Eric Beaumont Email & Phone Number
Who is Eric Beaumont? Overview
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Eric Beaumont is listed as Principal Designer @ Snail Games USA | Game Design, Game Development at Snail Games USA, a with 46 employees, based in San Diego, California, United States. AeroLeads shows a matched LinkedIn profile for Eric Beaumont.
Eric Beaumont previously worked as Principal Designer at Snail Games Usa and Lead Systems Designer at Psyonix. Eric Beaumont holds Ba, English/Creative Writing from University Of California, Riverside.
Email format at Snail Games USA
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About Eric Beaumont
• Over two decades of design experience• A decade of leadership experience in multiple leadership roles• 11 released titles (+5 unreleased)• 6 released expansion/DLC titles• 6 years of live-ops experience• Experience at multiple AAA-studios• Licensed-product experience• Trained and seasoned industry writer
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Eric Beaumont work experience
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Lead Systems Designer
ROCKET LEAGUE (“Cars playing soccer”)• Managed and mentored team of system designers• Designed and implemented Challenge System, including UI elements• Maintained Item Shop and Rewards rotating inventories• Crafted New Player Experience (FTUE)• Collaborated with external team to integrate postparty™ clipping app• Ensured COPPA compliance in collaboration with cross-functional teams
Lead Modes Designer
PROJECT: EXCALIBUR (Military vehicle MOG)• Managed and mentored a team of multiplayer-modes designers• Developed engaging content for multiplayer game-modes• Designed, prototyped, and implemented the New Player Experience (FTUE)• Presented department updates to studio and publisher leadership• Consistently delivered content ahead of schedule and beyond expectations
Project Lead - Vr Projects
VR PROJECTS: ill Gotten (Tower Defense) | Elegy (Puzzle)• Led and managed all departments as Project Lead• Oversaw the studio’s first venture into VR gaming, including R&D• Conceptualized and guided prototype production for both VR titles
Design Director
FIREFALL (MMO-FPS)• Led a team of 30 multi-discipline designers as Design Director• Approved content designs and conducted final content reviews• Conducted weekly training and development sessions for the design team
Lead Game Designer
FIREFALL (MMO-FPS)* Managed team of 8 content designers* Designed New Player Experience for MMO Firefall* Directed main story missions and multiplayer operations
Senior Game Designer
FIREFALL (MMO-FPS)* Created open-world content* Created new design document format* Wrote multiple design documents and presented designs to the team* Mentored multiple junior designers* Conducted many interviews for new design candidates from associate to director level
Senior Game Designer
Senior Game Designer at Iocaine Studios, focused on systems design for the free-to-play title: Steam Bandits - Outpost.
Senior Game Designer
Senior Game Designer focused on systems, UI, unit and story creation.
Lead Systems Designer
FALLOUT: NEW VEGAS (TPS/Open-world)Served as Lead Systems Designer and Area Designer on Fallout: New Vegas and all subsequent DLC releases.• Trained and led a team of 4 system designers• Balanced items, rewards, weapons, and combat systems• Designed and implemented Perks (skills system) and Recipes (crafting system)
Lead Game Designer
ORDER UP! (Wii)GENRE: COOKING SIMULATOR / MINI-GAMES (SIM)▪ Led team meetings; provided presentations and reports for publisher.▪ Designed mechanics, systems, controls and user-interface.▪ Wrote story and dialogue, including voice-over direction and cinematics.TONY HAWK’S DOWNHILL JAM (PS2)GENRE: RACING/SPORTS (SKATEBOARDING)▪ Led team of two designers and maintained game design documents.▪ Designed and implemented new game modes.DUNGEON SIEGE: THE THRONE OF AGONY (PSP)GENRE: ACTION ROLE-PLAYING GAME (RPG)▪ Wrote story, characters, dialogue, text and game design document.▪ Designed conversation, shell and in-game interfaces.
Lead Writer
Lead Writer on, Dungeon Siege - Throne of Agony, performing all creative and technical writing duties.
Senior Game Designer
THE MATRIX: PATH OF NEO (PS2, XBOX, PC)GENRE: THIRD-PERSON ACTION▪ Designed, blocked-out and scripted levels.▪ Wrote story, dialogue and text.▪ Specialized in cinematics and trained design team on camera tools.
Senior Game Designer
COMMAND & CONQUER: GENERALS & "ZERO HOUR" (PC)COMMAND & CONQUER: RED ALERT 2 & "YURI’S REVENGE" (PC)GENRE: REAL-TIME STRATEGY (RTS)▪ Assisted lead designer with unit creation, interface and system design.▪ Co-wrote concept and story; wrote in-game dialogue and text.▪ Led the “Generals Challenge” team: A competitive single-player mode.▪ Designed, constructed and scripted levels, including dialogue and text.
Game Designer
NOX (PC)GENRE: ACTION ROLE-PLAYING GAME (Action-RPG)▪ Designed, constructed and scripted levels (C-based scripting language).▪ Assisted project lead with game design and writing duties (dialogue/text).
Colleagues at Snail Games USA
Other employees you can reach at snail.com. View company contacts for 46 employees →
Dustin Kopf
Colleague at Snail Games UsaFairbanks, Alaska, United States
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Sean Yi
Colleague at Snail Games UsaLos Angeles, California, United States
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Brandon Long
Colleague at Snail Games UsaLoveland, Colorado, United States
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Ash Bell
Colleague at Snail Games UsaAustin, Texas Metropolitan Area, United States
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Aaron Caputo
Colleague at Snail Games UsaArgentina
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Sidney Rubino
Colleague at Snail Games UsaLos Angeles County, California, United States
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Alexis Brown
Colleague at Snail Games UsaLos Angeles, California, United States
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Sebastian Delgadillo
Colleague at Snail Games UsaLos Angeles, California, United States
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Matthew Kohl
Colleague at Snail Games UsaAurora, Colorado, United States
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Soy Salsa
Colleague at Snail Games UsaSouth Jordan, Utah, United States
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Eric Beaumont education
Ba, English/Creative Writing
Computer Programming
Graphic Design
Frequently asked questions about Eric Beaumont
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What company does Eric Beaumont work for?
Eric Beaumont works for Snail Games USA.
What is Eric Beaumont's role at Snail Games USA?
Eric Beaumont is listed as Principal Designer @ Snail Games USA | Game Design, Game Development at Snail Games USA.
Where is Eric Beaumont based?
Eric Beaumont is based in San Diego, California, United States while working with Snail Games USA.
What companies has Eric Beaumont worked for?
Eric Beaumont has worked for Snail Games Usa, Psyonix, Wargaming Seattle, Red 5 Studios, and Iocaine Studios.
Who are Eric Beaumont's colleagues at Snail Games USA?
Eric Beaumont's colleagues at Snail Games USA include Dustin Kopf, Sean Yi, Brandon Long, Ash Bell, and Aaron Caputo.
How can I contact Eric Beaumont?
You can use AeroLeads to view verified contact signals for Eric Beaumont at Snail Games USA, including work email, phone, and LinkedIn data when available.
What schools did Eric Beaumont attend?
Eric Beaumont holds Ba, English/Creative Writing from University Of California, Riverside.
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