Eric Boosman work email
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Passionate game designer, developer, artist, entrepreneur.What I do:• Design games focused on fun and overall user experience• Create 2D & 3D art, animations, effects, UI• Build relationships with respect & integrity• Inspire and motivate to fulfill a vision while nurturing individual talentsI'm all about creating a healthy, positive work environment that encourages communication and personal growth, where individuals are treated with respect and pushed to do their best and have fun doing it.Specialties: Creating and fulfilling the "big picture" vision, game design, graphic design, UI/UX interface design, special fx / particle creation, texturing, storyboarding, concept art, brand identity creation, icon and pixel art, flash design & animation, project management, the ability to clearly communicate how to find the fun.
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Ceo, Creative DirectorDark Tonic Mar 2011 - PresentFounder, CEO, and Creative Director at Dark Tonic, an independent studio focused on Unity 3D development, dedicated to creating highly polished games and game creation tools. My role includes studio direction, creative direction, art development, biz dev, biz admin, marketing, PR, and so much else.Dark Tonic's Blunderbusted on Steam: https://store.steampowered.com/app/2294890/Dark_Tonics_Blunderbusted_Guns_Out_Bluns_Out/Our Unity plugins Master Audio & Core GameKit are consistently top sellers on the Asset Store, both have 5 star ratings, and both are indispensable tools for speeding up Unity development.u3d.as/3PY★ Blunderbusted (PC, Console, VR) - in developmentCreative direction, art direction, game design, prototyping, level design, lighting, fx, concept art, UI/UX dev, much more.★ Legends of the Brawl (PC, Console) - in developmentCreative direction, art direction, game design, prototyping, level design, lighting, fx, concept art, UI/UX dev, much more.★ Treasure Tombs: Ra Deal (iOS, Android)★ Attack of the Wall Street Titan (iOS, Android)* Selected as one of the best mobile action games of 2012 - Indie Game Magazine* Chosen and promoted by Sony Mobile for the "Sony Select" program* Nominated for Best Game Audio at Indie Prize 2013★ Master Audio (Unity 3D)UI design, graphic design, promo art, marketing* Five star rated, must-have★ Core GameKit (Unity 3D)* Five star rated, indispensable game building toolhttp://www.facebook.com/darktonicgames -
Adjunct Instructor, Animation, Game Art ProductionPennsylvania College Of Art & Design Sep 2013 - Jun 2015Lancaster, Pa, UsTeaching art production, animation, and game development best practices to 4th year illustration majors for their Bachelor of Fine Arts degrees. -
Creative DirectorSlightly Mad Studios Feb 2009 - Mar 2011Need for Speed: SHIFT, Need for Speed: SHIFT2 Unleashed, Test Drive: Ferrari Racing LegendsI did as many things as I could get my hands on for these games including game design and artistic direction, some business development and PR work, some hands on art production, managing creative individuals and processes. Expand for detailed info >★ Need for Speed: Shift (PS3, PC, 360)Major brand revitalization, with a focus on a real racing experience. My work concentrated heavily on UI direction and development, liaising with EA, along with some vehicle art, and PR. Created and/or implemented all graphics and video for PS3 and 360 dashboards.★ Shift 2: Unleashed (PS3, PC, 360)Unleashed upped the quality and intensity of the Shift experience. I worked in many areas, including UI design and development (HUD, GUI, console dashboards), vehicle art (over 60 racing skins), and environment art (trackside object textures, billboard graphic design, etc.).★ GamagioGamagio is the casual gaming side of Slightly Mad Studios. I designed the logo and core branding.★ SKiD Racer (online, browser)Kart style racer with weapons and a great high quality, friendly art style. I provided Art Direction for the environments and vehicles, wrote the original design of the game which centered around a social hub, a design now found in ModNation Racers. SKiD evolved into a PVP weapons based racer for time/budget considerations.★ Test Drive: Ferrari Racing Legends (PS3, PC, 360)Provided art direction and visual style language, created UI concepts, did some hands on UI work, wrote some guitar pieces for the game soundtrack.Lost to the nether: several projects for which I was hired as CD, due to contractual obligations creating the above projects. Still had a lot of fun, though!
