Character Outsource Lead
CurrentResponsible for helping to drive the success of assets being delivered from outsource partners
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@blizzard.com
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2 phones found area 407
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Eric Hart is listed as Character Outsource Lead @ Epic Games at Epic Games, a with 201 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 407, and a matched LinkedIn profile for Eric Hart.
Eric Hart previously worked as Character Outsource Lead at Epic Games and Senior Character Art Outsource Supervisor at Blizzard Entertainment. Eric Hart holds Bachelor Of Applied Science (B.A.Sc.), Computer Animation from Full Sail University.
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AeroLeads found 1 current-domain work email signal for Eric Hart. Compare company email patterns before reaching out.
Currently a Character Outsource lead @ Epic Games
Listed skills include Texturing, Maya, Zbrush, Character Animation, and 18 others.
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Cary, Nc, Us
Responsible for helping to drive the success of assets being delivered from outsource partners
Irvine, Ca, Us
Character Outsource Supervisor for World of Warcraft Point of contact for Outsource partnersGather assets, information, examples, and templates to deliver to outsource partnerReview incoming art from outsource partners, provide feedback, and help support partners to deliver high quality assetsCommunicate state of oursource work to internal team and translate feedback from team to outsource partnersCreate VFX and implement outsource assets into the game Create models and textures for World of Warcraft
Austin, Texas, Us
Art Director on CrowfallResponsible for day to day Art efforts on Crowfall and interviewing and hiring potential candidates to grow and build the team.
Responsible for leading art efforts on Crowfall. This includes art direction, understanding and delegating bugs evenly among the art team, and balancing theworkload of the art team to ensure milestones are completed successfully. I am alsoresponsible for interviewing and hiring new art talent.• Art direction, Mentoring artists, Guiding visuals towards a cohesive vision• Balancing the workload and direction of the art team to align with company goals• Working to be an open line of communication between Art and other departments
During my time in this role, I was responsible for establishing the visual style ofcharacters for the game Crowfall. This included iterating on different types ofstylization and refining those efforts down to a cohesive vision. I was then responsible for modeling and texturing dozens of characters, armor, and weapons for theproject.• Established visual style for characters and creatures• Modeled and textures characters, creatures, armor, weapons, statues• Mentored other character artists and provided feedback to outsource teams
• Set artistic and technical guidelines for in-house and external artists • Defined the artistic style of projects and oversaw other artists to ensure a cohesive vision remained throughout the duration of the projects. • Modeled and textured characters and environments as well as overseeing their implementation into Unity. • Assisted in filling gaps in the art pipeline when required.
• Primary duties: Assisted in development of swappable clothing system and art pipeline for player driven character customization. UV and texture 3d assets to be optimized to run in a web based / Facebook environment. Assist in establishing and maintaining a solid visual style with mass appeal. • Secondary duties: Assist in modeling, level design, and general game design as needed.
• Primary duties: Creation of high quality hard surface and organic assets that are 3d printed and mass produced as collectible miniatures. Completed tasks and assets under extremely tight deadlines.
• Primary duties: Modeling, texturing, rendering 3d environment props, creating modular pieces and tile-able textures. collaborating with lead artist to determine technical specifications for assets• Secondary duties: Created preliminary file and organization structure, wrote .PDF tutorials for outside contract artists, worked SXSW booth with raffles, game challenges and promotional events
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Other employees you can reach at epicgames.com. View company contacts for 201 employees →
Sampath Naidu
Colleague at Epic GamesHyderabad, Telangana, India
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Triston Stuckey
Colleague at Epic GamesGulfport, Mississippi, United States
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UK
Umair Khan
Colleague at Epic GamesIslamabad, Islāmābād, Pakistan
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Dame Aime
Colleague at Epic GamesPhiladelphia, Pennsylvania, United States
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Ezequiel Guerra
Colleague at Epic GamesComodoro Rivadavia, Chubut Province, Argentina
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Conner Thompson
Colleague at Epic GamesProvo, Utah, United States
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John Grishm
Colleague at Epic GamesNew York City Metropolitan Area, United States
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Kuruc Stefan
Colleague at Epic GamesSerbia
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Laura Bacon
Colleague at Epic GamesRaleigh-Durham-Chapel Hill Area, United States
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Charl Stessa
Colleague at Epic GamesRome, Latium, Italy
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Eric Hart works for Epic Games.
Eric Hart is listed as Character Outsource Lead @ Epic Games at Epic Games.
AeroLeads has found 1 work email signal at @blizzard.com for Eric Hart at Epic Games.
AeroLeads has found 2 phone signal(s) with area code 407 for Eric Hart at Epic Games.
Eric Hart is based in Austin, Texas, United States while working with Epic Games.
Eric Hart has worked for Epic Games, Blizzard Entertainment, Monumental, Artcraft Entertainment, and Sneaky Games.
Eric Hart's colleagues at Epic Games include Sampath Naidu, Triston Stuckey, Umair Khan, Dame Aime, and Ezequiel Guerra.
You can use AeroLeads to view verified contact signals for Eric Hart at Epic Games, including work email, phone, and LinkedIn data when available.
Eric Hart holds Bachelor Of Applied Science (B.A.Sc.), Computer Animation from Full Sail University.
Eric Hart is listed with skills including Texturing, Maya, Zbrush, Character Animation, 3D Modeling, Texture Artist, Level Design, and Animation.
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