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Creating and driving 3D art production pipelines, streamlining asset creation workflows. Directing large creative and tech teams, outsource management, developing schedules and budgets.Technical art for immersive real-time 3D in AR, VR, web, and mobile. Creating best-in-class assets, defining specifications, documenting and training. Deep understanding of glTF and USDz.Photoreal production rendering for e-commerce. Expert knowledge of 3ds Max and V-Ray.Active contributor to Khronos Group 3D Formats and 3D Commerce working groups.Portfolio at https://ericchadwick.com
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Administrator, ModeratorPolycountBoston, Ma, Us -
Senior 3D Technical ArtistRapidcompact By Dgg Oct 2023 - PresentDarmstadt, Hessen, De▪️ Management of technical key client projects and working on customer success with DGG’s diverse customer base, including retailers, brands, platform partners and other institutions,▪️ Product ownership and prioritization of roadmap items of DGG’s new RapidPBR product,▪️ Management of the developer / artist community using DGG’s products, and 3D technology support. -
Administrator, ModeratorPolycount Dec 2014 - PresentPolycount is the foremost videogame art resource & community. Our mission is to provide 3D videogame artists the best resource for 3D news, discussion, and notoriously honest art critique. -
Senior Manager/Staff Technical ArtistWayfair Mar 2020 - Sep 2023Boston, Ma, UsResearch and development for rendering and real-time pipelines. Developing future of 3d web standards with Khronos 3D Commerce working group. -
Senior Technical ArtistWayfair Aug 2019 - Mar 2020Boston, Ma, UsDriving AR/VR/Web3D content pipelines. -
3D Visualization Art ManagerWayfair Mar 2017 - Aug 2019Boston, Ma, UsLeading, mentoring, and growing a team of artists in photorealistic 3D image production. Driving AR/VR/Web3D content & conversion. -
Freelance 3D ArtistFreelance Jan 2013 - Apr 20172D and 3D artwork for various clients. Real-time and pre-rendered 3D for game development, architectural visualization, VR simulation, prototyping.
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Lead Environment ArtistOutact, Inc. Aug 2015 - Mar 2017Creating 3D environments, modular art systems, shaders, lighting, skyboxes, environment fx,for high-end mobile games. Directing and managing outsource artists. Solidifying andcommunicating the game art style. -
Visiting ProfessorMount Ida College Sep 2013 - May 2014Newton, Ma, UsTeaching game art theory and techniques to college students.• Introduction to Game Art• Level Design• Textures, Lights, and Rendering• Special Effects• Game Portfolio -
Senior World BuilderStomp Games, Tencent Boston Nov 2010 - Nov 2012Concord, Massachusetts, Us• Shipped "Robot Rising" Unity3D browser game on Facebook: lighting and palettes, level design & population.• MMO worldbuilding: level design, terrain sculpting, texturing, lighting, water, foliage, skies and fx, detailing.• Worked with graphics programmers to implement HDR lighting, improve tool features, and design shaders.• Created art tutorials and wrote wikis, mentored both in-house and Chinese art teams, was Scrum Product Owner. -
Senior 3D ArtistBlue Fang Games Oct 2008 - Jan 2010Us• Shipped "World of Zoo" for PC and Wii. • Led team of six Environment Artists. • Led two Tech Artists, improving their communication with the team. • Designed and created 3D environments. • Created physics setups, optimized assets for performance. • Defined art limits, reviewed outside contractors, taught best practices to junior artists, documented the art pipeline. • Worked with engineers to implement rendering features, shaders, and gameplay logic. -
Lead ArtistWhatif Productions Llc Aug 2001 - Aug 2008Us• Shipped three PC games for the U.S. Navy. • Led two artists. • Designed, modeled, textured, lit, and animated both real-time 3D and pre-rendered high-res 3D art. • Created tech demonstrations and user interfaces. • Edited videos for DVDs and streaming. • Created extensive internal wiki for the art pipeline. -
Art Director, Lead ArtistMondo Media Dec 1991 - Jul 2001• Directed teams up to fifteen artists and programmers, hired art talent, managed outside contractors, developed schedules and budgets. • Created concept art, modeled, textured, animated, and created effects. • Researched, designed and implemented art production pipelines.• Documented art technical constraints for clients' rendering engines. • Organized and directed motion capture sessions. • Trained and mentored art staff in new techniques.Games (partial list):• Aladdin and the Fate of Agrabah (with Disney Interactive)• Blade Runner (with Westwood Studios)• Interstate '76 (with Activision)• Mechwarrior 3 (with Hasbro/Microprose)• Need For Speed: Motor City (with Electronic Arts, Seattle)• Rebel Assault II (with LucasArts)• Star Fleet Command II (with Interplay)• The Daedalus Encounter (internal project)• Zork: Nemesis (with Activision)
Eric Chadwick Skills
Eric Chadwick Education Details
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Rhode Island School Of DesignIllustration
Frequently Asked Questions about Eric Chadwick
What company does Eric Chadwick work for?
Eric Chadwick works for Polycount
What is Eric Chadwick's role at the current company?
Eric Chadwick's current role is Administrator, Moderator.
What is Eric Chadwick's email address?
Eric Chadwick's email address is er****@****ail.com
What is Eric Chadwick's direct phone number?
Eric Chadwick's direct phone number is +197849*****
What schools did Eric Chadwick attend?
Eric Chadwick attended Rhode Island School Of Design.
What are some of Eric Chadwick's interests?
Eric Chadwick has interest in Learning New Tech.
What skills is Eric Chadwick known for?
Eric Chadwick has skills like Animation, Game Development, Unity3d, Level Design, 3d Studio Max, Gameplay, Uv Mapping, Texturing, Mmo, Video Games, Concept Design, Perforce.
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