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Creative DirectorMock Science Nov 2007 - Feb 2009★ Tiki Towers (Wii Ware) published by Real Arcade Provided original creative direction both in terms of gameplay and artistic vision, assisted with hands on art and design including UI implementation for Wii dashboard and promo art.★ Warstorm (Facebook, online/browser) published by Zynga / Challenge Games Design, Art, Animation on this MMO RTS purchased by Zynga in 2008.Created the initial battle design, taking it from paper prototype to fleshed out online version. Created all battle animations in Flash, designed the battle interface, the squad builder, designed and built the launch version of the website, was key to the card layout and design, created the logo and assisted with branding.★ Planetstorm (online / browser) published by Challenge GamesCreated all battle animations for Warstorm's sister game, Planetstorm. Designed the battle interface, created the logo and assisted with branding.★ Dragon King Mahjong (Facebook)Concept Art, assisted with logo design.★ Age of Booty (PS3, PC, 360) for Certain Affinity, published by CapcomRefined art for console display, created marketing graphics.Also designed and developed company website http://www.mockscience.com including Flash animations, and hand-coded HTML and Javascript. -
Graphic Designer, Web DeveloperEbb + Flow Design Jun 2000 - Aug 2008Freelance graphic design, web design & development, desktop publishing. Notable projects include:★ Guitar Hero 3: Legends of Rock (360, PS3, PC, Mac) for Aspyr, published by ActivisionDTP artwork, localization, and layout on box art, user manual, disc art.* InDesign, Photoshop★ The Sims 2 Bon Voyage (PC, Mac) for Aspyr, published by EADTP artwork, localization, and layout on box art, user manual, disc art.* QuarkXPress★ Gran Turismo 5 Prologue / Lexus for the New York Auto Show, SCEADesigned massive banners and smaller signage for the Gran Turismo / Lexus IS-F cross-promotion for the 2008 New York Auto Show. Designed and prepped all artwork for printing.* InDesign, Photoshop
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Creative DirectorBlimey! Games Jan 2006 - Jun 2007Game design, PR, business development, management, and art direction and production, including interface design, texturing, and special effects.Blimey! Games was headquartered in central London, founded by the core talent behind the multiple award-winning hardcore racing simulation, GTR (PG Gamer racing game of the year 2005); classic car racing game, GT Legends (PC Gamer editor's choice - 93%); and GTR2 (best driving game 2006 at Gamespot.com and best PC sports/racing game 2006 at Gamespy.com).Edge magazine UK awarded GTR 2 the #68 spot on their top 100 Games of All Time, across all platforms and genres. -
Art DirectorBlimey! Games Jun 2005 - Jan 2006★ GTR2 (PC, Steam) for SimBin, published by 10Tacle Studios, AtariArt Director, managed internationally distributed team of artists, including art direction, project management, team management, all facets of graphic design, UI creation, texturing and lighting.* Rated 90/100 at metacritic.com* Best driving game 2006 (all platforms) - gamespot.com* Best PC sports/racing game - gamespy.com* Nominated for best driving game 2006 - Spike TV Video Game Awards.* Edge magazine UK awarded GTR 2 the #68 spot on their top 100 Games of All Time, across all platforms and genres. -
Art DirectorSimbin Development Team Ab Jun 2001 - Jun 2005★ GT Legends (PC, Steam) published by Atari, 10Tacle StudiosArt Director, led internationally distributed team of artists, including art direction, team management, graphic design, texturing and lighting, marketing, PR.http://www.simbin.com/games/gt-legends/* PC Gamer editor's choice - 93%★ GTR (PC, Steam) published by Atari, 10Tacle StudiosArt Director, managed internationally distributed team of artists, including art direction, team management, graphic design, UI design & implementation, texturing and lighting, vehicle art, environment art, marketing, PR.* PG Gamer racing game of the year 2005★ GT Racing 2002 (PC)Art Director, led international mod team of 3d modelers and texture artists, overcoming language, time, and cultural barriers to produce the highest rated racing simulation available, on time and on budget (budget was zero dollars). Created detailed vehicle and environment textures, designed complete look and feel of game presentation and UI, also did marketing, PR, and promo art.* Mod of the year - Blackhole Motorsports* Mod of the year - DrivingItalia.comDownloads well exceed sales of the original game (F1 2002).
Eric Boosman Skills
Eric Boosman Education Details
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Bellevue College
Frequently Asked Questions about Eric Boosman
What company does Eric Boosman work for?
Eric Boosman works for Dark Tonic
What is Eric Boosman's role at the current company?
Eric Boosman's current role is CEO, Creative Director at Dark Tonic.
What is Eric Boosman's email address?
Eric Boosman's email address is eb****@****hoo.com
What is Eric Boosman's direct phone number?
Eric Boosman's direct phone number is +151252*****
What schools did Eric Boosman attend?
Eric Boosman attended Bellevue College.
What skills is Eric Boosman known for?
Eric Boosman has skills like Game Design, Video Games, Animation, User Interface Design, Game Development, Texturing, Unity3d, Creative Direction, Gameplay, Storyboarding, Flash, Concept Design.
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