Eric Koch
AeroLeads people directory · profile

Eric Koch Email & Phone Number

Director of Production at AOne Games
Location: Santa Monica, California, United States 13 work roles 1 school
1 work email found @amberstudio.com 5 phones found area 310, 516, 424, and 917 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email e****@amberstudio.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Production
Location
Santa Monica, California, United States

Who is Eric Koch? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Eric Koch is listed as Director of Production at AOne Games, based in Santa Monica, California, United States. AeroLeads shows a work email signal at amberstudio.com, phone signal with area code 310, 516, 424, 917, and a matched LinkedIn profile for Eric Koch.

Eric Koch previously worked as Director of Development at Chessverse and Business Development at Thatgamecompany. Eric Koch studied at Lhhs.

Company email context

Email format at AOne Games

This section adds company-level context without repeating Eric Koch's masked contact details.

{first}@amberstudio.com
86% confidence

AeroLeads found 1 current-domain work email signal for Eric Koch. Compare company email patterns before reaching out.

Profile bio

About Eric Koch

I have over 25 years of experience in the interactive entertainment industry holding leadership positions in publishing, dev studio management, game design and QA. My background includes working on large scale AAA titles along with indie style teams and everything in between. My experience has afforded me the opportunity to develop a successful tool set of realistic production strategies that support a creative vision. On a personal level I thrive in organizations where integrity, collaboration and innovation are the core tenants. Rigorously following these values allows our teams to deliver quality experiences to consumers while achieving financial success. It’s with this philosophy that I’ve been able to build and grow studios and brands that stay on the leading edge of our industry.

Listed skills include Video Games, Interactive Entertainment, Ps3, Console, and 25 others.

Current workplace

Eric Koch's current company

Company context helps verify the profile and gives searchers a useful next step.

AOne Games
Aone Games
Director of Production
Santa Monica, CA, US
AeroLeads page
13 roles · 30 years

Eric Koch work experience

A career timeline built from the work history available for this profile.

Director Of Production

Santa Monica, Ca, Us

Director Of Development

Current
Chessverse
Nov 2023 - Present

Business Development

Current

Santa Monica, California, Us

Nov 2019 - Present

Vp Of Production

Santa Monica, California, Us

Responsible for studio growth, publishing, development and business development• Ran all aspects of game development through full release + seasonal updates • Coordinated and spearheaded all aspects of studio growth including recruitment and hiring.• Creation, growth and management of QA, CS team and Social Media (PR) teams • Point person for all external development relationships - publishers (including Apple, Google, NetEase), Art and Engineering oursource teams, security and player/chat safety, and game services. • Finding/managing online promotional opportunities (Discord, Omlet Arcade etc) to increase player acquisition and retention. • Overseeing all aspects of studio budget (creation, forecasting, day to day cost/spending management) • Responsible for review and sign off of all contracts (excluding investor)• Coordination and tracking of roadmap planning for all future products

Oct 2016 - Nov 2019

Gm Of Console/Pc

Bucharest, Sector 1, Ro

Jun 2020 - Nov 2023

Co-Founder/Studio Director

Vection Labs is an interactive R&D team dedicated to bringing the philosophies of Transpersonal Psychology to Virtual Reality to create meditative experiences. • Management of programmer, designer, artists , SFX and music creators• Team scheduling and budget management • Business Development and publisher relations

Mar 2015 - Oct 2016

Executive Producer

Los Angeles, Ca, Us

Responsible for the complete overhaul of internal development and rebranding of studio• Management of entire US development and support services team to existing MMO• Creation and management of 3 new development teams• Revamped QA/CS/community management group • Introduced and managed new PR team/strategies for all titles• Acting Design Director and Producer for IP based MMO• Built and maintained relationships with all outsourcing partners (domestic/international) and international licensors• Review and approval of all legal documents with publishers and vendors

