Eric Chocholacek Email & Phone Number
@vmc.com
1 phone found area 514
LinkedIn matched
Who is Eric Chocholacek? Overview
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Eric Chocholacek is listed as Level Designer at Cubit Studios at Cubit Studios, a with 1 employees, based in Victoria, British Columbia, Canada. AeroLeads shows a work email signal at vmc.com, phone signal with area code 514, and a matched LinkedIn profile for Eric Chocholacek.
Eric Chocholacek previously worked as Level Designer at Cubit Studios and Assosciate Quality Designer at Electronic Arts (Ea). Eric Chocholacek holds Certificate Of Completion, Game And Interactive Media Design from Cg Master Academy.
Email format at Cubit Studios
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AeroLeads found 1 current-domain work email signal for Eric Chocholacek. Compare company email patterns before reaching out.
About Eric Chocholacek
Junior Level Designer with a 7+ year history of working in the games industry. Skilled in visual scripting, collaboration, and designing levels with a clear visual language and strong spatial compositions. I like to focus on invisible hand design methodologies to keep players on the main path while also enforcing player agency in my levels to create fun, engaging, and memorable experiences. Hoping to find full-time employment as a creative professional and work alongside other passionate and hardworking creators that push each other to create the greatest games possible. Samples of my work can be viewed on my website at: www.ericchocholacek.com
Listed skills include Collaborative Problem Solving, Unreal Editor, Test Planning, Computer Games, and 29 others.
Eric Chocholacek's current company
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Eric Chocholacek work experience
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Assosciate Quality Designer
As an Associate Quality Designer, I’ve been focusing on creating a more specialized skillset to help my team succeed and improve the QA practices across EA. In this role I’ve learned and refined my skills in knowledge sharing, being an advocate in design and implementation decisions, analyzing consumer/player data and using it to guide decisions in both functional and automation spaces of a project. Now learning to act as a Scrum Lead, I have gotten to experience the people-managing side of QA and have been really enjoying my time working with and building up an effective team of quality professionals that constantly challenge our developers to meet a very high level of quality. During my time in this role, I’ve aided in the development of bringing EA Games back to Steam, making EA Games available on the Epic Games Store, bringing the EA Play (formerly EA Access) subscription to the current generation of consoles, as well as spearheading the QA initiatives that brought the EA Play subscription into the Xbox Game Pass subscription.Skills I learned and was able to expand upon in this role:– Reviewing with other Designers/partners the impact of features and their influence on essential product metrics; provide risk-analysis to development– Identifying, proposing and implementing viable process and measurement solutions within team– Providing task breakdown, planning, considerations and time estimates for assignments– Providing Qualitative feedback regarding the product– Providing input to management team to assist decision-making; helping assess project impact of available options– Translating end-to-end Customer experiences into Test Strategies for a Product– Analyzing personal and team process for innovation opportunities, and escalating potential improvements
Qa Development Support - Ea Vancouver
As a QA Development Support Tester at Electronic Arts Vancouver, I've been able to build upon my testing skills even further by working closely with developers to learn and utilize new tools and practices for testing applications. Working with an application instead of a game has allowed me to learn new testing strategies to find and report bugs that are relevant to a user's experience with navigating menus, receiving specific promotion information, and having a great experience with a hub application in general.Skills I learned and was able to expand upon in this role:- Agile and Scrum methodologies - Providing assistance while integrated with the development process, and attending stand-ups- Application testing- Providing Qualitative feedback regarding the product- Maintaining the Quality Assurance pipeline from discovery through a fix to regression verification- Teamwork
Test Coordinator
My tasks as a Test Coordinator at VMC started small, with simply vetting issues written by testers and coaching them on ways to improve their bug writing, but quickly grew in complexity as the team I was on also began to grow in size. During my time as a Test Coordinator, I have gained a vast amount of knowledge related to leading and managing large scale projects by using my newly honed skills in task management and helping testers stay on a course to improvement.Other skills I was able to expand upon:- Managing day-to-day activity in the issue tracking database, including routing issues, providing feedback to testers on the quality of their bug write-ups and performed end-of-project triage.- Creating and maintaining extensive gameplay design documents for QA purpose.- Mentoring new team members in regards to proper protocols and practices.- Quickly providing in-depth answers to testers that required more information.- Locating and writing bug reports pertaining to single and multiplayer functionality, balancing, performance, exploits, visual appeal, and overall entertainment level.- Implementing QA best practices and processes.- Participating in staffing plans related to the QA Lead’s project(s), and being responsible for day-to-day coaching and evaluation of testers on the team.
Functional Qa Tester
As a Functional QA Tester at VMC, I learned how to utilize my recently acquired skills from post-secondary education and how QA for Triple-A games functions as a whole. At the time I joined VMC, I was excited to finally be working in the games industry and was prepared to show my fellow teammates just what I was capable of. Through my hard work and background knowledge of video game development, I was able to quickly advance up the ranks of Tester and become a dependable asset to my project(s) and team members.Functional Testing skills that I was able to expand upon and solidify:- Test Cases- Regression of known issues- Destructive and Creative Testing- Testing procedures and practices on all major platforms (PlayStation 4, Xbox One, PC)- General Bug Investigation
Game Art And Design Student
Colleagues at Cubit Studios
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Eric Chocholacek education
Certificate Of Completion, Game And Interactive Media Design
Diploma, Game Art And Design
Frequently asked questions about Eric Chocholacek
Quick answers generated from the profile data available on this page.
What company does Eric Chocholacek work for?
Eric Chocholacek works for Cubit Studios.
What is Eric Chocholacek's role at Cubit Studios?
Eric Chocholacek is listed as Level Designer at Cubit Studios at Cubit Studios.
What is Eric Chocholacek's email address?
AeroLeads has found 1 work email signal at @vmc.com for Eric Chocholacek at Cubit Studios.
What is Eric Chocholacek's phone number?
AeroLeads has found 1 phone signal(s) with area code 514 for Eric Chocholacek at Cubit Studios.
Where is Eric Chocholacek based?
Eric Chocholacek is based in Victoria, British Columbia, Canada while working with Cubit Studios.
What companies has Eric Chocholacek worked for?
Eric Chocholacek has worked for Cubit Studios, Electronic Arts (Ea), Vmc, and The Art Institute Of Vancouver.
Who are Eric Chocholacek's colleagues at Cubit Studios?
Eric Chocholacek's colleagues at Cubit Studios include Dean Chan, Jim Mac, and Mickaël Fourgeaud.
How can I contact Eric Chocholacek?
You can use AeroLeads to view verified contact signals for Eric Chocholacek at Cubit Studios, including work email, phone, and LinkedIn data when available.
What schools did Eric Chocholacek attend?
Eric Chocholacek holds Certificate Of Completion, Game And Interactive Media Design from Cg Master Academy.
What skills is Eric Chocholacek known for?
Eric Chocholacek is listed with skills including Collaborative Problem Solving, Unreal Editor, Test Planning, Computer Games, User Experience, Photoshop, Game Programming, and Unreal Engine 3.
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