My goal is to create compelling & memorable experiences within the ever-changing landscape of video games. In short, I like to create systems and features for video game scenarios that players find engaging and enjoyable.- Vast knowledge across numerous platforms and console generations, including Console, PC, Browser, Mobile, & VR.- Extensive experience in the full life cycle of the video game development process, including proof of concept, prototyping, production, testing, and submission.- Lead Designer for various mobile projects.- Innovator of technical design features & concepts, with the ability to accurately document the nuances & requirements in detail.- Proficient in finding more efficient methods of content creation & iteration through communication with necessary disciplines to achieve rapid creation & iteration of features.- Skillful in Agile production methodology as well as the ability to lead sprints.- A mentor to junior team members & interns, facilitating acclimation onto a given project, as well as helping to foster a cohesive design team.- Tireless work ethic and a desire to ensure that objectives are reached within production constraints.- Ability to maintain a fun and light-hearted work environment and an excellent communicator during even the most hectic times.And if I wasn't busy enough, in my off hours I was a Game Entertainer with the Chicago Bulls from 2007 thru 2013.Game Engine Proficiency:Fluent in Unreal Engine 4, Unreal Engine 3Comfortable in Unity, Unreal 2K4Tools/Software:Fluent in Microsoft Office Suite (including Visio), Google Docs, Perforce, Jira, SkypeComfortable with Photoshop, Figma, MonoDevelop, Confluence, SlackProgramming LanguagesFluent in HTMLComfortable with C++, C#, XML, LUA, JSON, Python
Listed skills include Game Development, Ps3, Game Design, Xbox 360, and 15 others.