Eric Wackerfuss
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Eric Wackerfuss Email & Phone Number

Video Game Designer; Console, Mobile, VR at NetherRealm Studios (WB Games)
Location: Evanston, Illinois, United States 11 work roles 2 schools
1 work email found @houseofwacks.org 1 phone found area 847 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Role
Video Game Designer; Console, Mobile, VR
Location
Evanston, Illinois, United States

Who is Eric Wackerfuss? Overview

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Eric Wackerfuss is listed as Video Game Designer; Console, Mobile, VR at NetherRealm Studios (WB Games), based in Evanston, Illinois, United States. AeroLeads shows a work email signal at houseofwacks.org, phone signal with area code 847, and a matched LinkedIn profile for Eric Wackerfuss.

Eric Wackerfuss previously worked as Senior Designer at Netherrealm Studios (Wb Games) and Lead Designer at Nifty Games. Eric Wackerfuss holds B.S., Computer Science from Bradley University.

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Email format at NetherRealm Studios (WB Games)

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{first}@houseofwacks.org
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Profile bio

About Eric Wackerfuss

My goal is to create compelling & memorable experiences within the ever-changing landscape of video games. In short, I like to create systems and features for video game scenarios that players find engaging and enjoyable.- Vast knowledge across numerous platforms and console generations, including Console, PC, Browser, Mobile, & VR.- Extensive experience in the full life cycle of the video game development process, including proof of concept, prototyping, production, testing, and submission.- Lead Designer for various mobile projects.- Innovator of technical design features & concepts, with the ability to accurately document the nuances & requirements in detail.- Proficient in finding more efficient methods of content creation & iteration through communication with necessary disciplines to achieve rapid creation & iteration of features.- Skillful in Agile production methodology as well as the ability to lead sprints.- A mentor to junior team members & interns, facilitating acclimation onto a given project, as well as helping to foster a cohesive design team.- Tireless work ethic and a desire to ensure that objectives are reached within production constraints.- Ability to maintain a fun and light-hearted work environment and an excellent communicator during even the most hectic times.And if I wasn't busy enough, in my off hours I was a Game Entertainer with the Chicago Bulls from 2007 thru 2013.Game Engine Proficiency:Fluent in Unreal Engine 4, Unreal Engine 3Comfortable in Unity, Unreal 2K4Tools/Software:Fluent in Microsoft Office Suite (including Visio), Google Docs, Perforce, Jira, SkypeComfortable with Photoshop, Figma, MonoDevelop, Confluence, SlackProgramming LanguagesFluent in HTMLComfortable with C++, C#, XML, LUA, JSON, Python

Listed skills include Game Development, Ps3, Game Design, Xbox 360, and 15 others.

Current workplace

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NetherRealm Studios (WB Games)
Netherrealm Studios (Wb Games)
Video Game Designer; Console, Mobile, VR
AeroLeads page
11 roles

Eric Wackerfuss work experience

A career timeline built from the work history available for this profile.

Senior Designer

Current

Chicago, Il, Us

Working on the current live mobile titles = Mortal Kombat Mobile and Injustice Mobile.Main responsibilities:- Working with our outsource teams on content for these live titles.- Coordination with internal mobile team on various design features & content.- More to Come (insert Johnny Carson bumper here)

Apr 2023 - Present

Lead Designer

Lafayette, California, Us

As a Design Lead of the team, my responsibilities cover several aspects of design with a side of project management.Main responsibilities:- Sole or primary designer of several features, with close communication with gameplay & feature engineers- Knowledge resource to the team for implementation of a vast array of features- Create & iterate content- Help schedule & determine tasks to determine priority- Work with various outsourcing resources, like audio & localization- Work with Product and Live Operations to determine release schedule of in game contentProjects:2022 - NBA ClashA real-time head to head basketball action game in the palm of your hand!Take your mobile game to the next level with NBA Clash!Packed with intense gameplay and over-the-top visuals, NBA Clash is the ultimate basketball gaming experience featuring NBA action at your fingertips!

