Eric P.

Eric P. Email and Phone Number

Sr. System Design Engineer at NVIDIA Corporation - Retired
Eric P.'s Location
Santa Clara, California, United States, United States
About Eric P.

(Retired) Senior System Design Engineer with broad background in development and manufacturing of computer subsystems and platforms.Has worked on several GPU chip bring-ups, performed debug and interface validation on many chip and board products. Also has designed multimedia and handheld reference platforms. Interfaced with several internal teams including Software, Mechanical, Thermal, Purchasing, Marketing, and Manufacturing. Provided training and seminars to CEMs to become familiar with the products. Familiar with assembly manufacturing procedures and have helped set up and oversee assembly line production of products. Customer-oriented and driven to engineer excellent products and deliver to the marketplace.Specialties: Multimedia hardware technologiesSystem architectureSchematic/High-speed PCB designProduct validationTraining

Eric P.'s Current Company Details

Sr. System Design Engineer at NVIDIA Corporation - Retired
Eric P. Work Experience Details
  • Nvidia
    Senior System Design Engineer
    Nvidia 2006 - Apr 2024
    Santa Clara, California
    Worked on the following projects as either a HW Lead Design Engineer or Lead Validation Engineer:-FPGA Prototyping board and Silicon Bring-up/Development board for NPI-G-Sync Gaming Monitor Modules, for 3rd & 4th Generation G-Sync Monitors-Various GPU MXM modules SKUs for Server, Embedded, and Automotive-Quadro Sync II (Framelock card), video frame synchronizing card across multi-system/monitor setups-DevBox (Deep Learning Desk-side Appliance), predecessor to the DGX product line & Datacenter BU-SHIELD Gaming Controller (Sold with SHIELD Tablet and SHIELD Android TV Products)-Quadro VCA (Visual Computing Appliance)-GRID Cloud Gaming Servers (currently known as GeForce NOW)-3D Vision Active 3D Shutter Glasses-Tesla High Performance Computing GPU Board-Quadro SDI Capture Card-DisplayPort Validation-Portable Navigation Device (PND) & Automotive GPU Test Platforms-Design of various internal test boardsDeveloped schematics, managed 1-2 layout engineers, and wrote hardware product design specification documents for the products. Researched several technologies and their implementations for use in development (WiFi, RF4CE, Bluetooth, haptics, MOST, GPS, inductive charging). Reversed-engineered existing products to study competitors’ implementations and to determine their Bill of Material (BOM) costs, leading to improved circuit implementations and BOM cost.Interfaced with component vendors to gather information on parts and initial volume pricing, which help determined the best BOM selection at low prices. Attended CES and SEMA tradeshows to stay current on consumer and technology trends in the industry.
  • Nvidia
    System Design Engineer
    Nvidia 2003 - 2006
    Santa Clara, California
    Lead system board designer of various Personal Cinema & DualTV TV Tuner Capture Cards. Worked with the lead designer for the DualTV product in analyzing MPEG2 video capture quality. Researched technologies and their implementations for use in development: Analog video, ATSC, DVB-T.Led the analog video quality validation efforts for Microsoft’s video quality certification. Wrote application notes on properly implementing analog video interface circuits for Design Engineers, AEs, FAEs, and ODMs.
  • Nvidia
    Applications Engineer
    Nvidia May 1999 - Jun 2003
    Santa Clara, California
    Provided hardware bring-up and validation of 15 GPU chips and over 30 reference board designs. Also, provided onsite manufacturing bring-up and debug support for prototype and production GPU boards at CEMs in the US, China, Taiwan, and Singapore. Worked with GPU board designers to validate designs in the schematic and PCB layout design phases.Have interfaced with CEM Program Managers to ensure production schedules met OEM deadlines, and wrote technical application notes on implementing various circuits for ODM designs.
  • Brooktrout Technology, Inc.
    Applications Engineer
    Brooktrout Technology, Inc. 1998 - May 1999
    Los Gatos, California
    Worked as an Applications Engineer in the Technical Support Group of the Los Gatos, CA division. Develop Computer Telephony (CT) sample software applications using the Rhetorex APIs for customers, provide technical assistance to customers, wrote application documents, and was the technical lead for the beta program of an 8-port PCI CT card.
  • Rhetorex, Inc.
    Applications Engineer
    Rhetorex, Inc. Feb 1997 - 1998
    Los Gatos, California
    Worked as an Applications Engineer in the Technical Support Group. Develop Computer Telephony sample software applications using the Rhetorex APIs for customers, provide technical assistance to customers, and wrote application documents.

Eric P. Education Details

Frequently Asked Questions about Eric P.

What is Eric P.'s role at the current company?

Eric P.'s current role is Sr. System Design Engineer at NVIDIA Corporation - Retired.

What schools did Eric P. attend?

Eric P. attended University Of Washington.

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