android)

Jan 2011 - Oct 2012

Senior Audio Programmer

Westminster, Co, Us

* Joined late-stage development in a specialist role via a short-term contract* Debugged and refactored an existing audio engine for Warrior’s Lair (PS3, PS Vita)* Delivered critical audio tech for previously delayed or incomplete features* Collaborated daily with off-site audio team, stationed at publisher HQTitles:* Warrior’s Lair (PS3, PS Vita)

Dec 2011 - Mar 2012

Audio Director And Senior Audio Programmer

Seattle, Wa, Us

* Continued the technical and creative direction, development, and upkeep of audio for LEGO Universe (PC)* Guided, supported, and empowered a team of 4 Sound DesignersTitles:* LEGO Universe (PC)

Aug 2011 - Dec 2011

Senior Audio Programmer

Seattle, Wa, Us

* Executed all audio tech, including design, implementation, and integration with client systems for LEGO Universe (PC)Titles:* LEGO Universe (PC)* Jumpgate Evolution (PC)

Sep 2010 - Dec 2011

Senior Audio Programmer

Louisville, Colorado, Us

* Executed all audio tech, including design, implementation, and integration with client systems for LEGO Universe (PC)Titles:* LEGO Universe (PC)* Jumpgate Evolution (PC)

Sep 2008 - Sep 2010

Senior Audio Programmer

Carlsbad, Ca, Us

* Co-wrote FMOD-based audio engine for The Bourne Conspiracy (Xbox 360, PS3)Titles:* The Bourne Conspiracy (Xbox 360, PS3)

Mar 2006 - Aug 2008

Senior Audio Programmer

Laguna Beach, California, Us

* Co-designed and wrote an in-house, cross-platform audio engine for The Matrix: Path of Neo (PS2, Xbox, PC)Titles:* The Matrix: Path of Neo (PS2, Xbox, PC)

Mar 2004 - Feb 2006

Software/Audio Engineer

Jaleco Entertainment

* Co-wrote a proprietary, cross-platform audio engine for four released titles on PS2, Xbox, GameCube, and PCTitles:* Goblin Commander (PS2, Xbox, GameCube)* Trailer Park Tycoon (PC) * NightCaster II: Equinox (Xbox)* Sea Trader: Rise of Taipan (GBA)* NightCaster (Xbox)

May 1998 - Dec 2003
1 education record

Eric Harms education

  • University Of Nebraska At Kearney
    University Of Nebraska At Kearney
    Computer Science
FAQ

Frequently asked questions about Eric Harms

Quick answers generated from the profile data available on this page.

What company does Eric Harms work for?

Eric Harms works for Sunblink.

What is Eric Harms's role at Sunblink?

Eric Harms is listed as Audio Director and Lead Programmer at Sunblink at Sunblink.

What is Eric Harms's email address?

AeroLeads has found 1 work email signal at @sunblink.com for Eric Harms at Sunblink.

What is Eric Harms's phone number?

AeroLeads has found 6 phone signal(s) with area code 949, 720, 303 for Eric Harms at Sunblink.

Where is Eric Harms based?

Eric Harms is based in Boulder, Colorado, United States while working with Sunblink.

What companies has Eric Harms worked for?

Eric Harms has worked for Sunblink, Backflip Studios, End Games, Idol Minds, and Orphic Media.

How can I contact Eric Harms?

You can use AeroLeads to view verified contact signals for Eric Harms at Sunblink, including work email, phone, and LinkedIn data when available.

What schools did Eric Harms attend?

Eric Harms holds Bachelor Of Science, Computer Science from University Of Nebraska At Kearney.

What skills is Eric Harms known for?

Eric Harms is listed with skills including Audio Programming, Game Programming, Game Development, Fmod, Openal, Scream, C, and C++.

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