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Eric Carter Email & Phone Number

Technical Design Director at Epic Games
Location: United States, United States, United States 15 work roles 1 school
1 work email found @epicgames.com 2 phones found area 213 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email e****@epicgames.com
Direct phone (213) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technical Design Director
Location
United States, United States, United States
Company size

Who is Eric Carter? Overview

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Quick answer

Eric Carter is listed as Technical Design Director at Epic Games, a company with 11318 employees, based in United States, United States, United States. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 213, and a matched LinkedIn profile for Eric Carter.

Eric Carter previously worked as Chief I Stare Into The Tech Debt, And The Tech Debt Stares Into Me at Epic Games and Principal Technical Designer at Epic Games. Eric Carter holds Bachelors Of Computer Science, Software Methodology And Game Design from University Of California, Santa Cruz.

Company email context

Email format at Epic Games

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{first}.{last}@epicgames.com
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AeroLeads found 1 current-domain work email signal for Eric Carter. Compare company email patterns before reaching out.

Profile bio

About Eric Carter

Veteran game designer with product- and company-wide impact. Not interested in roles that require less than 10 years of experience.

Listed skills include Game Design, Virtual Reality, Unreal Engine, Scripting, and 27 others.

Current workplace

Eric Carter's current company

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Epic Games
Epic Games
Technical Design Director
United States
Website
Employees
11318
AeroLeads page
15 roles · 21 years

Eric Carter work experience

A career timeline built from the work history available for this profile.

Technical Design Director

United States

Chief I Stare Into The Tech Debt, And The Tech Debt Stares Into Me

Current

Cary, NC, US

Built and directed 3 cross-discipline embedded workflow strike teams.Took a leading role on the Epic design team's transition to next gen tooling.Content Architecture across metaverse game projectsPlatform workflow designService negotiation across business units

Jun 2024 - Present

Principal Technical Designer

Cary, NC, US

Technical design leader for the Fortnite game design discipline in technical craft. Project wide impact, numerous areas of oversight, high autonomy, direct leadership of other technical designers.Ariana Grande Rift Tour ConcertNaruto x Fortnite IP CrossoverFortnite 4th Birthday CelebrationQuest Systems Technical Product OwnerQuest EditorUE5 Asset Review.

Apr 2021 - Jun 2024

Head Of Design

Calgary, Alberta, CA

Responsible for directing the design team through the transition from development to education and consulting.When not teaching, I crafted alternate realities in Unity and Unreal for Fortune 500 companies. My projects focused on industrial machinery training, xAPI, BIM point clouds, and app deployment management.

Feb 2020 - Dec 2020

Principal Game Designer

Menlo Park, CA, US

At Oculus I was a VR Game Designer on Facebook Horizon, where I designed and implemented social games and toys for the public venue in Horizon. I was charged with creating ultra-thrifty gameplay from existing game systems in a way that upsells core content and progression without stealing thunder from the main game.

Jun 2019 - Dec 2019

Senior Ux Design Engineer

Redmond, Washington, US

I innovated, implemented, and invigorated for the Hololens Shell team. My team did UX R&D for the common controls and OS user experience. I built prototypes in Unity and was one of the official maintainers of the Mixed Reality Toolkit, a middleware solution for VR/AR/MR developers both in and outside of Microsoft. As part of Microsoft's 1st Party == 3rd.

Apr 2018 - May 2019

Principal Game Designer

Bellevue, WA, US

At Final Strike Games, I was the design owner for multiplayer and single player game modes, UI, monetization user flows, Xbox One and Playstation 4 controller tuning, and gameplay prototyping on Rocket Arena. My work was done in Unreal.

Sep 2017 - Apr 2018

Senior Technical Vr Designer

Seattle, WA, US

During the early stages of Drifter, I did a few months of weapon prototyping and a little bit of class balance. I also dabbled in locomotion and player perceptions of size and motion. My work was done in Unreal.

