Eric Beaumont
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Eric Beaumont Email & Phone Number

Principal Designer @ Snail Games USA | Game Design, Game Development at Snail Games USA
Location: San Diego, California, United States 15 work roles 3 schools
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Current company
Role
Principal Designer @ Snail Games USA | Game Design, Game Development
Location
San Diego, California, United States
Company size

Who is Eric Beaumont? Overview

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Eric Beaumont is listed as Principal Designer @ Snail Games USA | Game Design, Game Development at Snail Games USA, a company with 46 employees, based in San Diego, California, United States. AeroLeads shows a matched LinkedIn profile for Eric Beaumont.

Eric Beaumont previously worked as Principal Designer at Snail Games Usa and Lead Systems Designer at Psyonix. Eric Beaumont holds Ba, English/Creative Writing from University Of California, Riverside.

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Snail Games USA

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Profile bio

About Eric Beaumont

• Over two decades of design experience• A decade of leadership experience in multiple leadership roles• 11 released titles (+5 unreleased)• 6 released expansion/DLC titles• 6 years of live-ops experience• Experience at multiple AAA-studios• Licensed-product experience• Trained and seasoned industry writer

Current workplace

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Snail Games USA
Snail Games Usa
Principal Designer @ Snail Games USA | Game Design, Game Development
culver city, california, united states
Website
Employees
46
AeroLeads page
15 roles

Eric Beaumont work experience

A career timeline built from the work history available for this profile.

Principal Designer

Current

Beverly Hills, California, United States

Dec 2024 - Present

Lead Systems Designer

San Diego, California, United States

  • ROCKET LEAGUE (“Cars playing soccer”)
  • Managed and mentored team of system designers
  • Designed and implemented Challenge System, including UI elements
  • Maintained Item Shop and Rewards rotating inventories
  • Crafted New Player Experience (FTUE)
  • Collaborated with external team to integrate postparty™ clipping app
Jun 2019 - Apr 2024

Lead Modes Designer

Greater Seattle Area

  • PROJECT: EXCALIBUR (Military vehicle MOG)
  • Managed and mentored a team of multiplayer-modes designers
  • Developed engaging content for multiplayer game-modes
  • Designed, prototyped, and implemented the New Player Experience (FTUE)
  • Presented department updates to studio and publisher leadership
  • Consistently delivered content ahead of schedule and beyond expectations
Oct 2016 - Aug 2018

Project Lead - Vr Projects

Irvine, CA

  • VR PROJECTS: ill Gotten (Tower Defense) | Elegy (Puzzle)
  • Led and managed all departments as Project Lead
  • Oversaw the studio’s first venture into VR gaming, including R&D
  • Conceptualized and guided prototype production for both VR titles
Feb 2016 - Oct 2016

Design Director

Irvine, CA

  • FIREFALL (MMO-FPS)
  • Led a team of 30 multi-discipline designers as Design Director
  • Approved content designs and conducted final content reviews
  • Conducted weekly training and development sessions for the design team
Sep 2015 - Oct 2016

Lead Game Designer

Laguna Hills, CA

FIREFALL (MMO-FPS)* Managed team of 8 content designers* Designed New Player Experience for MMO Firefall* Directed main story missions and multiplayer operations

Oct 2014 - Sep 2015

Senior Game Designer

Laguna Hills, CA

FIREFALL (MMO-FPS)* Created open-world content* Created new design document format* Wrote multiple design documents and presented designs to the team* Mentored multiple junior designers* Conducted many interviews for new design candidates from associate to director level

Nov 2013 - Oct 2014

Senior Game Designer

Lake Forest, CA

Senior Game Designer at Iocaine Studios, focused on systems design for the free-to-play title: Steam Bandits - Outpost.

Sep 2013 - Jan 2014

Senior Game Designer

Irvine, CA

Senior Game Designer focused on systems, UI, unit and story creation.

