Eric Schultz
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Eric Schultz Email & Phone Number

Senior Lighting Artist at Zoic Studios
Location: Vancouver, British Columbia, Canada 17 work roles 1 school
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Senior Lighting Artist
Location
Vancouver, British Columbia, Canada
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Eric Schultz is listed as Senior Lighting Artist at Zoic Studios, a with 270 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Eric Schultz.

Eric Schultz previously worked as Generalist at Belofx and Lead Lighting Artist at Luma Pictures. Eric Schultz holds Bachelor Degree Of Fine Arts, Bfa, Major In Visual Effects With A Minor In Technical Direction, 3.8 from Savannah College Of Art And Design.

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Zoic Studios

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About Eric Schultz

Almost 10 years experience in lighting and look dev including senior and leadership roles at global award winning visual effects companies. Worked on over 30 feature films and episodic series and worked on 2 award winning projects. The full depth of Eric's work can be viewed at his personal website link listed above under Contact Info.Password for showreel can be found in my Resume

Listed skills include Maya, Texturing, Nuke, Mari, and 22 others.

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Zoic Studios
Zoic Studios
Senior Lighting Artist
Vancouver, BC, CA
Website
Employees
270
AeroLeads page
17 roles

Eric Schultz work experience

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Generalist

Current

Vancouver, British Columbia, Canada

RESPONSIBILITIES : >> Responsible for handling hero shots or a beat from a sequence with creating the look through modeling, look dev, lighting, and rendering assets to then pass to the composite department. >> Modeled set dressing and props for environment extension shots in Maya and Houdini.>> Look deved prop and environment assets in Arnold for Houdini. >> Created light rigs and rendered shots using Arnold in Houdini.>> Created simple composites in Nuke to present renders to Supervisors.

Jul 2024 - Present

Lead Lighting Artist

Vancouver, British Columbia, Canada

*Laid off due to macroeconomic conditions; not performance related. RESPONSIBILITIES:>> Responsible for overseeing lighting artists in Luma’s LA and BC offices across multiple shows while helping them meet scheduled deadlines by trouble shooting scenes and creating render optimizations. >> Spearheaded the creation of light rigs and scene templates for other artists to use on a sequence and show level in order to light shots in Katana using the Arnold render engine such as the nuclear power plant sequence in the film Godzilla X Kong : The New Empire.>> Fostering a highly cooperative team environment on all projects allowing for effective collaboration and exchanging of methods and ideas to create the best visual look in shots. >> Worked with the production team and my supervisors with assigning shots to artists and giving artistic feedback to artists.>> Created simple comp templates in Nuke for artists to help present their renders to supervisors. >> Tasked with doing the final pass of look dev for character assets as well as doing fx and environment look dev in shots. >> Worked with our Dev and Pipeline team to give feedback and test out new tools before being fully released.>> Created documentation for artists to reference on the latest pipeline tools and workflows being used at the studio as well as documentation on the different sequences I was heading on projects. --------------------------SHOWS:HERE - 2024 The Boys Season 4 - 2024 Godzilla x Kong: The New Empire - 2024Rebel Moon - 2023

Jun 2023 - Apr 2024

Lighting Sequence Lead

Vancouver, British Columbia, Canada

RESPONSIBILITIES:>> Responsible for the creation of light rigs and templates for other artists to use on a sequence and show level in order to light shots in Katana using the Arnold render engine such as the parasite alien sequence in the bar in the streaming film Rebel Moon : A Child of Fire.>> Helped artists troubleshoot their shots and optimize complex scenes and assets. Created simple comp templates in Nuke for artists to help present their renders to supervisors.--------------------------SHOWS: Citadel - 2023 Rebel Moon - 2023

Oct 2022 - Jun 2023

Senior Lighting Artist

Vancouver, British Columbia, Canada

RESPONSIBILITIES:>> Responsible for the lighting of hero CG shots in Katana using the Arnold render engine in order to help concept the lighting look for a sequence while also optimizing complex scenes and assets for rendering. >> Created basic comps of renders in Nuke for presenting to the supervisors and giving comp a starting point. --------------------------SHOWS: Lyle Lyle Crocodile- 2022 Thor Love and Thunder - 2022Dr Strange in the Multiverse of Madness - 2022

Feb 2022 - Oct 2022

Lead Lighting Technical Director

Vancouver, British Columbia, Canada

RESPONSIBILITIES:>> Responsible for the creation of light rigs and scene templates for other artists to use on a sequence and show level in order to light shots in Isotropix Clarisse such as the train crashing sequence in the film Bullet Train.>> Mentoring new hires by getting them up to speed on our pipeline and helping artists troubleshoot their shots and optimize complex scenes and assets. >> Fostering a highly cooperative team environment on all projects allowing for effective collaboration and exchanging of methods and ideas to create the best visual look in shots. >> Worked with the production team and my supervisors with assigning shots to artists and giving artistic feedback to artists.>> Responsible for look deving the shading of fx and environment assets in sequences and shots.>> Creation of simple comp templates in Nuke for artists to help present their renders to supervisors.>> Writing up project documentation so artists had a point of reference on the different sequences we were working on and the workflows being used. --------------------------SHOWS: Bullet Train - 2022

