Eric Boosman
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Eric Boosman Email & Phone Number

CEO, Creative Director at Dark Tonic at Dark Tonic
Location: Wilkes-Barre, Pennsylvania, United States 8 work roles 1 school
1 work email found @darktonic.com 3 phones found area 512 and 206 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email e****@darktonic.com
Direct phone (512) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
CEO, Creative Director at Dark Tonic
Location
Wilkes-Barre, Pennsylvania, United States

Who is Eric Boosman? Overview

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Quick answer

Eric Boosman is listed as CEO, Creative Director at Dark Tonic at Dark Tonic, based in Wilkes-Barre, Pennsylvania, United States. AeroLeads shows a work email signal at darktonic.com, phone signal with area code 512, 206, and a matched LinkedIn profile for Eric Boosman.

Eric Boosman previously worked as CEO, Creative Director at Dark Tonic and Adjunct Instructor, Animation, Game Art Production at Pennsylvania College Of Art & Design. Eric Boosman studied at Bellevue College.

Company email context

Email format at Dark Tonic

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{first}@darktonic.com
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AeroLeads found 1 current-domain work email signal for Eric Boosman. Compare company email patterns before reaching out.

Profile bio

About Eric Boosman

Passionate game designer, developer, artist, entrepreneur.What I do:• Design games focused on fun and overall user experience• Create 2D & 3D art, animations, effects, UI• Build relationships with respect & integrity• Inspire and motivate to fulfill a vision while nurturing individual talentsI'm all about creating a healthy, positive work environment that encourages communication and personal growth, where individuals are treated with respect and pushed to do their best and have fun doing it.Specialties: Creating and fulfilling the "big picture" vision, game design, graphic design, UI/UX interface design, special fx / particle creation, texturing, storyboarding, concept art, brand identity creation, icon and pixel art, flash design & animation, project management, the ability to clearly communicate how to find the fun.

Listed skills include Game Design, Video Games, Animation, User Interface Design, and 33 others.

Current workplace

Eric Boosman's current company

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Dark Tonic
Dark Tonic
CEO, Creative Director at Dark Tonic
AeroLeads page
8 roles

Eric Boosman work experience

A career timeline built from the work history available for this profile.

Ceo, Creative Director

Current

Founder, CEO, and Creative Director at Dark Tonic, an independent studio focused on Unity 3D development, dedicated to creating highly polished games and game creation tools. My role includes studio direction, creative direction, art development, biz dev, biz admin, marketing, PR, and so much else.Dark Tonic's Blunderbusted on Steam: https://store.steampowered.com/app/2294890/Dark_Tonics_Blunderbusted_Guns_Out_Bluns_Out/Our Unity plugins Master Audio & Core GameKit are consistently top sellers on the Asset Store, both have 5 star ratings, and both are indispensable tools for speeding up Unity development.u3d.as/3PY★ Blunderbusted (PC, Console, VR) - in developmentCreative direction, art direction, game design, prototyping, level design, lighting, fx, concept art, UI/UX dev, much more.★ Legends of the Brawl (PC, Console) - in developmentCreative direction, art direction, game design, prototyping, level design, lighting, fx, concept art, UI/UX dev, much more.★ Treasure Tombs: Ra Deal (iOS, Android)★ Attack of the Wall Street Titan (iOS, Android)* Selected as one of the best mobile action games of 2012 - Indie Game Magazine* Chosen and promoted by Sony Mobile for the "Sony Select"​ program* Nominated for Best Game Audio at Indie Prize 2013★ Master Audio (Unity 3D)UI design, graphic design, promo art, marketing* Five star rated, must-have★ Core GameKit (Unity 3D)* Five star rated, indispensable game building toolhttp://www.facebook.com/darktonicgames

Mar 2011 - Present

Adjunct Instructor, Animation, Game Art Production

Lancaster, Pa, Us

Teaching art production, animation, and game development best practices to 4th year illustration majors for their Bachelor of Fine Arts degrees.

Sep 2013 - Jun 2015

Creative Director

Slightly Mad Studios

Need for Speed: SHIFT, Need for Speed: SHIFT2 Unleashed, Test Drive: Ferrari Racing LegendsI did as many things as I could get my hands on for these games including game design and artistic direction, some business development and PR work, some hands on art production, managing creative individuals and processes. Expand for detailed info >★ Need for Speed: Shift (PS3, PC, 360)Major brand revitalization, with a focus on a real racing experience. My work concentrated heavily on UI direction and development, liaising with EA, along with some vehicle art, and PR. Created and/or implemented all graphics and video for PS3 and 360 dashboards.★ Shift 2: Unleashed (PS3, PC, 360)Unleashed upped the quality and intensity of the Shift experience. I worked in many areas, including UI design and development (HUD, GUI, console dashboards), vehicle art (over 60 racing skins), and environment art (trackside object textures, billboard graphic design, etc.).★ GamagioGamagio is the casual gaming side of Slightly Mad Studios. I designed the logo and core branding.★ SKiD Racer (online, browser)Kart style racer with weapons and a great high quality, friendly art style. I provided Art Direction for the environments and vehicles, wrote the original design of the game which centered around a social hub, a design now found in ModNation Racers. SKiD evolved into a PVP weapons based racer for time/budget considerations.★ Test Drive: Ferrari Racing Legends (PS3, PC, 360)Provided art direction and visual style language, created UI concepts, did some hands on UI work, wrote some guitar pieces for the game soundtrack.Lost to the nether: several projects for which I was hired as CD, due to contractual obligations creating the above projects. Still had a lot of fun, though!