Jul 2020 - Mar 2023

Senior Designer

Chicago, Il, Us

As a member of the design team, my responsibilities range from feature design & implementation to feedback & support to all game teams.Main responsibilities:- The sole or primary designer for several projects- Responsible for specific feature design & implementation on numerous projects- Create & iterate content- Liaison for design to other disciplines, specifically programming & audio- Help schedule & determine tasks to determine priority- Provide mentoring & resource to new hiresTools Used:Unreal 4, Unity 4, MS Office, Google Docs, Perforce, Notepad++, Photoshop, Jira, CoolEditCurrent Project - Warhammer 40,000: Dakka Squadron:https://www.dakkasquadron.com/- Implemented most of the UI layout & functionality, both menus and in-game HUD - Worked with programming to ensure intended design functionality - Worked with artists to define UI assets - Ensured UI could support multiple aspect ratios & input types- Set up fonts & localization for 15+ languages/regions- Implemented & iterated Item unlock progressionPast Projects;2018 - Days of Doom: Android, ioshttp://www.daysofdoomgame.com/- Primary designer in charge of several aspects of design- Worked closely with programming to iterate on features- Implemented most of the UI & environments with assets created by artists2017 - Solutions of a Microgrid: Enterprise Project"Museum exhibit" type interactive experience for S&C Electric Company- In charge of all implementation with a support team- Worked on site with client to ensure the physical setup worked correctly2017 - Path to Luma - VR: Google Daydream and Gear VR"Edutainment game" for NRG- At about 60% completion, finished remaining implementation with a support team- Responsible for the submission process to both Google Daydream and Gear VR versions2017 - Ford Mobility: Enterprise ProjectVR experience for Ford; used at auto show kiosks for customers- Updated the drone gameplay path & VO narration based on client feedback

Sep 2017 - Jun 2020

Senior Design Contractor

Chicago, Il, Us

Batman VSRE:- Joker Boss Fight- Level markup for several levels: - Audio hit impact tagging - Blocking volumes- Audio implementation for combat & other Batman actions- Setup content for promo videoFire Rescue VR:- Seated/standing VR Experience- Responsible for implementing the features and content of the playable experience.- Responsible for working directly with art & content creators to incorporate them into the playable experience.

Apr 2017 - Aug 2017

Senior Designer Contractor

Doral, Fl, Us

Mars 2030http://store.steampowered.com/app/510850/Mars_2030/- Seated VR experience- Unreal Engine 4 content implementation & prototyping- Responsible for Level and Systemic Design implementation- Coordination with artists to accommodate design requirements- Coordination with audio group to create & implement Voice Over audio for the scripted sequences- Worked remotely with client & team members, using various online communication toolsAvailable on Steam:http://store.steampowered.com/app/510850/Mars_2030/

Aug 2016 - Feb 2017

Senior Designer

Chicago, Il, Us

As a member of the design team, I have several different design responsibilities and also provide support to the team as a whole in many different ways. Some of my responsibilities:- Lead designer for a few mobile projects.- Responsible for specific features & design across entire projects.- Work as a liaison for design to other disciplines, specifically programming & systems.- Create & iterate content.- Help organize & determine tasks & priority.- Provide knowledge and mentoring for Unreal to the teamTools Used:Unreal 3, Unity 3/4, MonoDevelop, MS Office, Perforce, Notepad++, Photoshop,Softimage 2010, LUA, Havok Debugger, various In-house tools2016 - Operation: Snowfall (ios, Android)2015 - Tony Hawk Pro Skater 5 (Xbox One, PS4)2014 - Globber's Escape (ios, Android)2013 - The Hunger Games: Catching Fire - Panem Run (ios, Android)ios = https://itunes.apple.com/us/app/hunger-games-catching-fire/id723466333?mt=8&ign-mpt=uo%3D2Android = https://play.google.com/store/apps/details?id=com.reliancegames.hgpanemrun&hl=en#!2013 - Skateboard Slam (ios)2012 - The Beasties: Hello World (ios):https://www.facebook.com/TheBeastiesGame2011 - IN TIME: The Game (ios):2010 - Tony Hawk: Shred (Xbox360, PS3, Wii)

Nov 2009 - Apr 2016

Design Contractor

Vogster Entertainment

Worked on an undisclosed project for the Wii that was in prototype.Some of my responsibilities:- Designed system wide game features, including controls, combat, AI, etc.- Collaborated with the Lead Designer to improve task tracking spreadsheets & other task management files.- Created animatic visualizations for the level progression to provide content creators with a blueprint for the intended design.- Created asset lists for different types of content, such as audio, animation, effects, etc.- Created naming conventions and other asset organizational design.