Oct 2021 - Feb 2022

Senior Lighting Technical Director

Vancouver, British Columbia, Canada

RESPONSIBILITIES:>> Responsible for shot and sequence lighting in Isotropix Clarisse in order to help concept the lighting look for a sequence while also optimizing complex scenes and assets for rendering.>> Created basic comps of renders in Nuke for presenting to the supervisors and giving comp a starting point. --------------------------SHOWS:Uncharted - 2022Venom: Let There Be Carnage - 2021

Jun 2021 - Oct 2021

Mid Lighting Technical Director

Vancouver, British Columbia, Canada

RESPONSIBILITIES:>> Responsible for shot and sequence lighting in Isotropix Clarisse and the optimization of complex scenes and assets for rendering. >> Created basic comps of renders in Nuke for presenting to the supervisors and giving comp a starting point. --------------------------SHOWS:Venom: Let There Be Carnage - 2021 Foundation Season 1 (Episode 1) - 2021 Locke & Key Season 1 (Episode 10) - 2020 Sacred Lies The Singing Bones (Episodes 6 & 7) - 2020Runaways Season 3 (Episodes 8,9,10) - 2019Togo - 2019 Fast and Furious Presents Hobbs & Shaw - 2019Wonder Woman 1984 - 2020 The Dark Crystal Age of Resistance (Episodes 4 & 5) - 2019--------------------------AWARDS/NOMINATIONS:Visual Effects Society Awards 2022Foundation Season 1 Outstanding Visual Effects in a Photoreal Episode - WIN Visual Effects Society Awards 2020The Dark Crystal Age of ResistanceOutstanding Special Effects in a Photoreal or Animated Project - WIN

Apr 2019 - Jun 2021

Lead Lighting Technical Director

Vancouver, British Columbia, Canada

RESPONSIBILITIES:>> Responsible for the creation of light rigs and scene templates for other artists to use on a sequence and show level in order to light shots in Isotropix Clarisse such as the Nebula sequence in the streaming series Star Trek Discovery Season 3.>> Mentoring new hires by getting them up to speed on our pipeline and helping artists troubleshoot their shots and optimize complex scenes and assets. >> Fostering a highly cooperative team environment on all projects allowing for effective collaboration and exchanging of methods and ideas to create the best visual look in shots. >> Worked with the production team and my supervisors with assigning shots to artists and giving artistic feedback to artists.>> Responsible for look deving the shading of fx and environment assets in sequences and shots.>> Creation of simple comp templates in Nuke for artists to help present their renders to supervisors.>> Writing up project documentation so artists had a point of reference on the different sequences we were working on and the workflows being used. --------------------------SHOWS:Star Trek Discovery Season 3 (Episodes 3, 4, 5, 7, 10, 11, 13) - 2020--------------------------AWARDS/NOMINATIONS:Primetime Emmy Awards 2021Star Trek Discovery Season 3Outstanding Special Visual Effects in a Single Episode - WIN

Nov 2019 - Dec 2020

Lead Lighting Technical Director

Vancouver, British Columbia, Canada

RESPONSIBILITIES:>> Responsible for the creation of light rigs and scene templates for other artists to use on a sequence and show level in order to light shots in Isotropix Clarisse such as the sequences with the monkey's in their cages sequences in the streaming series The Hot Zone. >> Mentoring new hires by getting them up to speed on our pipeline and helping artists troubleshoot their shots and optimize complex scenes and assets. >> Fostering a highly cooperative team environment on all projects allowing for effective collaboration and exchanging of methods and ideas to create the best visual look in shots. >> Worked with the production team and my supervisors with assigning shots to artists and giving artistic feedback to artists.>> Responsible for look deving the shading of fx and environment assets in sequences and shots.>> Creation of simple comp templates in Nuke for artists to help present their renders to supervisors.>> Writing up project documentation so artists had a point of reference on the different sequences we were working on and the workflows being used. --------------------------SHOWS:The Hot Zone (Episodes 1,2,3,5)- 2019--------------------------AWARDS/NOMINATIONS: Emmys 2019The Hot ZoneShortlist for “Outstanding Special Visual Effects” - NOMINATION

