Eric Chadwick Email & Phone Number
@polycount.com
3 phones found area 978 and 415
LinkedIn matched
Who is Eric Chadwick? Overview
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Eric Chadwick is listed as Administrator, Moderator at Polycount, a company with 4 employees, based in Greater Boston, United States, United States. AeroLeads shows a work email signal at polycount.com, phone signal with area code 978, 415, and a matched LinkedIn profile for Eric Chadwick.
Eric Chadwick previously worked as Senior 3D Technical Artist at Rapidcompact By Dgg and Senior Manager/Staff Technical Artist at Wayfair. Eric Chadwick holds Bfa, Illustration from Rhode Island School Of Design.
Email format at Polycount
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AeroLeads found 1 current-domain work email signal for Eric Chadwick. Compare company email patterns before reaching out.
About Eric Chadwick
Creating and driving 3D art production pipelines, streamlining asset creation workflows. Directing large creative and tech teams, outsource management, developing schedules and budgets.Technical art for immersive real-time 3D in AR, VR, web, and mobile. Creating best-in-class assets, defining specifications, documenting and training. Deep understanding of glTF and USDz.Photoreal production rendering for e-commerce. Expert knowledge of 3ds Max and V-Ray.Active contributor to Khronos Group 3D Formats and 3D Commerce working groups.Portfolio at https://ericchadwick.com
Listed skills include Animation, Game Development, Unity3D, Level Design, and 28 others.
Eric Chadwick's current company
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Eric Chadwick work experience
A career timeline built from the work history available for this profile.
Senior 3D Technical Artist
Current- ️ Management of technical key client projects and working on customer success with DGG’s diverse customer base, including retailers, brands, platform partners and other institutions,
- ️ Product ownership and prioritization of roadmap items of DGG’s new RapidPBR product,
- ️ Management of the developer / artist community using DGG’s products, and 3D technology support.
Administrator, Moderator
CurrentPolycount is the foremost videogame art resource & community. Our mission is to provide 3D videogame artists the best resource for 3D news, discussion, and notoriously honest art critique.
Senior Manager/Staff Technical Artist
Research and development for rendering and real-time pipelines. Developing future of 3d web standards with Khronos 3D Commerce working group.
3D Visualization Art Manager
Leading, mentoring, and growing a team of artists in photorealistic 3D image production. Driving AR/VR/Web3D content & conversion.
Freelance 3D Artist
2D and 3D artwork for various clients. Real-time and pre-rendered 3D for game development, architectural visualization, VR simulation, prototyping.
Lead Environment Artist
Creating 3D environments, modular art systems, shaders, lighting, skyboxes, environment fx,for high-end mobile games. Directing and managing outsource artists. Solidifying andcommunicating the game art style.
Visiting Professor
- Teaching game art theory and techniques to college students.
- Introduction to Game Art
- Level Design
- Textures, Lights, and Rendering
- Special Effects
- Game Portfolio
Senior World Builder
- Shipped "Robot Rising" Unity3D browser game on Facebook: lighting and palettes, level design & population.
- MMO worldbuilding: level design, terrain sculpting, texturing, lighting, water, foliage, skies and fx, detailing.
- Worked with graphics programmers to implement HDR lighting, improve tool features, and design shaders.
- Created art tutorials and wrote wikis, mentored both in-house and Chinese art teams, was Scrum Product Owner.
Senior 3D Artist
- Shipped "World of Zoo" for PC and Wii.
- Led team of six Environment Artists.
- Led two Tech Artists, improving their communication with the team.
- Designed and created 3D environments.
- Created physics setups, optimized assets for performance.
- Defined art limits, reviewed outside contractors, taught best practices to junior artists, documented the art pipeline.
Lead Artist
- Shipped three PC games for the U.S. Navy.
- Led two artists.
- Designed, modeled, textured, lit, and animated both real-time 3D and pre-rendered high-res 3D art.
- Created tech demonstrations and user interfaces.
- Edited videos for DVDs and streaming.
- Created extensive internal wiki for the art pipeline.
Art Director, Lead Artist
- Directed teams up to fifteen artists and programmers, hired art talent, managed outside contractors, developed schedules and budgets.
- Created concept art, modeled, textured, animated, and created effects.
- Researched, designed and implemented art production pipelines.
- Documented art technical constraints for clients' rendering engines.
- Organized and directed motion capture sessions.
- Trained and mentored art staff in new techniques.Games (partial list):
Eric Chadwick education
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Rhode Island School Of Design
Frequently asked questions about Eric Chadwick
Quick answers generated from the profile data available on this page.
What company does Eric Chadwick work for?
Eric Chadwick works for Polycount.
What is Eric Chadwick's role at Polycount?
Eric Chadwick is listed as Administrator, Moderator at Polycount.
What is Eric Chadwick's email address?
AeroLeads has found 1 work email signal at @polycount.com for Eric Chadwick at Polycount.
What is Eric Chadwick's phone number?
AeroLeads has found 3 phone signal(s) with area code 978, 415 for Eric Chadwick at Polycount.
Where is Eric Chadwick based?
Eric Chadwick is based in Greater Boston, United States, United States while working with Polycount.
What companies has Eric Chadwick worked for?
Eric Chadwick has worked for Polycount, Rapidcompact By Dgg, Wayfair, Freelance, and Outact, Inc..
How can I contact Eric Chadwick?
You can use AeroLeads to view verified contact signals for Eric Chadwick at Polycount, including work email, phone, and LinkedIn data when available.
What schools did Eric Chadwick attend?
Eric Chadwick holds Bfa, Illustration from Rhode Island School Of Design.
What skills is Eric Chadwick known for?
Eric Chadwick is listed with skills including Animation, Game Development, Unity3D, Level Design, 3D Studio Max, Gameplay, Uv Mapping, and Texturing.
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