Jan 2017 - Mar 2017

Senior Technical Game Designer

Bellevue, WA, US

I led a cross-disciplinary team that measures and allocates console memory to all content creator assets. Our team serviced three concurrent releases on both Xbox One and PS4. We monitored memory allocation, map size, data streaming limits, load times, and daily changes. I was the definitive expert, and final say in all memory allocations. I was also.

Aug 2015 - Jan 2017

Senior Production Engineer

Bellevue, WA, US

As a Production Engineer, I did a million different things at Bungie including build automation, platform cert, technical design, workflow optimization, project management, usability research, and deskside support. I helped the Tools team collect requirements, spec features, and prioritize work. I helped the design team prototype features, develop test.

Dec 2013 - Aug 2015

Technical Game Designer

Irvine, CA, US

As a Technical Designer for Firefall, I played a central role in developing the tools and processes that allow Red 5 to produce MMO shooter encounters in a scalable and efficient way. Some of my most significant designs included procedural mineral vein population, player direction and objective tools, dynamic monster spawning systems, a streamlined VO.

Sep 2011 - Sep 2013

Creative Director And Vice President

My creative responsibilities included art direction, writing, story and universe design, and fact checking for an online SciFi comic in an original IP of my own creation. My managerial responsibilities included hiring, interviewing, working with contractors, overseeing website design for a.com company, automating technical tasks, managing a team of 5-12.

Jan 2006 - Aug 2011

Technical Designer

Los Angeles, CA, US

A Technical Designer is the MacGuyver of the team. I did things with the tools the programmers never intended (occasionally to their chagrin), and found ways to implement other designers' dream features without pulling resources from engineering. I debugged issues in other designers' visual scripting, and provided guidance on how to use the tools more.

Aug 2007 - Apr 2009

Junior Programmer

Los Angeles, CA, US

At Naked Sky I completed a wide variety of programming tasks on Unreal Engine 3 and our internal 3D game engine. From quaternions, to menus, editor controls, physics APIs, and flying saucers, working at a start-up meant I got to put my fingers in almost everything. I programmed in C++, UnrealScript, our in-house C-like language, and a dash of python.

Aug 2006 - Aug 2007

Doc Services Engineering Intern

Newbury, Berkshire, GB

Designed, implemented, tested and optimized an XML link checker written in Python for over 20,000 internal documentation files.

2005 - 2005
Team & coworkers

Colleagues at Epic Games

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1 education record

Eric Carter education

  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Software Methodology And Game Design
FAQ

Frequently asked questions about Eric Carter

Quick answers generated from the profile data available on this page.

What company does Eric Carter work for?

Eric Carter works for Epic Games.

What is Eric Carter's role at Epic Games?

Eric Carter is listed as Technical Design Director at Epic Games.

What is Eric Carter's email address?

AeroLeads has found 1 work email signal at @epicgames.com for Eric Carter at Epic Games.

What is Eric Carter's phone number?

AeroLeads has found 2 phone signal(s) with area code 213 for Eric Carter at Epic Games.

Where is Eric Carter based?

Eric Carter is based in United States, United States, United States while working with Epic Games.

What companies has Eric Carter worked for?

Eric Carter has worked for Epic Games, Circuit Stream, Oculus Vr, Microsoft, and Final Strike Games.

Who are Eric Carter's colleagues at Epic Games?

Eric Carter's colleagues at Epic Games include Michael Prinke, Loren Broach, Jackson Pigeet, Caesar Feliz, and Stacy Pittman.

How can I contact Eric Carter?

You can use AeroLeads to view verified contact signals for Eric Carter at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Eric Carter attend?

Eric Carter holds Bachelors Of Computer Science, Software Methodology And Game Design from University Of California, Santa Cruz.

What skills is Eric Carter known for?

Eric Carter is listed with skills including Game Design, Virtual Reality, Unreal Engine, Scripting, Gameplay, Mmo, Project Management, and Game Mechanics.

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