Eric Koch work email
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Eric Koch personal email
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I have over 25 years of experience in the interactive entertainment industry holding leadership positions in publishing, dev studio management, game design and QA. My background includes working on large scale AAA titles along with indie style teams and everything in between. My experience has afforded me the opportunity to develop a successful tool set of realistic production strategies that support a creative vision. On a personal level I thrive in organizations where integrity, collaboration and innovation are the core tenants. Rigorously following these values allows our teams to deliver quality experiences to consumers while achieving financial success. It’s with this philosophy that I’ve been able to build and grow studios and brands that stay on the leading edge of our industry.
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Director Of ProductionAone GamesSanta Monica, Ca, Us -
Director Of DevelopmentChessverse Nov 2023 - Present
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Business DevelopmentThatgamecompany Nov 2019 - PresentSanta Monica, California, Us -
Vp Of ProductionThatgamecompany Oct 2016 - Nov 2019Santa Monica, California, UsResponsible for studio growth, publishing, development and business development• Ran all aspects of game development through full release + seasonal updates • Coordinated and spearheaded all aspects of studio growth including recruitment and hiring.• Creation, growth and management of QA, CS team and Social Media (PR) teams • Point person for all external development relationships - publishers (including Apple, Google, NetEase), Art and Engineering oursource teams, security and player/chat safety, and game services. • Finding/managing online promotional opportunities (Discord, Omlet Arcade etc) to increase player acquisition and retention. • Overseeing all aspects of studio budget (creation, forecasting, day to day cost/spending management) • Responsible for review and sign off of all contracts (excluding investor)• Coordination and tracking of roadmap planning for all future products -
Gm Of Console/PcAmber Jun 2020 - Nov 2023Bucharest, Sector 1, Ro -
Co-Founder/Studio DirectorVection Labs Mar 2015 - Oct 2016Vection Labs is an interactive R&D team dedicated to bringing the philosophies of Transpersonal Psychology to Virtual Reality to create meditative experiences. • Management of programmer, designer, artists , SFX and music creators• Team scheduling and budget management • Business Development and publisher relations -
Executive ProducerFree Reign Entertainment / Arktos Entertainment Oct 2013 - Mar 2015Los Angeles, Ca, UsResponsible for the complete overhaul of internal development and rebranding of studio• Management of entire US development and support services team to existing MMO• Creation and management of 3 new development teams• Revamped QA/CS/community management group • Introduced and managed new PR team/strategies for all titles• Acting Design Director and Producer for IP based MMO• Built and maintained relationships with all outsourcing partners (domestic/international) and international licensors• Review and approval of all legal documents with publishers and vendors -
Senior ProducerSony Computer Entertainment America Apr 2006 - Oct 2013San Mateo, California, UsSONY SANTA MONICAKey member of SM External Development which is responsible for creating the “indie” games movement inside SCEA Senior Producer • Oversaw 4 simultaneous titles totaling over $100M dev cost (PS3, Next Gen)• Managed relationships 24 IP holders from legal to final in-game implementation• Responsible for management and development of producers and associate producers• Creation and delivery of product review presentations for executive management• Mentoring new development teams involved in dev incubation program and maintaining cohesive and collaborative relationship with development team partners• Creating and tracking of all budgets/schedules(dev and internal)• Coordination and scheduling of development with MoCap, sfx, music, VO, network technology groups• Production rep to marketing/PR/finance/LegalThe Order: 1886 Journey - AIAS Game of the Year, 5 BAFTA awardsPlaystation All-StarsTwisted Metal Sorcery God Of War: Origins CollectionGod Of War: Ghost of Sparta - AIAS Portable game of the year flOwer God Of War: Chains of Olympus - Highest rated PSP game of all timeINCOGNITOSimultaneously produced Warhawk as the internal producer in Salt Lake City while producing the first GOW PSP in Los Angeles for Santa Monica External Development Internal Development Senior Producer / Game-play Designer • Responsible for the complete redevelopment of project plan, budget, schedule creation and management for team of 40+ personnel• Provided direct supervision to producers/team leads (art , animation, engine/game-play/network programming)• Gameplay design and tuning (vehicles)• Marketing and PR point person• Internal/external test planning/supervision and Sony QA liaison• Achieved an on budget/on-time release with above expected critical rating -
Executive Producer / Creative DirectorNival Interactive Nov 2005 - Oct 2006Responsible for management and creative direction of core development team backed by Moscow based development studio -
Senior Producer / Lead Designer (Contractor)Gorilla Games 2005 - 2006Off-site producer and creative director for Majesco “girl” games (Barbie Diaries High School Mystery, Strawberry Shortcake Sweet Dreams)
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Senior ProducerSega Of America, Inc. 2005 - 2005Irvine, California, UsResponsible for delivery of 4 titles at target quality, on time and on budget (2 AAA multi sku, 2 Handheld) by utilizing proactive dev team and schedule management tools • Spearheaded all milestone reviews/approvals, schedule/budget management• Grew and maintained strong relationship with marketing, PR • Extensively evolved internal process for Milestone Review approval process including contracts• Approval of Game Design integration for 50% of Sega of America products through 2007• Introducing innovative contractual protocols with our legal team in the creation of development agreements• Day to day management and development of Sega QA team, Producers, Associate Producers and Production Coordinators -
Producer / DesignerRockstar Games 2004 - 2004New York, New York, Us• Created original design document for Max Payne 3 in 2004 while working with Rockstar Vienna • Produced and did extensive design work on ROCKSTAR Presents: Table Tennis -
Producer / DesignerActivision 1997 - 2004Santa Monica, California, UsWorked in both publishing and development on a variety of titles providing production and design support • Lead designer Kelly Slater Pro Surfer• Responsible for budget/schedule creation and tracking for all projects• PR/Marketing liaison • Executive management liaison for Activision UK on all European based products• Responsible for bringing in 1st paid product placement in Kelly Slater game• Publisher design analyst on 4 titles not under my direct supervision• 2.5.years QA test lead on 4 AAA titles + numerous other projects
Eric Koch Skills
Eric Koch Education Details
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Lhhs
Frequently Asked Questions about Eric Koch
What company does Eric Koch work for?
Eric Koch works for Aone Games
What is Eric Koch's role at the current company?
Eric Koch's current role is Director of Production.
What is Eric Koch's email address?
Eric Koch's email address is er****@****ony.com
What is Eric Koch's direct phone number?
Eric Koch's direct phone number is +131062*****
What schools did Eric Koch attend?
Eric Koch attended Lhhs.
What skills is Eric Koch known for?
Eric Koch has skills like Video Games, Interactive Entertainment, Ps3, Console, Game Development, Game Design, Casual Games, Xbox 360, Wii, Computer Games, Gameplay, Online Gaming.
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