Jan 2019 - Apr 2019

Mid Lighting Technical Director

Vancouver, British Columbia, Canada

RESPONSIBILITIES:>> Responsible for shot and sequence lighting in Isotropix Clarisse and the optimization of complex scenes and assets for rendering. >> Created basic comps of renders in Nuke for presenting to the supervisors and giving comp a starting point. --------------------------SHOWS:Y (Pilot Episode) - 2020 2.0 - 2018Venom - 2018 Godzilla King of Monsters - 2019 Antman and the Wasp - 2018 Pacific Rim Uprising - 2018 Blade Runner 2049 - 2017--------------------------AWARDS/NOMINATIONS:Oscars 2018Blade Runner 2049Best Achievement in Visual Effects - WINBAFTA Awards 2018Blade Runner 2049Best Achievement in Special Visual Effects - WIN

Jan 2017 - Jan 2019

Mid Lighting & Look Dev Artist

Montreal, Quebec, Canada

RESPONSIBILITIES:>> Responsible for shot and sequence lighting in Katana using Renderman and the optimization of complex scenes and assets for rendering.>> Working as a bridge between the different departments to help look dev the final look of assets for shots such as the Thermoptic Suit in the film Ghost in the Shell and the Magneto Shield in the film X-men Apocalypse. >> Responsible for look deving the shading of fx and environment assets in sequences and shots. >> Created basic comps of renders in Nuke for presenting to the supervisors and giving comp a starting point. --------------------------SHOWS:Ghost in the Shell - 2017 Suicide Squad - 2016X-Men Apocalypse - 2016--------------------------AWARDS/NOMINATIONS:Rookie of the Year 2016 MPC Montreal 2016 - WIN

Feb 2016 - Jan 2017

Junior Lighting And Look Dev Artist

Montreal, Quebec, Canada

RESPONSIBILITIES: >> Responsible for shot lighting of CG shots in Katana using Renderman and the optimization of complex scenes and assets for rendering.>> Responsible for look deving the shading of fx and environment assets in shots. >> Created basic comps of renders in Nuke for presenting to the supervisors and giving comp a starting point.--------------------------SHOWS:X-Men Apocalypse- 2016 A Monster Calls - 2016 Tarzan - 2016--------------------------AWARDS/NOMINATIONS:Employee of the Month Sept 2015 MPC Montreal Sept 2015 - WIN

Apr 2015 - Jan 2016

Lighting Artist

Montreal, Quebec, Canada

RESPONSIBILITIES: >> Underwent training through the MPC Academy program learning the MPC lighting pipeline>> Graduated into the role of a Junior Lighting and Look Dev Artist

Feb 2015 - Apr 2015

Cg Texture Artist Intern

Hillsboro, Or

RESPONSIBILITIES: >> UVed and textured environment, prop, and crowd character assets before handing off to Look Dev for shading and lighting. >> Worked closely with Look Dev artist to create believable and photo-real assets that will match their live action counterparts on the stop-motion set.--------------------------SHOWS:Kubo and the Two Strings - 2016--------------------------AWARDS/NOMINATIONS:Visual Effects Society 2017Kubo and the Two StringsOutstanding Visual Effects in an Animated Feature - WINBAFTA Film Awards 2017Kubo and the Two StringsBest Animated Feature Film - WIN

Sep 2014 - Dec 2014

Freelance

Culver City, Ca

RESPONSIBILITES : >> Worked on Surfacing and Look Dev for a creature for an independent film project. Development of color scheme and shading of the final creature before handing it off to lighting.

Jun 2014 - Sep 2014

Intern

Legacy Effects

San Fernando, Ca ‎

RESPONSIBILITES : >> Working in the Design and 3D sculpting and 3D printing departments. Prepping digital files for 3D printing, assisting digital artists with current design projects, assisting digital artists with file management, cleaning and prepping 3D printed parts for other departments.

Nov 2013 - Dec 2013
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Eric Schultz education

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What company does Eric Schultz work for?

Eric Schultz works for Zoic Studios.

What is Eric Schultz's role at Zoic Studios?

Eric Schultz is listed as Senior Lighting Artist at Zoic Studios.

Where is Eric Schultz based?

Eric Schultz is based in Vancouver, British Columbia, Canada while working with Zoic Studios.

What companies has Eric Schultz worked for?

Eric Schultz has worked for Zoic Studios, Belofx, Luma Pictures, Luma, and Dneg.

Who are Eric Schultz's colleagues at Zoic Studios?

Eric Schultz's colleagues at Zoic Studios include Odemaris Burgos, Steve Schofield, Victor Utku Gocer, Chris Lucas, and Pauline Burns.

How can I contact Eric Schultz?

You can use AeroLeads to view verified contact signals for Eric Schultz at Zoic Studios, including work email, phone, and LinkedIn data when available.

What schools did Eric Schultz attend?

Eric Schultz holds Bachelor Degree Of Fine Arts, Bfa, Major In Visual Effects With A Minor In Technical Direction, 3.8 from Savannah College Of Art And Design.

What skills is Eric Schultz known for?

Eric Schultz is listed with skills including Maya, Texturing, Nuke, Mari, Zbrush, Lighting, Look Development, and Mudbox.

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