Techology And Videogame Writer And Design Consulant
CurrentI essentially wear two hats. I am a videogame design consultant, working primarily through Big Solutions Group and VGM. If you want a critical-but-objective analysis of a pre-published game, website, or piece of software, I can help. From spec reviews to full deep-dive dissections complete with SWOTs and competitive comparisons, I explore a product's strengths, light flares around its weaknesses, identify what reviewers will love and hate, and deliver a dead-honest comprehensive analysis that helps my client make their product the best it can be.I am also a writer. If you need someone to fashion something out of words, I'm your man. I cut my teeth creating irresistible "feature-style" content and also have expertise with tech writing, educational/instructional material, marketing copy (social media posts, email drip campaigns, whitepapers, entire websites), narrative summaries, and most anything else one might need. I specialize in technology and videogame-related work. For example, I wrote the script and mission text for Glu's mobile games Mission Impossible: Rogue Nation and Contract Killer: Sniper, and currently count multiple indie developers as clients. But I can deliver most anything you might need, particularly if it's related to geek culture, the environment, or technology.The freelance life can be hectic, but I greatly value the experience. It has absolutely expanded my skill set and enabled me to grow as a writer, consultant, marketer, and pop culture analyst.