Eric Tseng personal email
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1.Proficient in a wide range of programming languages, including Golang, Python, Java, as well as various low-level languages such as 6502 and Z80. This enables me to engage in software development across different domains.2.Adept at using multiple databases, including MySQL, Postgresql, BigQuery, and Redis, to meet the requirements of various projects.3.Well-versed in various operating systems, including Windows, Linux, Mac, Android, and iOS, which facilitates the development of cross-platform applications.4.Possess AI skills, including Yolov4 and XGBoost, that can be applied to image processing and data analysis.5.Proficient in 3D engines such as Unity3D, Unreal, DirectX, OpenGL, and Cocos Create, and have participated in numerous virtual reality and game development projects.
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Senior Software EngineerPlaysee Mar 2010 - PresentSan Jose, California, Us- Software Automation Testing Project: Automated manual testing processes, significantly improving testing efficiency. Developed and maintained core modules. Created a page testing tool to verify interface comparisons in test processes. Developed an AI image detection tool to validate the accuracy of AI training data. Designed a data conversion tool to transform information from databases into automated formats, accelerating testing processes. Integrated Figma API for analyzing executable operations on application interfaces. Designed and maintained an API server to ensure backend data accuracy and distributed processing. Participated in backend data reporting projects, reducing data processing time from 18 hours to 1 hour, significantly improving efficiency. Accelerated image encoding processing efficiency by optimizing FFmpeg encoding, achieving a 2.5x improvement. Involved in AI projects, using facial detection for emotion recognition and photo-based identity verification (use YOLOv4). Tested the integration of GPS and AR in Unity3D AR projects, contributing to the company's strategic shift.- Framy Project: Developed custom 3D character and image transcoding tools. Contributed to virtual reality environments. Capable of clipping and reordering multiple videos, re-outputting them as new videos.- Gaga Project: As the lead programmer, completed logic and interface development, successfully launching the project.- Toozth Project: Responsible for 3D image processing, developing a chat application similar to Line.- Mobile 3D Homepage Development: Involved in 3D image processing and custom 3D engine development. -
LecturerDigital Content Institute Jul 2010 - Sep 2010Instructed students in technologies like OpenGL and DirectX, covering rendering techniques, shader development, and texture mapping.
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Senior Software EngineerFutron Corporation May 2008 - Mar 2010Developed hardware integration for 3D golf software to provide a more immersive golfing experience (Lite-C).
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LecturerDigital Content Institute Jul 2009 - Nov 2009Taught game UI development.Guided students in developing multiplayer game network applications to understand real-world application of network programming.
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Game DeveloperGamania Digital Entertainment Sep 2002 - Feb 2008Taipei, Tw- Game Tool Development (Bright Shadow Project): Game Task Editor: Used for editing and debugging NPC character and mission elements, expediting the development process. Skill Effects Editor: Facilitated artistic editing of in-game effects, speeding up production.Terrain Editing Tool: Enabled artistic editing of in-game terrain, expediting the development process. Operations (OP) Tool: Provided control over machines and access to backend information for the operations team. Backend Operations System: Created APIs for the operations team to view database data, aiding in customer issue resolution.- Game Project Development: Photon Project: Utilized RenderWare, MFC, Flash web-based dynamic comics, and the Zona network engine. Noah's Ark Project: Employed Windows SDK and Game Orange's proprietary network engine.Online Tetris Edition: Utilized DirectX, Game Orange's proprietary network engine, and multi-threading. -
Firmware EngineerThin Chen Enterprise Jun 1999 - Aug 2002- Software Division: Wrote FC and GBC games; successful titles included "Thunder Flash" and "Supersonic Raptor."Developed game development tools to accelerate the development process.- Hardware Division: Assisted in designing GBC and FC hardware decoding chips.- Website Division: Set up Linux websites using technologies such as Apache, PHP, and MySQL.
Eric Tseng Skills
Eric Tseng Education Details
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Lunghwa University Of Science And TechnologyMultimedia & Game Science -
Kuang Wu Industry Junior CollegeDepartment Of Electronic Engineering
Frequently Asked Questions about Eric Tseng
What company does Eric Tseng work for?
Eric Tseng works for Playsee
What is Eric Tseng's role at the current company?
Eric Tseng's current role is Senior Software Engineer at Framy Inc..
What is Eric Tseng's email address?
Eric Tseng's email address is er****@****ail.com
What schools did Eric Tseng attend?
Eric Tseng attended Lunghwa University Of Science And Technology, Kuang Wu Industry Junior College.
What skills is Eric Tseng known for?
Eric Tseng has skills like Windows, English, Powerpoint, Microsoft Word, Outlook, Microsoft Office, Teaching, Research, Microsoft Excel, Customer Service, Photoshop, Unity3d.
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