Oct 2013 - Mar 2015

Senior Producer

San Mateo, California, Us

SONY SANTA MONICAKey member of SM External Development which is responsible for creating the “indie” games movement inside SCEA Senior Producer • Oversaw 4 simultaneous titles totaling over $100M dev cost (PS3, Next Gen)• Managed relationships 24 IP holders from legal to final in-game implementation• Responsible for management and development of producers and associate producers• Creation and delivery of product review presentations for executive management• Mentoring new development teams involved in dev incubation program and maintaining cohesive and collaborative relationship with development team partners• Creating and tracking of all budgets/schedules(dev and internal)• Coordination and scheduling of development with MoCap, sfx, music, VO, network technology groups• Production rep to marketing/PR/finance/LegalThe Order: 1886 Journey - AIAS Game of the Year, 5 BAFTA awardsPlaystation All-StarsTwisted Metal Sorcery God Of War: Origins CollectionGod Of War: Ghost of Sparta - AIAS Portable game of the year flOwer God Of War: Chains of Olympus - Highest rated PSP game of all timeINCOGNITOSimultaneously produced Warhawk as the internal producer in Salt Lake City while producing the first GOW PSP in Los Angeles for Santa Monica External Development Internal Development Senior Producer / Game-play Designer • Responsible for the complete redevelopment of project plan, budget, schedule creation and management for team of 40+ personnel• Provided direct supervision to producers/team leads (art , animation, engine/game-play/network programming)• Gameplay design and tuning (vehicles)• Marketing and PR point person• Internal/external test planning/supervision and Sony QA liaison• Achieved an on budget/on-time release with above expected critical rating

Apr 2006 - Oct 2013

Executive Producer / Creative Director

Responsible for management and creative direction of core development team backed by Moscow based development studio

Nov 2005 - Oct 2006

Senior Producer / Lead Designer (Contractor)

Gorilla Games

Off-site producer and creative director for Majesco “girl” games (Barbie Diaries High School Mystery, Strawberry Shortcake Sweet Dreams)

2005 - 2006 ~1 yr

Senior Producer

Irvine, California, Us

Responsible for delivery of 4 titles at target quality, on time and on budget (2 AAA multi sku, 2 Handheld) by utilizing proactive dev team and schedule management tools • Spearheaded all milestone reviews/approvals, schedule/budget management• Grew and maintained strong relationship with marketing, PR • Extensively evolved internal process for Milestone Review approval process including contracts• Approval of Game Design integration for 50% of Sega of America products through 2007• Introducing innovative contractual protocols with our legal team in the creation of development agreements• Day to day management and development of Sega QA team, Producers, Associate Producers and Production Coordinators

2005 - 2005

Producer / Designer

New York, New York, Us

• Created original design document for Max Payne 3 in 2004 while working with Rockstar Vienna • Produced and did extensive design work on ROCKSTAR Presents: Table Tennis

2004 - 2004

Producer / Designer

Santa Monica, California, Us

Worked in both publishing and development on a variety of titles providing production and design support • Lead designer Kelly Slater Pro Surfer• Responsible for budget/schedule creation and tracking for all projects• PR/Marketing liaison • Executive management liaison for Activision UK on all European based products• Responsible for bringing in 1st paid product placement in Kelly Slater game• Publisher design analyst on 4 titles not under my direct supervision• 2.5.years QA test lead on 4 AAA titles + numerous other projects

1997 - 2004 ~7 yrs
1 education record

Eric Koch education

  • Lhhs
    Lhhs
FAQ

Frequently asked questions about Eric Koch

Quick answers generated from the profile data available on this page.

What company does Eric Koch work for?

Eric Koch works for AOne Games.

What is Eric Koch's role at AOne Games?

Eric Koch is listed as Director of Production at AOne Games.

What is Eric Koch's email address?

AeroLeads has found 1 work email signal at @amberstudio.com for Eric Koch at AOne Games.

What is Eric Koch's phone number?

AeroLeads has found 5 phone signal(s) with area code 310, 516, 424, 917 for Eric Koch at AOne Games.

Where is Eric Koch based?

Eric Koch is based in Santa Monica, California, United States while working with AOne Games.

What companies has Eric Koch worked for?

Eric Koch has worked for Aone Games, Chessverse, Thatgamecompany, Amber, and Vection Labs.

How can I contact Eric Koch?

You can use AeroLeads to view verified contact signals for Eric Koch at AOne Games, including work email, phone, and LinkedIn data when available.

What schools did Eric Koch attend?

Eric Koch studied at Lhhs.

What skills is Eric Koch known for?

Eric Koch is listed with skills including Video Games, Interactive Entertainment, Ps3, Console, Game Development, Game Design, Casual Games, and Xbox 360.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.