May 2011 - Nov 2011

Lead Systems Designer

Irvine, CA

  • FALLOUT: NEW VEGAS (TPS/Open-world)Served as Lead Systems Designer and Area Designer on Fallout: New Vegas and all subsequent DLC releases.
  • Trained and led a team of 4 system designers
  • Balanced items, rewards, weapons, and combat systems
  • Designed and implemented Perks (skills system) and Recipes (crafting system)
Mar 2010 - Apr 2011

Lead Game Designer

Santa Ana, CA

  • ORDER UP! (Wii)GENRE: COOKING SIMULATOR / MINI-GAMES (SIM)
  • Led team meetings; provided presentations and reports for publisher.
  • Designed mechanics, systems, controls and user-interface.
  • Wrote story and dialogue, including voice-over direction and cinematics.TONY HAWK’S DOWNHILL JAM (PS2)GENRE: RACING/SPORTS (SKATEBOARDING)
  • Led team of two designers and maintained game design documents.
  • Designed and implemented new game modes.DUNGEON SIEGE: THE THRONE OF AGONY (PSP)GENRE: ACTION ROLE-PLAYING GAME (RPG)
Oct 2006 - Jan 2009

Lead Writer

Santa Ana, CA

Lead Writer on, Dungeon Siege - Throne of Agony, performing all creative and technical writing duties.

Oct 2005 - Oct 2006

Senior Game Designer

Newport Beach, CA

  • THE MATRIX: PATH OF NEO (PS2, XBOX, PC)GENRE: THIRD-PERSON ACTION
  • Designed, blocked-out and scripted levels.
  • Wrote story, dialogue and text.
  • Specialized in cinematics and trained design team on camera tools.
Feb 2004 - Oct 2005

Senior Game Designer

Greater Los Angeles Area

  • COMMAND & CONQUER: GENERALS & "ZERO HOUR" (PC)COMMAND & CONQUER: RED ALERT 2 & "YURI’S REVENGE" (PC)GENRE: REAL-TIME STRATEGY (RTS)
  • Assisted lead designer with unit creation, interface and system design.
  • Co-wrote concept and story; wrote in-game dialogue and text.
  • Led the “Generals Challenge” team: A competitive single-player mode.
  • Designed, constructed and scripted levels, including dialogue and text.
Jul 2000 - Sep 2003

Game Designer

Irvine, California, United States

  • NOX (PC)GENRE: ACTION ROLE-PLAYING GAME (Action-RPG)
  • Designed, constructed and scripted levels (C-based scripting language).
  • Assisted project lead with game design and writing duties (dialogue/text).
Feb 1999 - Jun 2000
Team & coworkers

Colleagues at Snail Games USA

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3 education records

Eric Beaumont education

Computer Programming

Completed classes in C and C++ programming to forward my career as a game designer

FAQ

Frequently asked questions about Eric Beaumont

Quick answers generated from the profile data available on this page.

What company does Eric Beaumont work for?

Eric Beaumont works for Snail Games USA.

What is Eric Beaumont's role at Snail Games USA?

Eric Beaumont is listed as Principal Designer @ Snail Games USA | Game Design, Game Development at Snail Games USA.

Where is Eric Beaumont based?

Eric Beaumont is based in San Diego, California, United States while working with Snail Games USA.

What companies has Eric Beaumont worked for?

Eric Beaumont has worked for Snail Games Usa, Psyonix, Wargaming Seattle, Red 5 Studios, and Iocaine Studios.

Who are Eric Beaumont's colleagues at Snail Games USA?

Eric Beaumont's colleagues at Snail Games USA include Brian Birnbaum, Matthew Lopez, Susan(Xueying) Lin, Jacob Diaz, and Anh Le.

How can I contact Eric Beaumont?

You can use AeroLeads to view verified contact signals for Eric Beaumont at Snail Games USA, including work email, phone, and LinkedIn data when available.

What schools did Eric Beaumont attend?

Eric Beaumont holds Ba, English/Creative Writing from University Of California, Riverside.

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