Feb 2009 - Mar 2011

Creative Director

★ Tiki Towers (Wii Ware) published by Real Arcade Provided original creative direction both in terms of gameplay and artistic vision, assisted with hands on art and design including UI implementation for Wii dashboard and promo art.★ Warstorm (Facebook, online/browser) published by Zynga / Challenge Games Design, Art, Animation on this MMO RTS purchased by Zynga in 2008.Created the initial battle design, taking it from paper prototype to fleshed out online version. Created all battle animations in Flash, designed the battle interface, the squad builder, designed and built the launch version of the website, was key to the card layout and design, created the logo and assisted with branding.★ Planetstorm (online / browser) published by Challenge GamesCreated all battle animations for Warstorm's sister game, Planetstorm. Designed the battle interface, created the logo and assisted with branding.★ Dragon King Mahjong (Facebook)Concept Art, assisted with logo design.★ Age of Booty (PS3, PC, 360) for Certain Affinity, published by CapcomRefined art for console display, created marketing graphics.Also designed and developed company website http://www.mockscience.com including Flash animations, and hand-coded HTML and Javascript.

Nov 2007 - Feb 2009

Graphic Designer, Web Developer

Ebb + Flow Design

Freelance graphic design, web design & development, desktop publishing. Notable projects include:★ Guitar Hero 3: Legends of Rock (360, PS3, PC, Mac) for Aspyr, published by ActivisionDTP artwork, localization, and layout on box art, user manual, disc art.* InDesign, Photoshop★ The Sims 2 Bon Voyage (PC, Mac) for Aspyr, published by EADTP artwork, localization, and layout on box art, user manual, disc art.* QuarkXPress★ Gran Turismo 5 Prologue / Lexus for the New York Auto Show, SCEADesigned massive banners and smaller signage for the Gran Turismo / Lexus IS-F cross-promotion for the 2008 New York Auto Show. Designed and prepped all artwork for printing.* InDesign, Photoshop

Jun 2000 - Aug 2008

Creative Director

Game design, PR, business development, management, and art direction and production, including interface design, texturing, and special effects.Blimey! Games was headquartered in central London, founded by the core talent behind the multiple award-winning hardcore racing simulation, GTR (PG Gamer racing game of the year 2005); classic car racing game, GT Legends (PC Gamer editor's choice - 93%); and GTR2 (best driving game 2006 at Gamespot.com and best PC sports/racing game 2006 at Gamespy.com).Edge magazine UK awarded GTR 2 the #68 spot on their top 100 Games of All Time, across all platforms and genres.

Jan 2006 - Jun 2007

Art Director

★ GTR2 (PC, Steam) for SimBin, published by 10Tacle Studios, AtariArt Director, managed internationally distributed team of artists, including art direction, project management, team management, all facets of graphic design, UI creation, texturing and lighting.* Rated 90/100 at metacritic.com* Best driving game 2006 (all platforms) - gamespot.com* Best PC sports/racing game - gamespy.com* Nominated for best driving game 2006 - Spike TV Video Game Awards.* Edge magazine UK awarded GTR 2 the #68 spot on their top 100 Games of All Time, across all platforms and genres.

Jun 2005 - Jan 2006

Art Director

Simbin Development Team Ab

★ GT Legends (PC, Steam) published by Atari, 10Tacle StudiosArt Director, led internationally distributed team of artists, including art direction, team management, graphic design, texturing and lighting, marketing, PR.http://www.simbin.com/games/gt-legends/* PC Gamer editor's choice - 93%★ GTR (PC, Steam) published by Atari, 10Tacle StudiosArt Director, managed internationally distributed team of artists, including art direction, team management, graphic design, UI design & implementation, texturing and lighting, vehicle art, environment art, marketing, PR.* PG Gamer racing game of the year 2005★ GT Racing 2002 (PC)Art Director, led international mod team of 3d modelers and texture artists, overcoming language, time, and cultural barriers to produce the highest rated racing simulation available, on time and on budget (budget was zero dollars). Created detailed vehicle and environment textures, •designed complete look and feel of game presentation and UI, also did marketing, PR, and promo art.* Mod of the year - Blackhole Motorsports* Mod of the year - DrivingItalia.comDownloads well exceed sales of the original game (F1 2002).

Jun 2001 - Jun 2005
1 education record

Eric Boosman education

  • Bellevue College
    Bellevue College
FAQ

Frequently asked questions about Eric Boosman

Quick answers generated from the profile data available on this page.

What company does Eric Boosman work for?

Eric Boosman works for Dark Tonic.

What is Eric Boosman's role at Dark Tonic?

Eric Boosman is listed as CEO, Creative Director at Dark Tonic at Dark Tonic.

What is Eric Boosman's email address?

AeroLeads has found 1 work email signal at @darktonic.com for Eric Boosman at Dark Tonic.

What is Eric Boosman's phone number?

AeroLeads has found 3 phone signal(s) with area code 512, 206 for Eric Boosman at Dark Tonic.

Where is Eric Boosman based?

Eric Boosman is based in Wilkes-Barre, Pennsylvania, United States while working with Dark Tonic.

What companies has Eric Boosman worked for?

Eric Boosman has worked for Dark Tonic, Pennsylvania College Of Art & Design, Slightly Mad Studios, Mock Science, and Ebb + Flow Design.

How can I contact Eric Boosman?

You can use AeroLeads to view verified contact signals for Eric Boosman at Dark Tonic, including work email, phone, and LinkedIn data when available.

What schools did Eric Boosman attend?

Eric Boosman studied at Bellevue College.

What skills is Eric Boosman known for?

Eric Boosman is listed with skills including Game Design, Video Games, Animation, User Interface Design, Game Development, Texturing, Unity3D, and Creative Direction.

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