Eric Webb Email & Phone Number
Who is Eric Webb? Overview
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Eric Webb is listed as Senior Animator at Meta / Camouflaj, based in Brookeville, Maryland, United States. AeroLeads shows a matched LinkedIn profile for Eric Webb.
Eric Webb previously worked as Senior Animator at Camouflaj and Senior Animator at Something Wicked Games. Eric Webb holds Diploma In Advanced Character Animation Studies from Animation Mentor.
Email format at Meta / Camouflaj
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About Eric Webb
Hello! I am a professional animator with over 24 years of experience in the video game industry. I share a passion for all aspects of animation and have had the pleasure of working in motion capture and keyframe animation throughout my career. I’ve directed over 100 motion capture shoots dedicated to capturing combat and locomotion as well as story driven performances for cinematics. My focus is on providing the highest level of animation possible to the games and teams I contribute to.
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Eric Webb work experience
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Senior Animator
Senior Animator
- Work in Unreal Engine 5 to help develop animation and locomotion pipelines for the project.- Deliver AAA quality human locomotion and gameplay animation (Third Person Player and AI) to the game with a focus on aesthetics and responsiveness in Unreal Engine 5.- Deliver AAA quality creature locomotion and gameplay animation to the game with a focus on aesthetics and responsiveness.- Direct motion capture shoots utilizing top stunt talent for combat and human locomotion.- Design and implement a motion capture pipeline for human characters with a focus on maintaining performance and animation quality.
Senior Artist / Animator
As a Senior Animator at Bethesda Game Studios, my responsibilities included the following:- Deliver high quality human locomotion and combat animation (Third Person Player and AI) to the game with a focus on aesthetics and responsiveness.- Deliver high quality creature animation to the game with a focus on aesthetics and responsiveness.- Direct motion capture shoots utilizing top stunt talent for combat and human locomotion.- Design and implement a motion capture pipeline for human characters with a focus on maintaining performance and animation quality.- Designed a workflow to remotely audition actors for motion capture and viewing multiple angles of their performance.- One of 3 members of a team that designed and implemented a new animation system with a focus on improving animator workflow, game integration, and animation blending.- Mentor Junior Animators with an emphasis on quality and delivery timeframes.
Lead Animator
- Provide creative direction and feedback to team of motion capture animation professionals.- Create, clean, retarget, and edit motion capture animation from internal and external motion capture shoots.- Direct both full performance and body only capture shoots.- Develop motion capture pipelines for use in development with our internal motion capture studio, as well as external outsourcers.- Manage internal motion capture studio and related hardware/software.- Audition and select actors as motion capture talent for various human and monster characters.
Executive Producer
- Manage the day to day production responsibilities of the project.- Develop production process and lead a team of developers through creating tasks, tracking progress, and removing roadblocks throughout development.- Work with publisher to define development schedules, milestones, and budgets.- Provide creative direction and feedback over project.- Work with publisher to prepare and guide game through multi platform certification and release.- Work with individual developers to understand their passions, strengths, and priorities, and develop opportunities for success.
Animation Director
- Lead a team of key frame, motion capture, and technical animators through the development of AAA first person shooters.- Collaborate with game, art, and programming directors to define and create game play experiences.- Direct motion capture and full performance capture shoots.- Create story and character driven cinematics through the use of key frame and motion capture animation.- Create key frame animation with an emphasis on character development, performance, and story.- Create, clean, retarget, and edit motion capture animation from internal and external motion capture shoots.- Audition and select actors as motion capture talent for various human and monster characters.- Manage a highly collaborative and creative scrum team of 8-12 developers through the development of key game features.- Work with a team of animation engineers to develop systems that convey realistic and memorable character movement.- Work with AI engineers to develop AI that is character driven, responsive, reliable, and fun.- Build and hire a team of 14 animators from the ground up.- Mentor junior animators.- Review and critique animation with individuals and team.
Senior/Lead Animator
Development Assistant / Animator
Eric Webb education
Diploma In Advanced Character Animation Studies
Business Administration And Management, General
Computer Science And Business
Frequently asked questions about Eric Webb
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What company does Eric Webb work for?
Eric Webb works for Meta / Camouflaj.
What is Eric Webb's role at Meta / Camouflaj?
Eric Webb is listed as Senior Animator at Meta / Camouflaj.
Where is Eric Webb based?
Eric Webb is based in Brookeville, Maryland, United States while working with Meta / Camouflaj.
What companies has Eric Webb worked for?
Eric Webb has worked for Meta / Camouflaj, Camouflaj, Something Wicked Games, Bethesda Game Studios, and Id Software.
How can I contact Eric Webb?
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What schools did Eric Webb attend?
Eric Webb holds Diploma In Advanced Character Animation Studies from Animation Mentor.
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