May 2009 - Sep 2009

Senior Designer

Worked on an undisclosed project that was in the final stages of prototype phase, ready to go into production.Some of my responsibilities:- Led development of wiki-based technical documentation during pre-production phase- Lead designer on special abilities, ranged weapons, AI, damage interaction, & UI.- Primary contact for internal & external disciplines for multiple types of content.- Worked with engineers to create a robust toolset and workflow pipeline to reduce iteration times.- Using the Agile method participated as Scrum Master, as well as helped iterate on the process & methods used to track the team’s progress.- Established a versioning system for wiki design documents to accurately reflect design changes in a more visible manner.Tools used:Unreal 3, Havok Debugger, P4Win, MS Office, various In-house tools

Oct 2007 - Feb 2009

System Designer

Us

The duties of a System Designer are to outline the design specifications a given feature found in the game. These could be elements such as the Save System, the Weapon System, or the Unlockable System. Once a feature's description has been completed, I then work with Programming to coordinate the execution of the feature that has been designed. This communication is important in case the environment in which the system depends on changes during the course of development.Titles I worked on as a System Designer:John Woo Presents: Stranglehold (Xbox360, PS3, PC)Tools used:Unreal 3 Editor, Havok Debugger, P4Win, MS Office, various In-house tools

Oct 2004 - Sep 2007

Level Designer

Us

The duties of a Level Designer are to create content for video games using various editors, either in house or 3rd party. This can be as simple as enemy and object layout, or as complex as creating extensive and complex missions and events.Titles I worked on as a Level Designer:Psi-Ops: The Mindgate Conspiracy (PS2, Xbox)Mortal Kombat: Deception (PS2, Xbox, Gamecube)Tools used:Maya 4.5, Havok Debugger, P4Win, MS Office, various In-house tools

Dec 2002 - Oct 2004

Product Analyst

Us

The Product Analyst performs diagnostics on video games to ensure that all of the systems contained within a singular video game perform as intended. Things to look for during this process are crashes, game progression problems, as well as bugs of varying degrees. Any issues discovered are then logged into a database so that the development team can address them.Titles I worked on as a Product Analyst:Mortal Kombat: Deadly Alliance (PS2, XBOX, GameCube, GBA)Spy Hunter (GBA)MLB Slugfest 2003, 2004 (PS2, XBOX, GameCube)NFL Blitz 2002, 2003 (PS2, XBOX, GameCube)C.A.R.T. Fury Championship Racing (PS2)Touchmaster (Coin-Op)Arctic Thunder (PS2, Xbox, Coin-Op)

Sep 2000 - Dec 2002
2 education records

Eric Wackerfuss education

B.S., Computer Science

Bradley University

Education record

Palatine High School
FAQ

Frequently asked questions about Eric Wackerfuss

Quick answers generated from the profile data available on this page.

What company does Eric Wackerfuss work for?

Eric Wackerfuss works for NetherRealm Studios (WB Games).

What is Eric Wackerfuss's role at NetherRealm Studios (WB Games)?

Eric Wackerfuss is listed as Video Game Designer; Console, Mobile, VR at NetherRealm Studios (WB Games).

What is Eric Wackerfuss's email address?

AeroLeads has found 1 work email signal at @houseofwacks.org for Eric Wackerfuss at NetherRealm Studios (WB Games).

What is Eric Wackerfuss's phone number?

AeroLeads has found 1 phone signal(s) with area code 847 for Eric Wackerfuss at NetherRealm Studios (WB Games).

Where is Eric Wackerfuss based?

Eric Wackerfuss is based in Evanston, Illinois, United States while working with NetherRealm Studios (WB Games).

What companies has Eric Wackerfuss worked for?

Eric Wackerfuss has worked for Netherrealm Studios (Wb Games), Nifty Games, Phosphor Studios, Fusion Media Group, and Robomodo.

How can I contact Eric Wackerfuss?

You can use AeroLeads to view verified contact signals for Eric Wackerfuss at NetherRealm Studios (WB Games), including work email, phone, and LinkedIn data when available.

What schools did Eric Wackerfuss attend?

Eric Wackerfuss holds B.S., Computer Science from Bradley University.

What skills is Eric Wackerfuss known for?

Eric Wackerfuss is listed with skills including Game Development, Ps3, Game Design, Xbox 360, Gameplay, Kismet, Video Games, and Unreal Engine 3.

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